Post by on Oct 29, 2007 14:34:02 GMT -5
Name Sir Lance Brennan
Race Human
Classes Wizard (Enchanter) 5
Alignment NE
Age 19
Level 4
Abilities
S 8 -1
D 14 +2
C 10 +0
I 19 +4
W 10 +0
C 14 +2
Physical Description
Lance is what you'd expect of any highborne male. He wears expensive clothes, and often dons many jewels. He keeps his hair in the latest fashion, as he is always out to impress. He is not a large person in any regards, as he stands only 5'8" and weighs 140 lbs. However, what his size lacks his charm and likeable nature surely make up.
HP
Max 16
AC
12 (16 w/ Mage Armor) - (20 w/ Mage Armor & Shield)
Saving Throws
Fort +1
Refl +3
Will +4
Weapons
MW Dagger
MW Light Crossbow
Armor
None
Skills
Bluff +7 = 3(Cha) + 4(ranks)
Concentration +8 = 0(Con) + 8(ranks)
Diplomacy +9 = 3(Cha) + 4(ranks) + 2(Synergy)
Gather Information +8 = 3(Cha) + 3(ranks) + 2(Synergy)
Forgery +7 = 4(Int) + 3(ranks)
Knowledge (arcana) +9 = 4(Int) + 5(ranks)
Knowledge (nobility/royalty) +9 = 4(Int) + 5(ranks)
Knowledge (local) +9 = 4(Int) + 5(ranks)
Knowledge (history) +8 = 4(Int) + 4(ranks)
Spellcraft +13 = 4(Int) + 7(ranks) + 2(Synergy)
Sense Motive +4 = 0(Wis) + 4(ranks)
Sleight of Hand +6 = 2(Dex) + 4(ranks)
Feats
Scribe Scroll
Able Learner
Spell Focus (Enchantment)
Eschew Materials
Heighten Spell
Abilities
Specialized: Enchantment
Focused Specialist (+1 Prohibited School, 2 Extra Enchantment Spells per day)
Forbidden: Necromancy, Transmutation, Evocation
Known Languages
Common
Elven
Celestial (For Impressing People)
Dwarven
Gnome
Equipment
MW Dagger
MW Light Crossbow
Noble's Outfit
Courtier's Outfit
Jewelry (500G worth) (Mix of rings, necklaces, bracelets)
Signet Ring
Spellbook
Disguise Kit
Tools, Masterwork (Forgery Kit)
Mirror, small steel
Parchment
Quill w/ink
Sealing Wax
2x Pouch, belt
625 CP Left
Spells Known
1st
Charm Person
Hypnotism
Sleep
Hold Portal
Shield
Detect Secret Doors
Disguise Self
Silence Image
Orb of Acid, lesser
Orb of Electricty, lesser
Color Spray
Grease
Mage Armor
Obscuring Mist
Mount
2nd
Ice Knife
Tasha’s Hideous Laughter
Touch of Idiocy
Invisibility
Minor Image
Entice Gift
Chain of Eyes
Sting Ray
Glitterdust
Melf's Acid Arrow
Web
3rd
Hold Person
Suggestion
Deep Slumber
Heroism
Mesmerizing Glare
Major Image
Dispel Magic
Clairaudience/Clairvoyance
Spells Normally Memorized
3+3/3+3/2+3/1+3
0th
Prestidigitation
Detect Magic
Mage Hand
Daze x3
1st
Charm Person x2
Sleep x1
Disguise Self
Hold Portal
Orb of Acid, lesser
2nd
Tasha’s Hideous Laughter x2
Sting Ray
Invisibility x2
3rd
Heightened Charm Person
Hold Person
Suggestion
Major Image
Background
Lance Brennan was a child who grew up from a low class family in the more desreputible parts of the inner city. As he grew up in the streets he learned that he had a gift with words and his hands. Upon reaching his teenage years he apprenticed a wizard to learn the magical arts, which had always fascinated him. Using his talents as a wizard, he used spells to manipulate people to further his status in society. His master grew angry at Lance for using his magic in such a way and cast him away.
Now traveling and posing as a wealthy merchant's son, Lance decided to travel to one large city in hopes of gaining influence as he had in his home city. He is now pretending to be a wealthy son of a merchant from a neighboring nation, whom is visiting to see what interests this city has and to see if it will be worth his father's time.
Race Human
Classes Wizard (Enchanter) 5
Alignment NE
Age 19
Level 4
Abilities
S 8 -1
D 14 +2
C 10 +0
I 19 +4
W 10 +0
C 14 +2
Physical Description
Lance is what you'd expect of any highborne male. He wears expensive clothes, and often dons many jewels. He keeps his hair in the latest fashion, as he is always out to impress. He is not a large person in any regards, as he stands only 5'8" and weighs 140 lbs. However, what his size lacks his charm and likeable nature surely make up.
HP
Max 16
AC
12 (16 w/ Mage Armor) - (20 w/ Mage Armor & Shield)
Saving Throws
Fort +1
Refl +3
Will +4
Weapons
MW Dagger
MW Light Crossbow
Armor
None
Skills
Bluff +7 = 3(Cha) + 4(ranks)
Concentration +8 = 0(Con) + 8(ranks)
Diplomacy +9 = 3(Cha) + 4(ranks) + 2(Synergy)
Gather Information +8 = 3(Cha) + 3(ranks) + 2(Synergy)
Forgery +7 = 4(Int) + 3(ranks)
Knowledge (arcana) +9 = 4(Int) + 5(ranks)
Knowledge (nobility/royalty) +9 = 4(Int) + 5(ranks)
Knowledge (local) +9 = 4(Int) + 5(ranks)
Knowledge (history) +8 = 4(Int) + 4(ranks)
Spellcraft +13 = 4(Int) + 7(ranks) + 2(Synergy)
Sense Motive +4 = 0(Wis) + 4(ranks)
Sleight of Hand +6 = 2(Dex) + 4(ranks)
Feats
Scribe Scroll
Able Learner
Spell Focus (Enchantment)
Eschew Materials
Heighten Spell
Abilities
Specialized: Enchantment
Focused Specialist (+1 Prohibited School, 2 Extra Enchantment Spells per day)
Forbidden: Necromancy, Transmutation, Evocation
Known Languages
Common
Elven
Celestial (For Impressing People)
Dwarven
Gnome
Equipment
MW Dagger
MW Light Crossbow
Noble's Outfit
Courtier's Outfit
Jewelry (500G worth) (Mix of rings, necklaces, bracelets)
Signet Ring
Spellbook
Disguise Kit
Tools, Masterwork (Forgery Kit)
Mirror, small steel
Parchment
Quill w/ink
Sealing Wax
2x Pouch, belt
625 CP Left
Spells Known
1st
Charm Person
Hypnotism
Sleep
Hold Portal
Shield
Detect Secret Doors
Disguise Self
Silence Image
Orb of Acid, lesser
Orb of Electricty, lesser
Color Spray
Grease
Mage Armor
Obscuring Mist
Mount
2nd
Ice Knife
Tasha’s Hideous Laughter
Touch of Idiocy
Invisibility
Minor Image
Entice Gift
Chain of Eyes
Sting Ray
Glitterdust
Melf's Acid Arrow
Web
3rd
Hold Person
Suggestion
Deep Slumber
Heroism
Mesmerizing Glare
Major Image
Dispel Magic
Clairaudience/Clairvoyance
Spells Normally Memorized
3+3/3+3/2+3/1+3
0th
Prestidigitation
Detect Magic
Mage Hand
Daze x3
1st
Charm Person x2
Sleep x1
Disguise Self
Hold Portal
Orb of Acid, lesser
2nd
Tasha’s Hideous Laughter x2
Sting Ray
Invisibility x2
3rd
Heightened Charm Person
Hold Person
Suggestion
Major Image
Background
Lance Brennan was a child who grew up from a low class family in the more desreputible parts of the inner city. As he grew up in the streets he learned that he had a gift with words and his hands. Upon reaching his teenage years he apprenticed a wizard to learn the magical arts, which had always fascinated him. Using his talents as a wizard, he used spells to manipulate people to further his status in society. His master grew angry at Lance for using his magic in such a way and cast him away.
Now traveling and posing as a wealthy merchant's son, Lance decided to travel to one large city in hopes of gaining influence as he had in his home city. He is now pretending to be a wealthy son of a merchant from a neighboring nation, whom is visiting to see what interests this city has and to see if it will be worth his father's time.