Post by Japic on Mar 5, 2004 16:55:22 GMT -5
=== Pre-Gen #25 ===
Currently Playing: Trapping More Than Fur
Lobelia Strawfoot
female halfling
Diviner 11
AL CG
Size S (2 ft., 9 in. tall)
HD 11d4+33; hp 63
Str 10 (+0)
Dex 20 (+5)
Con 16 (+3) (Amulet)
Int 22 (+6)
Wis 18 (+4)
Cha 17 (+3)
Init +4 (+4 Dex)
Spd 20 ft.
AC 23 (+5 Dex, +5 Armor, +1 Size, +2 Ring)
Attack +6 (+5 Base, +1 Size) melee, or +11 (+5 Base, +5 Dex, +1 Size) ranged
SV
Fort +9 (+3 Base, +3 Con, +1 Racial, +2 Resistance)
Ref +11 (+3 Base, +5 Dex, +1 Racial, +2 Resistance)
Will +14 (+7 Base, +4 Wis, +1 Racial, +2 Resistance)
Languages Spoken: Common, Elven, Gnome, Goblin, Halfling, Orc.
Skills:
Concentration +6 (+3 Ranks, +3 Con)
Climb +2 (+2 Racial)
Hide +9 (+5 Dex, +4 Size)
Jump +2 (+2 Racial)
Knowledge (Arcana) +20 (+14 Rank, +6 Int)
Knowledge (Dungeoneering) +19 (+13 Rank, +6 Int)
Knowledge (History) +19 (+13 Rank, +6 Int)
Knowledge (Nature) +13 (+7 Rank, +6 Int)
Knowledge (Religion) +14 (+8 Rank, +6 Int)
Knowledge (The Planes) +19 (+13 Rank, +6 Int)
Listen +6 (+4 Wis, +2 Racial)
Move Silently +7 (+5 Dex, +2 Racial)
Spellcraft +22 (+14 Rank, +6 Int +2 Synergy)
Spot +4 (+4 Wis)
Feats:
Extend Spell
[Scribe Scroll]
[Heighten Spell]
[Empower Spell]
Spell Penetration
Weapon Finesse
Spell Focus (Enchantment)
Gold 3000 GP
Gear:
Headband of Intellect +2
Bracers of Armor +5
Amulet of Health +2
Ring of Force Shield
Gloves of Dexterity +2
Masterwork Heavy Crossbow
Cloak of Resistance +2
Handy Haversack
Scroll of Daylight
Scroll of Improved Invisibility
Scroll of Break Enchantment
Scroll of Knock
Scroll of Gust of Wind
Scroll of Spider Climb
Scroll of Wind Wall
Scroll of Darkvision
Scroll of Flaming Sphere
Scroll of Protection form Arrows (2 uses)
Scroll of Alarm (3 uses)
Wand of False Life (11 charges)
Masterwork Dagger
Masterwork Heavy Crossbow
Scroll of Halt Undead
4 Vials of Holy Water
BAG
Combs
Enhanced Adventuring Dress (Hardened against rips and the elements)
Prohibited Schools: Conjuration.
Wizard Spells Known (3/2+1):
Spells Per Day (5/7/7/6/5/4/3)
0th --Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance, Shocking Grasp, Touch of Fatigue.
1st -- Alarm, Charm Person, Detect Undead, Disguise Self, Identify, Reduce Person, Magic Missile, Shield, True Strike, Unseen Servant
2nd – Alter Self, Cat's Grace Darkness, Darkvision, Detect Thoughts, Flaming Sphere, Ghoul Touch, Hideous Laughter, Leviatate, Locate Object, Protection from Arrows, Resist Energy, Rope Trick, Scare, Scorching Ray, See Invisibility, Whispering Wind
3rd -- Clairaudience/Clairvoyance, Dispel Magic, Displacement, Gaseous Form, Greater Magic Weapon, Hold Person, Invisibility Sphere, Magic Circle versus Evil, Major Image, Suggestion, Tongues, Water Breathing
4th -- Confusion, Enervation, Fear, Locate Creature, Polymorph, Remove Curse, Scrying, Shadow Conjuration, Wall of Ice
5th -- Baleful Polymorph, Contact Outer Plane, Hold Monster, Prying Eyes, Shadow Evocation, Slay Living, Telekinesis
6th: Chain Lightening, Disintegrate, Greater Dispel Magic, Mass Suggestion, True Seeing
Appearence:
Lobelia is very tall and Lithe for a halfling and seems to glide across the ground rather than walk upon it. She keeps her hair (always worn up in a ponytail), clothes and overall appearence very clean and tidy. She only wears very traditional wizards robes; as wearing anything else would be below her station.
History:
Lobelia came to the acadamy because it is the best. Growing up in a rich merchant family she became spoiled by her father (a dungeon plan re-seller). To this day she refuses to settle for anything but the best of everything. When her father fell upon bad financial times, Lobelia was forced to leave and find her own way. Her primary goals are fortune and fame, in that order. She knows shes smart, attractive and destined for greatness. She not afraid who knows it either. It's her temper that often gets her into trouble.
Currently Playing: Trapping More Than Fur
Lobelia Strawfoot
female halfling
Diviner 11
AL CG
Size S (2 ft., 9 in. tall)
HD 11d4+33; hp 63
Str 10 (+0)
Dex 20 (+5)
Con 16 (+3) (Amulet)
Int 22 (+6)
Wis 18 (+4)
Cha 17 (+3)
Init +4 (+4 Dex)
Spd 20 ft.
AC 23 (+5 Dex, +5 Armor, +1 Size, +2 Ring)
Attack +6 (+5 Base, +1 Size) melee, or +11 (+5 Base, +5 Dex, +1 Size) ranged
SV
Fort +9 (+3 Base, +3 Con, +1 Racial, +2 Resistance)
Ref +11 (+3 Base, +5 Dex, +1 Racial, +2 Resistance)
Will +14 (+7 Base, +4 Wis, +1 Racial, +2 Resistance)
Languages Spoken: Common, Elven, Gnome, Goblin, Halfling, Orc.
Skills:
Concentration +6 (+3 Ranks, +3 Con)
Climb +2 (+2 Racial)
Hide +9 (+5 Dex, +4 Size)
Jump +2 (+2 Racial)
Knowledge (Arcana) +20 (+14 Rank, +6 Int)
Knowledge (Dungeoneering) +19 (+13 Rank, +6 Int)
Knowledge (History) +19 (+13 Rank, +6 Int)
Knowledge (Nature) +13 (+7 Rank, +6 Int)
Knowledge (Religion) +14 (+8 Rank, +6 Int)
Knowledge (The Planes) +19 (+13 Rank, +6 Int)
Listen +6 (+4 Wis, +2 Racial)
Move Silently +7 (+5 Dex, +2 Racial)
Spellcraft +22 (+14 Rank, +6 Int +2 Synergy)
Spot +4 (+4 Wis)
Feats:
Extend Spell
[Scribe Scroll]
[Heighten Spell]
[Empower Spell]
Spell Penetration
Weapon Finesse
Spell Focus (Enchantment)
Gold 3000 GP
Gear:
Headband of Intellect +2
Bracers of Armor +5
Amulet of Health +2
Ring of Force Shield
Gloves of Dexterity +2
Masterwork Heavy Crossbow
Cloak of Resistance +2
Handy Haversack
Scroll of Daylight
Scroll of Improved Invisibility
Scroll of Break Enchantment
Scroll of Knock
Scroll of Gust of Wind
Scroll of Spider Climb
Scroll of Wind Wall
Scroll of Darkvision
Scroll of Flaming Sphere
Scroll of Protection form Arrows (2 uses)
Scroll of Alarm (3 uses)
Wand of False Life (11 charges)
Masterwork Dagger
Masterwork Heavy Crossbow
Scroll of Halt Undead
4 Vials of Holy Water
BAG
Combs
Enhanced Adventuring Dress (Hardened against rips and the elements)
Prohibited Schools: Conjuration.
Wizard Spells Known (3/2+1):
Spells Per Day (5/7/7/6/5/4/3)
0th --Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance, Shocking Grasp, Touch of Fatigue.
1st -- Alarm, Charm Person, Detect Undead, Disguise Self, Identify, Reduce Person, Magic Missile, Shield, True Strike, Unseen Servant
2nd – Alter Self, Cat's Grace Darkness, Darkvision, Detect Thoughts, Flaming Sphere, Ghoul Touch, Hideous Laughter, Leviatate, Locate Object, Protection from Arrows, Resist Energy, Rope Trick, Scare, Scorching Ray, See Invisibility, Whispering Wind
3rd -- Clairaudience/Clairvoyance, Dispel Magic, Displacement, Gaseous Form, Greater Magic Weapon, Hold Person, Invisibility Sphere, Magic Circle versus Evil, Major Image, Suggestion, Tongues, Water Breathing
4th -- Confusion, Enervation, Fear, Locate Creature, Polymorph, Remove Curse, Scrying, Shadow Conjuration, Wall of Ice
5th -- Baleful Polymorph, Contact Outer Plane, Hold Monster, Prying Eyes, Shadow Evocation, Slay Living, Telekinesis
6th: Chain Lightening, Disintegrate, Greater Dispel Magic, Mass Suggestion, True Seeing
Appearence:
Lobelia is very tall and Lithe for a halfling and seems to glide across the ground rather than walk upon it. She keeps her hair (always worn up in a ponytail), clothes and overall appearence very clean and tidy. She only wears very traditional wizards robes; as wearing anything else would be below her station.
History:
Lobelia came to the acadamy because it is the best. Growing up in a rich merchant family she became spoiled by her father (a dungeon plan re-seller). To this day she refuses to settle for anything but the best of everything. When her father fell upon bad financial times, Lobelia was forced to leave and find her own way. Her primary goals are fortune and fame, in that order. She knows shes smart, attractive and destined for greatness. She not afraid who knows it either. It's her temper that often gets her into trouble.