Post by K Man on Apr 23, 2008 12:44:58 GMT -5
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Begin new round - We start with Jeremy
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Jeremy dashes through the hole in the fence, slipping past the Germans that don't even notice the streak of night that has taken an interest in their tank. He moves to the top and dives into the open hatch, pulling the portal closed behind him. [You are now inside the tank, two actions to get there.]
More prattling gunfire from the 81st, an explosion or two from grenades in response to Stone's own salvo. {Four Germans die from the attack this round.}
Hall - [No Actions...anyone seen TTC lately?]
Clemente shifts his body, unsure of the events unfolding around his material form. A split-second later, he reappears on the North end of the camp, gun leveled at the nearest German. [FORT Save = Failure by 15, Dead]
The Germans have finally organized and begin to retaliate. You hear explosions and gunfire from the Northeast end of the camp--where they believe the assault is coming from. You hear some of the men in the 81st scream, but overall the attack sounds more bark than bite. Those that are closest to you turn and do what they can, but confronted by an immense man pounding away at their fence and men disappearing and re-appearing in the night...their shots are shakey at best. [Overall results of shaken attacks = all misses. One man in the 81st is severly wounded.]
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I will pause here as the Germans have moved (for Stone's next grenade) and Daniel still need to post an action. Billy, your super strength does count. What else will you do beside ripping up the fence? Will you move?
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Next up is Stone.
[Init: Jeremy, 81st, Hall, Clemente, Germans, Stone, Daniel, Billy]
Map;
<<LEGEND>>
J = Jeremy
B = Billy
D = Daniel
C = Clemente
S = Stone
H = Dr. Hall
Nazis = 1 - 45
Orange = Healthy
Yellow = Wounded
42 - 45 are Officers
Gray Squares are Tents, small blue colored squares near the tank are smaller vehicles (motorcycles etc), the square in the middle is the open tent for mess, everything else should be labeled.
Begin new round - We start with Jeremy
---------------------
Jeremy dashes through the hole in the fence, slipping past the Germans that don't even notice the streak of night that has taken an interest in their tank. He moves to the top and dives into the open hatch, pulling the portal closed behind him. [You are now inside the tank, two actions to get there.]
More prattling gunfire from the 81st, an explosion or two from grenades in response to Stone's own salvo. {Four Germans die from the attack this round.}
Hall - [No Actions...anyone seen TTC lately?]
Clemente shifts his body, unsure of the events unfolding around his material form. A split-second later, he reappears on the North end of the camp, gun leveled at the nearest German. [FORT Save = Failure by 15, Dead]
The Germans have finally organized and begin to retaliate. You hear explosions and gunfire from the Northeast end of the camp--where they believe the assault is coming from. You hear some of the men in the 81st scream, but overall the attack sounds more bark than bite. Those that are closest to you turn and do what they can, but confronted by an immense man pounding away at their fence and men disappearing and re-appearing in the night...their shots are shakey at best. [Overall results of shaken attacks = all misses. One man in the 81st is severly wounded.]
-------------
I will pause here as the Germans have moved (for Stone's next grenade) and Daniel still need to post an action. Billy, your super strength does count. What else will you do beside ripping up the fence? Will you move?
-------------
Next up is Stone.
[Init: Jeremy, 81st, Hall, Clemente, Germans, Stone, Daniel, Billy]
Map;
<<LEGEND>>
J = Jeremy
B = Billy
D = Daniel
C = Clemente
S = Stone
H = Dr. Hall
Nazis = 1 - 45
Orange = Healthy
Yellow = Wounded
42 - 45 are Officers
Gray Squares are Tents, small blue colored squares near the tank are smaller vehicles (motorcycles etc), the square in the middle is the open tent for mess, everything else should be labeled.