Post by TheUdjat on Jul 13, 2007 7:52:43 GMT -5
NAME: Barrett Halifax
RACE: Human
CLASS: Sorcerer 6
ALIGNMENT: Neutral Evil
GENDER: Male
HEIGHT: 6'1"
WEIGHT: 180
HAIR: Short, wild, practically white.
EYES: Bright blue
AGE: 20
LEVEL: 6
Ability Scores
STR: 10 (+0)
DEX: 14 (+2)
CON: 14 (+2)
INT: 14 (+2)
WIS: 10 (+0)
CHA: 17 (+3)
Totals
Hit Points: 31 / 31
AC: 17 / 21 (10 + 2 Dex + 5 Armor + 4 Shield)
Touch: 12
Flatfooted: 15
Initiative: +6
BAB: +3
- Melee: +3 (3 BA + 0 Str)
- Ranged: +5 (3 BA + 2 Dex)
Weapons
MW Quarterstaff; +4 to hit, 1d6, x2
MW Dagger; +4 to hit, 1d4 damage, 19-20/x2
MW Dagger (thrown); +6 to hit, 1d4 damage, 19-20/x2
Saves
Fort: +4 (2 Base + 2 Con)
Ref: +4 (2 Base + 2 Dex)
Will: +5 (5 Base + 0 Wis)
Languages
Common
Undercommon
Abyssal (for the curse words)
Feats / Class abilities
- Still Spell
- Silent Spell
- Sudden Maximize
- Improved Initiative
- Metamagic Sorcerer (from PHB II, replaces Summon Familiar). A number of time per day equal to 3+Int Mod (5), a sorcerer may apply any Metamagic feat he knows to a spell without using a full round casting. This also allows a Sorcerer to use the Quicken Spell Metamagic Feat to cast spells as a Free Action.
Racial Traits
- Bonus Feat
- +1 Skill/level; 4 @ first level
- Perfect
- Favored Class: Any
Other Abilities (Character Points)
Not-So-Dancing Light; Barrett can summon a globe of light over one shoulder as a swift action that sheds light as a torch. The light follows wherever Barrett moves, and can be extinguished with a second command. No limit to # of uses, does not run out. (As Watch Lamp from Magic Item Compendium)
Focused Casting; A couple of times per day, Barrett can give his magic that little extra push to get the job done. This is probably indicative of his laziness in executing magic the rest of the time. (As Arcanist's Gloves from Magic Item Compendium. May add +2 Caster Levels to a 1st level spell 2/day)
A Talent for Fire; It really shouldn't be surprising to discover that Barrett has an affinity for fire. It reminds him of himself: destructive, chaotic, and gorgeous. Barrett has a bit of a knack for the fire spells - now that he's got some under control. (As Burning Veil from Magic Item Compendium. 3/day can inflict an additional 1d6 damage on someone already damaged by a fire spell he's cast. Also grants immunity to Red prismatic effect.)
Naturally Gifted; Barrett has always had a talent for looking good and his luck has always blessed him. In recent times, this has only grown as he finds himself more and more dependent on his own not-so-great skill. But that’s okay, because sometimes, he just is that damn good, excelling at things he has no experience with. (As Third Eye Improvisation. 1/day he can grant himself a +5 bonus on a skill check, provided that he is untrained in the skill.)
Skills (Total = Ranks + Ability + Other Mods)
Max Ranks: 9 / 4.5
Bluff: +10 (7+3)
Concentration: +10 (8+2)
Craft (Pose): +5 (3+2)
*Diplomacy: +5 / +10 (0+3+2syn+5spl)
*Disguise: +6 / +16 / +18 (1+3+2eqp+10spl+2syn)
*Gather Information: +3 / +8 (0+3+5spl)
*Intimidate: +5 (0+3+2syn)
*Knowledge (Local): +4 (2+2)
Knowledge (Arcana): +10 (8+2)
Profession (Dilettante): +5 (5+0)
Spellcraft: +12 (8+2+2syn)
*Cross-class
**Note that for Disguise, he gains a +2 synergy bonus (from Bluff) to act in character when aware he's being observed.
Equipment
Masterwork Dagger
Masterwork Manacles (for the ladies)
Masterwork Disguise Kit
Masterwork Staff (Runestaff)
Mithril Chain Shirt +1 (10% Arcane Failure)
Special Equipment
Alistair’s Runestaff; MW Quarterstaff etched with swirling, fluid runes. Barrett may channel spells of the appropriate level into the staff’s spells (Charm Person 3/day, Friendly Face 3/day, Detect Thoughts 2/day, Hideous Laughter 2/day, Suggestion 1/day)
Favorite Whiskey; Metal coat flask, effectively Potion of Cure Light Wounds x5
Shiftweave; A set of magic clothes that can shift to be any one of five different outfits, highly useful for shifting disguises in an instant. The outfits include: Barrett’s casual attire, Alistair’s working clothes, an average townsperson’s clothes, Barrett’s fancy clothes for a special occasion, and an all-black practical wetworks outfit.
Escape Scroll; contains Obscuring Mist and Expeditious Retreat.
Defense Scroll; contains two Shield spells
Scroll of Comprehend Languages
Character Points
Background
Spells per day: 6/7/6/4
Spells Known: 7/4/2/1
0th – Mage Hand, Detect Magic, Detect Poison, Ghost Sound, Message, Prestidigitation, Arcane Mark
1st – Magic Missile, Shocking Grasp, Ray of Enfeeblement, Lesser Orb of Fire
2nd – Invisibility, Alter Self
3rd – Fireball
RACE: Human
CLASS: Sorcerer 6
ALIGNMENT: Neutral Evil
GENDER: Male
HEIGHT: 6'1"
WEIGHT: 180
HAIR: Short, wild, practically white.
EYES: Bright blue
AGE: 20
LEVEL: 6
Ability Scores
STR: 10 (+0)
DEX: 14 (+2)
CON: 14 (+2)
INT: 14 (+2)
WIS: 10 (+0)
CHA: 17 (+3)
Totals
Hit Points: 31 / 31
AC: 17 / 21 (10 + 2 Dex + 5 Armor + 4 Shield)
Touch: 12
Flatfooted: 15
Initiative: +6
BAB: +3
- Melee: +3 (3 BA + 0 Str)
- Ranged: +5 (3 BA + 2 Dex)
Weapons
MW Quarterstaff; +4 to hit, 1d6, x2
MW Dagger; +4 to hit, 1d4 damage, 19-20/x2
MW Dagger (thrown); +6 to hit, 1d4 damage, 19-20/x2
Saves
Fort: +4 (2 Base + 2 Con)
Ref: +4 (2 Base + 2 Dex)
Will: +5 (5 Base + 0 Wis)
Languages
Common
Undercommon
Abyssal (for the curse words)
Feats / Class abilities
- Still Spell
- Silent Spell
- Sudden Maximize
- Improved Initiative
- Metamagic Sorcerer (from PHB II, replaces Summon Familiar). A number of time per day equal to 3+Int Mod (5), a sorcerer may apply any Metamagic feat he knows to a spell without using a full round casting. This also allows a Sorcerer to use the Quicken Spell Metamagic Feat to cast spells as a Free Action.
Racial Traits
- Bonus Feat
- +1 Skill/level; 4 @ first level
- Perfect
- Favored Class: Any
Other Abilities (Character Points)
Not-So-Dancing Light; Barrett can summon a globe of light over one shoulder as a swift action that sheds light as a torch. The light follows wherever Barrett moves, and can be extinguished with a second command. No limit to # of uses, does not run out. (As Watch Lamp from Magic Item Compendium)
Focused Casting; A couple of times per day, Barrett can give his magic that little extra push to get the job done. This is probably indicative of his laziness in executing magic the rest of the time. (As Arcanist's Gloves from Magic Item Compendium. May add +2 Caster Levels to a 1st level spell 2/day)
A Talent for Fire; It really shouldn't be surprising to discover that Barrett has an affinity for fire. It reminds him of himself: destructive, chaotic, and gorgeous. Barrett has a bit of a knack for the fire spells - now that he's got some under control. (As Burning Veil from Magic Item Compendium. 3/day can inflict an additional 1d6 damage on someone already damaged by a fire spell he's cast. Also grants immunity to Red prismatic effect.)
Naturally Gifted; Barrett has always had a talent for looking good and his luck has always blessed him. In recent times, this has only grown as he finds himself more and more dependent on his own not-so-great skill. But that’s okay, because sometimes, he just is that damn good, excelling at things he has no experience with. (As Third Eye Improvisation. 1/day he can grant himself a +5 bonus on a skill check, provided that he is untrained in the skill.)
Skills (Total = Ranks + Ability + Other Mods)
Max Ranks: 9 / 4.5
Bluff: +10 (7+3)
Concentration: +10 (8+2)
Craft (Pose): +5 (3+2)
*Diplomacy: +5 / +10 (0+3+2syn+5spl)
*Disguise: +6 / +16 / +18 (1+3+2eqp+10spl+2syn)
*Gather Information: +3 / +8 (0+3+5spl)
*Intimidate: +5 (0+3+2syn)
*Knowledge (Local): +4 (2+2)
Knowledge (Arcana): +10 (8+2)
Profession (Dilettante): +5 (5+0)
Spellcraft: +12 (8+2+2syn)
*Cross-class
**Note that for Disguise, he gains a +2 synergy bonus (from Bluff) to act in character when aware he's being observed.
Equipment
Masterwork Dagger
Masterwork Manacles (for the ladies)
Masterwork Disguise Kit
Masterwork Staff (Runestaff)
Mithril Chain Shirt +1 (10% Arcane Failure)
Special Equipment
Alistair’s Runestaff; MW Quarterstaff etched with swirling, fluid runes. Barrett may channel spells of the appropriate level into the staff’s spells (Charm Person 3/day, Friendly Face 3/day, Detect Thoughts 2/day, Hideous Laughter 2/day, Suggestion 1/day)
Favorite Whiskey; Metal coat flask, effectively Potion of Cure Light Wounds x5
Shiftweave; A set of magic clothes that can shift to be any one of five different outfits, highly useful for shifting disguises in an instant. The outfits include: Barrett’s casual attire, Alistair’s working clothes, an average townsperson’s clothes, Barrett’s fancy clothes for a special occasion, and an all-black practical wetworks outfit.
Escape Scroll; contains Obscuring Mist and Expeditious Retreat.
Defense Scroll; contains two Shield spells
Scroll of Comprehend Languages
Character Points
Total: 10,500
Used: 10,125
Remaining: 375
Purchases:
1st Level Scrolls (Total 5): 75 each; 375 total
Potion of Cure Light Wounds x5: 150 each, 750 total
Watch Lamp (From Magic Item Compendium): 500
Arcanist's Gloves: 500
Burning Veil: 1,000
Shiftweave: 500
Third Eye Improvisation: 1,000
Mithril Chain Shirt +1: 2,100
Runestaff: 3,400
Used: 10,125
Remaining: 375
Purchases:
1st Level Scrolls (Total 5): 75 each; 375 total
Potion of Cure Light Wounds x5: 150 each, 750 total
Watch Lamp (From Magic Item Compendium): 500
Arcanist's Gloves: 500
Burning Veil: 1,000
Shiftweave: 500
Third Eye Improvisation: 1,000
Mithril Chain Shirt +1: 2,100
Runestaff: 3,400
Background
Being the best sorcerer in the world hasn't always been easy for Barrett. Sure, he was born to a wealthy, high-born family; and yes, he was extremely well-liked in school and at the Sorcerous Academy. But Barrett, like many natural geniuses, was plagued by the surrounding mediocrity around him. He was constantly hassled by onlookers, adored by sycophants, and annoyed by the woefully inept. It was a harsh existence, but like any natural savant, Barrett overcame these obstacles.
But even adulthood held challenges for our hero. Some accused Barrett of being lazy; a slacker. Some even dared call him egocentric and arrogant. Could Barrett help his natural grace and style? Was it his fault that he was so much better than those around him, and that he knew it? He knew matters were dire when, one day, even his wealthy parents succumbed to the madness.
Which is why he had to kill them.
As Barrett knew, it was the responsibility of any naturally gifted hero to do away with bad elements and purge those that dragged down society. When he realized even his parents had stooped to this level, the path before him was difficult, but undeniable. It was no easy task to undertake (his father was a high-level fighter, and had the hit points to prove it), but in the end Barrett prevailed. And though he hesitated (for a half-second) to benefit from such a grievous incident, he ensured that their estate went directly into his hands, and that blame for the act fell upon another local noble that had caused him difficulty throughout the years. Barrett was reasonably certain he had done something wrong in his life, so he considered it a good deed.
But the more Barrett thought about it, the more he realized that the whole city itself was in a state of decline. It just wasn't the paradise it ought to be. It needed a hand, an organization to guide and... take care of it. And Barrett was just the kind of guy to be a part of that.
Besides, he was getting tired of lounging around in opulence. It was time to do something.
But even adulthood held challenges for our hero. Some accused Barrett of being lazy; a slacker. Some even dared call him egocentric and arrogant. Could Barrett help his natural grace and style? Was it his fault that he was so much better than those around him, and that he knew it? He knew matters were dire when, one day, even his wealthy parents succumbed to the madness.
Which is why he had to kill them.
As Barrett knew, it was the responsibility of any naturally gifted hero to do away with bad elements and purge those that dragged down society. When he realized even his parents had stooped to this level, the path before him was difficult, but undeniable. It was no easy task to undertake (his father was a high-level fighter, and had the hit points to prove it), but in the end Barrett prevailed. And though he hesitated (for a half-second) to benefit from such a grievous incident, he ensured that their estate went directly into his hands, and that blame for the act fell upon another local noble that had caused him difficulty throughout the years. Barrett was reasonably certain he had done something wrong in his life, so he considered it a good deed.
But the more Barrett thought about it, the more he realized that the whole city itself was in a state of decline. It just wasn't the paradise it ought to be. It needed a hand, an organization to guide and... take care of it. And Barrett was just the kind of guy to be a part of that.
Besides, he was getting tired of lounging around in opulence. It was time to do something.
Spells per day: 6/7/6/4
Spells Known: 7/4/2/1
0th – Mage Hand, Detect Magic, Detect Poison, Ghost Sound, Message, Prestidigitation, Arcane Mark
1st – Magic Missile, Shocking Grasp, Ray of Enfeeblement, Lesser Orb of Fire
2nd – Invisibility, Alter Self
3rd – Fireball