Moroth
Veteran of the War
Posts: 101
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Post by Moroth on Jul 13, 2007 9:35:49 GMT -5
Name: Moroth Aurochs Race: Goliath Class: Fighter Alignment: Neutral Evil Level: 3 Speed: 30 feet
Gender: Male Height: 7' 8" Weight: 291 lbs. Hair: Long, black with red tips (where there is hair) Eyes: Blue Age: 22
Ability Scores
Strength: 20 [5] Dexterity: 12 [1] Constitution: 16 [3] Intelligence: 14 [2] Wisdom: 10 [0] Charisma: 10 [0]
Totals
HP: 30 AC: 19 Touch: 11 Flat-footed: 18 B.A.B.: 3 Melee: 8 Ranged: 4 Grapple: +8 [Large creatures], +12 [Medium creatures], +16 [Small creatures]
Saves Fortitude: 6 Reflex: 2 Will: 1
Initiative: 1
Skills: Climb: 5 [5 + 0] Escape Artist: 4 [1 + 3] Intimidate: 6 [0 + 6] Jump: 11 [5 + 6] Swim: 5 [5 + 0] Tumble: 6 [1 + 3 + 2]
Feats: Armor Proficiency (Heavy) Armor Proficiency (Medium) Armor Proficiency (light) Shield Proficiency Tower Shield Proficiency Simple Weapon Proficiency Martial Weapon Profiency Improved Unarmed Strike Combat Reflexes Improved Grapple Earth's Embrace
Languages: Common Goliath Elven Dwarven
Weapons: MW Greatsword [Attack: 9; Damage: 3d6 + 7; Critical: 19-20/x2] MW Composite Longbow [Attack: 5; Damage: 2d6 + 5; Critical: 20/x3]
Equipment: Monk's outfit [2 lb.] Belt of Growth [0 lb.] MW Full-Plate (Spiked) [55 lb.] MW Greatsword [16 lb.] MW Composite Longbow [6 lb.] Arrows [15 lb.] Cleric's Vestment [6 lb.] Third Eye Improvisation [0 lb.]
Money: 0 cp
Special
Goliath:
+4 strength / +2 constitution / -2 dexterity (already included) Large mountain-dwelling monstrous humanoids. Darkvision. Males have hair only on the extremities. Competitive, scorekeeping, discard their disabled members. Considered large when this is beneficial. Can climb half-speed without penalty Standing long-high jumps considered running. Level adjustment +1.
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Moroth
Veteran of the War
Posts: 101
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Post by Moroth on Jul 13, 2007 9:39:40 GMT -5
And I do so believe that you'll be using your sling more than your bow, Yes, I will be using it for closer ranges, but my bow is for if I spot them far ahead ^^.
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Post by Lin on Jul 13, 2007 10:11:25 GMT -5
Hmm. We have, like, identical feats lists.
I'm going to be following up at level six with Shock Trooper (Complete Warrior) and Bull Strike (Path of the Sword) most likely. What direction are you heading in? Combat Brute?
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Moroth
Veteran of the War
Posts: 101
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Post by Moroth on Jul 13, 2007 10:17:26 GMT -5
I dwell in the present, I'll get my other feats when I have the points and chances are I'm going to take precise shot and point blank shot for my bow so I can just poison my arrows (which I make myself) and shot them.
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Post by TheUdjat on Jul 13, 2007 10:22:23 GMT -5
You need a better strength rating on that Composite Longbow. Make it a +4, then you'll never use that silly slingshot.
Or tote around some javelins. Javelins can be fun.
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Moroth
Veteran of the War
Posts: 101
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Post by Moroth on Jul 13, 2007 10:25:50 GMT -5
Wow, I never though about that. Javelins can be used melee and ranged cant they?
It also drops my total weight by 23 lb.
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Post by roguewolf on Jul 13, 2007 10:30:18 GMT -5
Javelins? perfect for concealing inback of the prison gaurds! nah go javvys
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Post by TheUdjat on Jul 13, 2007 10:38:20 GMT -5
Wow, I never though about that. Javelins can be used melee and ranged cant they? It also drops my total weight by 23 lb. Technically, yes. But Javelins take a -4 penalty in melee combat. If you want something that'll do both, get a Spear. or Shortspear. Or better still, a freaking Trident. I still recommend the longbow. At 1d8+4 damage and 110 range, it's hard to beat it.
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Moroth
Veteran of the War
Posts: 101
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Post by Moroth on Jul 13, 2007 10:39:45 GMT -5
I like bows ^^ don't worry the javelin is only for emergency use only, it cost me 1 gold (made it cold iron).
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Post by TheUdjat on Jul 13, 2007 21:46:22 GMT -5
Something occurred to me. You're probably gonna want a Wisdom greater than 10, so as to enable spellcasting (when you get to an appropriate level for it).
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Post by Rojito on Jul 14, 2007 1:01:25 GMT -5
actually i thought we spoke of getting rid of your spellcasting Moroth? "Holy Warrior By giving up your spellcasting ability, you gain access to bonus feats much as a fighter does. This choice does not, however, close you off from divine influence--in fact, several of these feats actually increase your divine power.
Level: 1st Replaces: To select this class feature, you must sacrifice your spellcasting ability. Benefit: You no longer gain spells as a paladin, but you can now sleect a bonus feat at 4th, 8th, 11, and 14th levels. You can select any feat from the frollowing list for which you meet the prerequisites: Any divine feat, Cleave, Extra Smiting, Extra Turning, Great Cleave, Improved Smiting, Mounted combat, Mounted Archery, Power Attack, Ride-By-Attack, Skill focus (ride), Spirited Charge, and Trample. This is an extraordinary ability.
Special: A paladin who selects this path can no longer use scrolls, wands, or other magic items that require access to a spell list, unless she/he has another spellcasting class that grants access to the appropriate spells."
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Moroth
Veteran of the War
Posts: 101
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Post by Moroth on Jul 14, 2007 8:44:56 GMT -5
Alright then I'll do that and my lvl 4 bonus feat would be cleave so I would have one feat left for whatever I want. Thanks Rojito.
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Moroth
Veteran of the War
Posts: 101
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Post by Moroth on Jul 16, 2007 10:21:42 GMT -5
I am changing classes, from paladin of tyranny to an lawful evil monk which will turn into a grappler (reaping mauler) at lvl 7.
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Post by Deekin on Jul 16, 2007 12:18:14 GMT -5
Let's quote Powerful Build
Effect 1:Whenever a half-giant is subject to a size modifier or special size modifier for an opposed check, the half-giant is treated as one size larger if doing so is advantageous to him.
Effect 2: A half-giant is also considered to be one size larger when determining whether a creature’s special attacks based on size (such as improved grab or swallow whole) can affect him.
Effect 3: A half-giant can use weapons designed for a creature one size larger without penalty. However, his space and reach remain those of a creature of his actual size.
In other words, your unarmed Strike deal 1d8, not 2d6.
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Post by Rojito on Jul 16, 2007 12:29:25 GMT -5
According to the class itself it says whenever it was beneficial though... i dont see why it wouldn't be, just like a half giant can use a weapon of a larger size, their hands a larger and hit harder
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Post by Lin on Jul 16, 2007 12:51:57 GMT -5
On another important note, Goliaths have a level adjustment of +1.
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Post by TheUdjat on Jul 16, 2007 12:56:26 GMT -5
According to the class itself it says whenever it was beneficial though... i dont see why it wouldn't be, just like a half giant can use a weapon of a larger size, their hands a larger and hit harder Deekin's right. This effect is replicated in the 'Hulking Brute' feat in Dragonlance, as well, and works the same. It's already pretty damn nice - but no, your unarmed strike does not increase. However, you could use a monk weapon as Large size. And like Lin said, Level Adjustment +1, so this needs to be a 3rd level character. BAB drops by 1, hit points drop (by 7), no stat adjustment for 4th level, no Ki Strike (magic) or Slow fall, Unarmed strike drops to 1d6, all saves drop by 1... Oh, and skill points reduced by 3.
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Post by TheZebraShakes™ on Jul 16, 2007 12:58:17 GMT -5
This might take a little work.
The easiest way is to first account for your level adjustment. So consider yourself to be only a level 3 monk and fix up those class related things if this is the character you're going with.
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Moroth
Veteran of the War
Posts: 101
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Post by Moroth on Jul 16, 2007 15:20:58 GMT -5
Changed and clean I suppose only a few items not listed but soon will be. Edit: Didn't work out the levels yet, will soon. I'll work on it when i get back home from work . Levels are changed accordingly.
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Moroth
Veteran of the War
Posts: 101
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Post by Moroth on Jul 17, 2007 10:13:52 GMT -5
I've worked out the levels and I changed classes. Being a Monk that turns into a Reaping Mauler wasn't going to work until level 8, this way being a Fighter I can turn into one at level 6.
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