Post by TheUdjat on Dec 23, 2007 17:58:09 GMT -5
(OOC) Anyone know where Maestro’s gotten off to? Sam’s kind of important.
The doorman reluctantly stays downstairs, nervously wringing his hands as you depart. Perhaps he is displeased at having upset friends of a guest, or of inadvertently putting said guest in danger… or perhaps something else.
At the door to Room 410, after receiving no response, Sam nods at Thurman’s suggestion and knocks again, identifying himself to his good friend Mr. Elias and urging him to open the door. Tommy does likewise after a moment, when there is still no response.
After that, Jackhammer and Tommy take the lead. Jackhammer tries to swing the door open, but discovers it has been soundly locked. [I’m assuming you’ll want to force it open in this case.] Feeling increasingly uneasy about what might be happening within, the big prizefighter tries to force the door open. [Roll on Resistance table: Jackhammer’s strength vs. Door’s str.] The door proves surprisingly strong. Without a word, Tommy steps up to give Jackhammer a hand, and the two men try forcing down the door together. [Again, assuming. Another Roll.] This time the door crashes open, revealing the room beyond. All of you suddenly understand why Mr. Elias has not answered the door – even Jeremy, hiding behind the others, has a clear enough view of the room’s interior.
Jackson Elias is dead. A quick glance at his mutilated body shows that it has been ritually slain, his organs ripped out, and a strange symbol carved on his head. His mouth is open in a silent scream, and his vacant eyes stare at you hopelessly, lifelessly. The man must’ve been killed only moments ago, based on how recently Jeremy saw him. Indeed, blood is still dripping down the walls, pattering softly from his body onto the floor, pooling beneath the bed. Most of you have never seen a more horrific sight. [Sanity Checks, please.]
But there is more to this grim visage. Two men stand in the room. Both wear shabby suits, though one is a dark-skinned African, while the other bears the sickly pale face of a common New York drug fiend. Both carry large, vicious knives. [Anthropology Roll for Rebecca.] Rebecca recognizes the knives as African in origin, probably tribal, but doesn’t recall any specific area. Of course, the grotesque corpse before her might be a little distracting.
Most unusual of all, each man wears a bizarre headpiece with a long, trailing strip of crimson cloth from the forehead.
The room looks torn apart, with drawers thrown to the floor and suitcases overturned. Elias’s personal articles are scattered everywhere – it’s clear that the two men have been scouring the room for something. But when the door comes crashing open, they both snap their heads up to stare at you. The large African bares his teeth, squaring his shoulders to you, his intent clear.
The knives are still slick with Elias’s blood. If they have their way, these men will shed yours as well.
[Initiative in CofC is a lot simpler: Highest Dex goes first. For the purposes of this combat, the initiative order is as follows:
Jeremy (17), Thurman (14), Sam (13), Killer 2 (13), Rebecca (12), Jackhammer (10), Killer 1 (10), Joe (9), Tommy (9).
You can always count on your initiatives falling in this order (i.e. Jeremy will always act firs among you, Tommy will always act last).]
The doorman reluctantly stays downstairs, nervously wringing his hands as you depart. Perhaps he is displeased at having upset friends of a guest, or of inadvertently putting said guest in danger… or perhaps something else.
At the door to Room 410, after receiving no response, Sam nods at Thurman’s suggestion and knocks again, identifying himself to his good friend Mr. Elias and urging him to open the door. Tommy does likewise after a moment, when there is still no response.
After that, Jackhammer and Tommy take the lead. Jackhammer tries to swing the door open, but discovers it has been soundly locked. [I’m assuming you’ll want to force it open in this case.] Feeling increasingly uneasy about what might be happening within, the big prizefighter tries to force the door open. [Roll on Resistance table: Jackhammer’s strength vs. Door’s str.] The door proves surprisingly strong. Without a word, Tommy steps up to give Jackhammer a hand, and the two men try forcing down the door together. [Again, assuming. Another Roll.] This time the door crashes open, revealing the room beyond. All of you suddenly understand why Mr. Elias has not answered the door – even Jeremy, hiding behind the others, has a clear enough view of the room’s interior.
Jackson Elias is dead. A quick glance at his mutilated body shows that it has been ritually slain, his organs ripped out, and a strange symbol carved on his head. His mouth is open in a silent scream, and his vacant eyes stare at you hopelessly, lifelessly. The man must’ve been killed only moments ago, based on how recently Jeremy saw him. Indeed, blood is still dripping down the walls, pattering softly from his body onto the floor, pooling beneath the bed. Most of you have never seen a more horrific sight. [Sanity Checks, please.]
But there is more to this grim visage. Two men stand in the room. Both wear shabby suits, though one is a dark-skinned African, while the other bears the sickly pale face of a common New York drug fiend. Both carry large, vicious knives. [Anthropology Roll for Rebecca.] Rebecca recognizes the knives as African in origin, probably tribal, but doesn’t recall any specific area. Of course, the grotesque corpse before her might be a little distracting.
Most unusual of all, each man wears a bizarre headpiece with a long, trailing strip of crimson cloth from the forehead.
The room looks torn apart, with drawers thrown to the floor and suitcases overturned. Elias’s personal articles are scattered everywhere – it’s clear that the two men have been scouring the room for something. But when the door comes crashing open, they both snap their heads up to stare at you. The large African bares his teeth, squaring his shoulders to you, his intent clear.
The knives are still slick with Elias’s blood. If they have their way, these men will shed yours as well.
[Initiative in CofC is a lot simpler: Highest Dex goes first. For the purposes of this combat, the initiative order is as follows:
Jeremy (17), Thurman (14), Sam (13), Killer 2 (13), Rebecca (12), Jackhammer (10), Killer 1 (10), Joe (9), Tommy (9).
You can always count on your initiatives falling in this order (i.e. Jeremy will always act firs among you, Tommy will always act last).]