Post by Rojito on Dec 26, 2007 16:01:53 GMT -5
Name: Korboth
Race: Human
Class: Bard/Chameleon
Level: 5/1
Neutral
Str: 12 +1
Dex: 12 +1
Con: 12 +1
Int: 17 +3
Wis: 14 +2
Cha: 14 +2
Ability Adjustments: 4)Int 8) 12) 16) 20)
init: 1
Health: 30
Defence: 15 (10+1[dex]+4[armor])
Fort: 2(1[con]+1[Brd]+0[Chm])
Ref: 5(1[dex]+4[Brd]+0[Chm])
Will: 5(1[wis]+4[Brd]+0[Chm])
Spd:
-Land: 30
BaB: 3
MAB: 4 (1[str]+BaB)
RAB: 4 (1[dex]+BaB)
Weapons:
1.MW Rapier: +5 1d6+1 18-20/x2
2.MW Composite longbow (+1 str): +5 1d8+1 x3 -100gp
Armor:
Mithral Chain shirt
Feats:+3
Able Learner
Eschew Materials
Versatile Performer
-Mugging
-Grandstanding
Skills: (6+int+1)x4+(6+int+1)*4+(4+int+1)=70
Balance: 8(5[rank]+1[dex]+2[syn])
Bluff: 10(8[rank]+2[cha])
Climb: 8(5[rank]+1[str]+2[item])
Concentration: 7(6[rank]+1[con])
Dicipher Script: 8(5[rank]+3[int])
Disable Device: 8(5[rank]+1[dex]+2)
Disguise: 12(8[rank]+2[cha]+2[syn])
Perform Comedy: 11(9[rank]+2[cha])
Sense Motive: 7(5[rank]+2[wis])
Spellcraft: 8(5[rank]+3[int])
Tumble: 8(7[rank]+1[dex])
Use Magic Device: 7(5[rank]+2[cha])
Use Rope: 8(7[rank]+1[dex])
Equipment: 10,500
Weapon: Rapier
Weapon: Bow -100
Armor: Mithral Chain 1000
Arms:
Face:
Feet:
Hands:
Head: Headband of Intellect +2 -4000
Ring:
Ring:
Shoulders:
Throat: Periapt of Wisdom +2 -4000
Torso:
Waist:
Items:
Bag:
Grappling Hook
Rope, silk 50 ft
Masterwork Climbers tools
Masterwork Thieves' Tools
10 potions of Cure Light Wounds
Spellbook
gp left = 0
Special:
Bardic Music
Bardic Knowledge +8
Countersong
Fascinate
Inspire Courage
Inspire Competence
Aptitude Focus 1/day (+2)
Spells:
Bard:
Level 0: 3/day
Detect Magic
Know Direction
Light
Level 1: 4/day
Animate Rope
Feather Fall
Cure Light Wounds
Unseen Servant
Level 2: 2/day
Cure Moderate Wounds
Detect Thoughts
Wizard:
Level 0: 4/day
Acid Splash
Ray of Frost
Disrupt undead
Light
Level 1: 3/day
Enlarge Person
Magic Missile
Detect Secret Doors
Level 2: 1/day
Scorching Ray
Cleric:
Level 0: 4/day
Detect Magic
Detect Poison
Light
Purify Food and Drink
Level 1: 3/day
Bless
Cure Light Wounds
Shield of Faith
Level 2: 1/day
Cure Moderate Wounds
Race: Human
Class: Bard/Chameleon
Level: 5/1
Neutral
Str: 12 +1
Dex: 12 +1
Con: 12 +1
Int: 17 +3
Wis: 14 +2
Cha: 14 +2
Ability Adjustments: 4)Int 8) 12) 16) 20)
init: 1
Health: 30
Defence: 15 (10+1[dex]+4[armor])
Fort: 2(1[con]+1[Brd]+0[Chm])
Ref: 5(1[dex]+4[Brd]+0[Chm])
Will: 5(1[wis]+4[Brd]+0[Chm])
Spd:
-Land: 30
BaB: 3
MAB: 4 (1[str]+BaB)
RAB: 4 (1[dex]+BaB)
Weapons:
1.MW Rapier: +5 1d6+1 18-20/x2
2.MW Composite longbow (+1 str): +5 1d8+1 x3 -100gp
Armor:
Mithral Chain shirt
Feats:+3
Able Learner
Eschew Materials
Versatile Performer
-Mugging
-Grandstanding
Skills: (6+int+1)x4+(6+int+1)*4+(4+int+1)=70
Balance: 8(5[rank]+1[dex]+2[syn])
Bluff: 10(8[rank]+2[cha])
Climb: 8(5[rank]+1[str]+2[item])
Concentration: 7(6[rank]+1[con])
Dicipher Script: 8(5[rank]+3[int])
Disable Device: 8(5[rank]+1[dex]+2)
Disguise: 12(8[rank]+2[cha]+2[syn])
Perform Comedy: 11(9[rank]+2[cha])
Sense Motive: 7(5[rank]+2[wis])
Spellcraft: 8(5[rank]+3[int])
Tumble: 8(7[rank]+1[dex])
Use Magic Device: 7(5[rank]+2[cha])
Use Rope: 8(7[rank]+1[dex])
Equipment: 10,500
Weapon: Rapier
Weapon: Bow -100
Armor: Mithral Chain 1000
Arms:
Face:
Feet:
Hands:
Head: Headband of Intellect +2 -4000
Ring:
Ring:
Shoulders:
Throat: Periapt of Wisdom +2 -4000
Torso:
Waist:
Items:
Bag:
Grappling Hook
Rope, silk 50 ft
Masterwork Climbers tools
Masterwork Thieves' Tools
10 potions of Cure Light Wounds
Spellbook
gp left = 0
Special:
Bardic Music
Bardic Knowledge +8
Countersong
Fascinate
Inspire Courage
Inspire Competence
Aptitude Focus 1/day (+2)
Spells:
Bard:
Level 0: 3/day
Detect Magic
Know Direction
Light
Level 1: 4/day
Animate Rope
Feather Fall
Cure Light Wounds
Unseen Servant
Level 2: 2/day
Cure Moderate Wounds
Detect Thoughts
Wizard:
Level 0: 4/day
Acid Splash
Ray of Frost
Disrupt undead
Light
Level 1: 3/day
Enlarge Person
Magic Missile
Detect Secret Doors
Level 2: 1/day
Scorching Ray
Cleric:
Level 0: 4/day
Detect Magic
Detect Poison
Light
Purify Food and Drink
Level 1: 3/day
Bless
Cure Light Wounds
Shield of Faith
Level 2: 1/day
Cure Moderate Wounds