Post by Fangor the Fierce on Jan 5, 2008 13:54:55 GMT -5
Name: Jenya
Race: Human
Class: Favored Soul
Level: 6
Lawful Neutral
Str: 11 +0
Dex: 12 +1
Con: 12 +1
Int: 10 +0
Wis: 13 +1
Cha: 16 +3
Init: +1
HP: 38 (6+5d8+6)
AC: 20 (10, +1 Dex, +6 Armor, +3 Shield )
Fort: 8 (+1 ability, +5 base, +2 Feat)
Ref: 7 (+1 ability+5 base, +1 Armor)
Will: 6 (+1 ability, +5 base)
Speed: 30
BaB: +4
Melee: +4
Ranged: +5
Weapons: MW Javelin x3, 2 Identical Wooden Clubs
Armor:
+1 Micromesh Armor (Light) of Agility, +6AC, +1 Reflex Saves, max dex +3, Armor check penalty -1, arcane spell check failure 25%, weight 20lbs
+1 Darkwood Shield, +3AC, No Armor Check penalty, 5lbs
Feats:
Endurance, Great Fortitude, Diehard, Combat Casting?
Skills: 27 (9/4.5)
Concentration (9 ranks, +1 ability, +4 Feat) +10/+14
Craft
Diplomacy (6 ranks, +3 ability) +10
Heal (5 ranks, +1 ability, +2 Kit, +2 Belt) +10
Jump
Knowledge Arcana
Performance (Grandstanding)
Profession
Sense Motive (7 ranks, +1 ability) +8
Spellcraft
Equipment: 10,500 (6 MW Items Free - MW Deity's Weapon x3 [Javelins], MW Armor, Healer's Kit, Darkwood Shield)
Magic Item Slots:
Head –
Eyes -
Neck – Amulet of Retributive Healing (3/day, heal yourself as much as you heal ally)
Arms/Wrists - Armbands of Elusive Target
Hands -
Ring -
Ring -
Belt - Healing Belt: +2 Heal Checks, 3 charges/day (1=2d8, 2=3d8, 3=4d8)
Body – +1 Micromesh Armor Light Agility
Vest/Shirt -
Cloak – Cloak of Charisma +2
Feet –
Items:
Backpack
Belt Pouch
Bedroll
Healers Kit
Universal Solvent
Special:
Deity's Weapon Focus - Javelins (Unknown Deity)
Energy Resistance Electricity 10
Spells:
Level 0: 6/day (7 known)
Create Water
Cure Minor Wounds
Detect Magic
Detect Poison
Light
Mending
Read Magic
Level 1: 7/day (5 known)
Resurgence (Subject gains second chance at saving throw)
Lesser Vigor (Fast Healing 1hp/rnd, 15 rounds)
Cure Light Wounds
Detect Evil
Shield of Faith (+3)
Level 2: 6/day (4 known)
Deific Vengeance (1d6dmg/2Caster Levels, max 5d6)
Cure Moderate Wounds
Lesser Restoration
Resist Energy
Level 3: 4/day (3 known)
Spikes (1hr/lvl, +2 enhancement to wooden melee wpn, deals piercing and bludgeoning, +CasterLvl dmg max 10)
Cure Serious Wounds
Magic Circle against Evil
_____________________________________
Beginning HP [dice=8][dice=8][dice=8][dice=8][dice=8]
CP Usage
+1 Micromesh Armor Light of Agility - 1500cp
Healing Belt - 750cp
+1 Darkwood Shield - 1000cp
Amulet of Retributive Healing - 2000cp
Universal Solvent - 450cp
Cloak of Charisma +2 - 4000cp
Armbands of Elusive Target - 800cp
[rand=19556771524990796134630674616454938740740038232311561746083860691]
Race: Human
Class: Favored Soul
Level: 6
Lawful Neutral
Str: 11 +0
Dex: 12 +1
Con: 12 +1
Int: 10 +0
Wis: 13 +1
Cha: 16 +3
Init: +1
HP: 38 (6+5d8+6)
AC: 20 (10, +1 Dex, +6 Armor, +3 Shield )
Fort: 8 (+1 ability, +5 base, +2 Feat)
Ref: 7 (+1 ability+5 base, +1 Armor)
Will: 6 (+1 ability, +5 base)
Speed: 30
BaB: +4
Melee: +4
Ranged: +5
Weapons: MW Javelin x3, 2 Identical Wooden Clubs
Armor:
+1 Micromesh Armor (Light) of Agility, +6AC, +1 Reflex Saves, max dex +3, Armor check penalty -1, arcane spell check failure 25%, weight 20lbs
+1 Darkwood Shield, +3AC, No Armor Check penalty, 5lbs
Feats:
Endurance, Great Fortitude, Diehard, Combat Casting?
Skills: 27 (9/4.5)
Concentration (9 ranks, +1 ability, +4 Feat) +10/+14
Craft
Diplomacy (6 ranks, +3 ability) +10
Heal (5 ranks, +1 ability, +2 Kit, +2 Belt) +10
Jump
Knowledge Arcana
Performance (Grandstanding)
Profession
Sense Motive (7 ranks, +1 ability) +8
Spellcraft
Equipment: 10,500 (6 MW Items Free - MW Deity's Weapon x3 [Javelins], MW Armor, Healer's Kit, Darkwood Shield)
Magic Item Slots:
Head –
Eyes -
Neck – Amulet of Retributive Healing (3/day, heal yourself as much as you heal ally)
Arms/Wrists - Armbands of Elusive Target
Hands -
Ring -
Ring -
Belt - Healing Belt: +2 Heal Checks, 3 charges/day (1=2d8, 2=3d8, 3=4d8)
Body – +1 Micromesh Armor Light Agility
Vest/Shirt -
Cloak – Cloak of Charisma +2
Feet –
Items:
Backpack
Belt Pouch
Bedroll
Healers Kit
Universal Solvent
Special:
Deity's Weapon Focus - Javelins (Unknown Deity)
Energy Resistance Electricity 10
Spells:
Level 0: 6/day (7 known)
Create Water
Cure Minor Wounds
Detect Magic
Detect Poison
Light
Mending
Read Magic
Level 1: 7/day (5 known)
Resurgence (Subject gains second chance at saving throw)
Lesser Vigor (Fast Healing 1hp/rnd, 15 rounds)
Cure Light Wounds
Detect Evil
Shield of Faith (+3)
Level 2: 6/day (4 known)
Deific Vengeance (1d6dmg/2Caster Levels, max 5d6)
Cure Moderate Wounds
Lesser Restoration
Resist Energy
Level 3: 4/day (3 known)
Spikes (1hr/lvl, +2 enhancement to wooden melee wpn, deals piercing and bludgeoning, +CasterLvl dmg max 10)
Cure Serious Wounds
Magic Circle against Evil
_____________________________________
Beginning HP [dice=8][dice=8][dice=8][dice=8][dice=8]
CP Usage
+1 Micromesh Armor Light of Agility - 1500cp
Healing Belt - 750cp
+1 Darkwood Shield - 1000cp
Amulet of Retributive Healing - 2000cp
Universal Solvent - 450cp
Cloak of Charisma +2 - 4000cp
Armbands of Elusive Target - 800cp
[rand=19556771524990796134630674616454938740740038232311561746083860691]