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Post by K Man on Apr 4, 2007 10:10:03 GMT -5
This serves as an open call for players for the new Dragonslayers game I will be running. Character creation, details and background can be found in the link. I am looking for six players, but I know that older players will usually bow down to younger blood that is eager to play, so just put your name up here to secure a spot and we'll sort out the roster as needed. Let me know if you've got any questions. Come and slay some dragons!
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Post by Fangor the Fierce on Apr 4, 2007 10:10:41 GMT -5
If there's room, I would be tempted... Put me down for now
Looks like Arcane Trickster for me!!!
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Post by Japic on Apr 4, 2007 10:12:22 GMT -5
So much for first in line; I'm downer than down KMan.
Count me in.
Edit: Oh, character is going to be a Hunter type. Ranger/Fighter or maybe Ranger/Dragonslayer (PrC)
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Post by Wicksy on Apr 4, 2007 10:28:17 GMT -5
Me me me me me!!!!! ;D
I fancy playing. Maybe some kind of Uber cleric of Bahumat. Finding evil dragons and slaying them.
Or some brutal fighter type!
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Post by Toptomcat on Apr 4, 2007 10:38:55 GMT -5
Put me down for it!
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Post by Arclite on Apr 4, 2007 11:13:41 GMT -5
Dibs!
Shugenja, Ninja, Wu-Jen or Samurai? Are those allowed? I'm just in a far east mood at the moment. If not those, foreign Fighter (persian-based, complete with falcion and uber riding skills)
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Post by Deekin on Apr 4, 2007 13:29:21 GMT -5
1. Is there is still room?
2. Is Psionics is allowed?
3. Would you allow third part material and/or campaign specific material (e.g. Secrets of Sarlona, Races of Eberron.)
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Post by K Man on Apr 4, 2007 14:28:05 GMT -5
Dibs! Shugenja, Ninja, Wu-Jen or Samurai? Are those allowed? I'm just in a far east mood at the moment. If not those, foreign Fighter (persian-based, complete with falcion and uber riding skills) I am alright with Oriental-based material, you will just be from a 'Far Away' land to quickly explain the cultural differences. I do own Oriental Adventures, but I have the 3.0 edition. If you want to play something other than the updated Kensai, Samurai etc, just forward me the materials via PM, scan or copy and send snail mail. (I will provide address via PM). 1. Is there is still room? 2. Is Psionics is allowed? 3. Would you allow third part material and/or campaign specific material (e.g. Secrets of Sarlona, Races of Eberron.) 1) There is always room! 2) Psionics can be allowed, but I will have to adjust the Dragons I have lined up for such tasks. If it can be avoided, I would prefer it but I will never railroad a player. Also see point #3 below. 3) I would allow campaign specific material with ease (Eberron, Forgotten Realms etc) but I am hesitant to go to 3rd party products mainly because I don't own them. I'm a WotC whore and mostly stick to their stuff. However, if you can send me the documentation from the 3rd party book you want to use and give me time to review, I've got no qualms about allowing it.
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Post by Toptomcat on Apr 4, 2007 14:37:25 GMT -5
What's your call on magic gauntlets effecting monks' unarmed strikes, K Man? Kosher or non-kosher?
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Post by K Man on Apr 4, 2007 14:46:38 GMT -5
What's your call on magic gauntlets effecting monks' unarmed strikes, K Man? Kosher or non-kosher? Affecting how? If you're talking about getting Gauntlets of DEX +2 that add +2 to Attack and Damage in addition to +2 DEX...then no. If you're talking about getting a set of sparring gauntlets with, say, the Flaming ability or a +2...those would fly. However, I would say the sparring gauntlets are weapons in and of themselves (though not treated that way in terms of proficiency, damage etc--they are just extensions of your natural weapons) and would not transfer the abilities to thrown or ranged weapons. These gloves would also eat up your glove/gauntlet slot on your body. So you could have a set of +2 Flaming Sparring Gauntlets that add +2 to hit and damage (in addition to +1d6 fire damage) to your monk attacks...but you could not hurl a rock and expect the same effects. Of course, this quick-ruling all hinges on what broken-ass magical ability it is you want to add to the gloves.
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Post by Toptomcat on Apr 4, 2007 14:51:21 GMT -5
All I wanted to do was enchant them as weapons. There are some that say you can't use your monk unarmed damage with enchanted gauntlets, that reguardless of your training they do 1d3 lethal+mods. Thanks for clearing that up.
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Post by K Man on Apr 4, 2007 14:55:44 GMT -5
All I wanted to do was enchant them as weapons. There are some that say you can't use your monk unarmed damage with enchanted gauntlets, that reguardless of your training they do 1d3 lethal+mods. Thanks for clearing that up. Sure thing. I think that's retarded to say you can get stylish gauntlets (Not gloves)...or hell, just leather wrappings that won't impede your damage output. Besides, it's legit in Baldur's Gate II for the PS2...so why the hell not?
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Post by Deekin on Apr 4, 2007 15:08:21 GMT -5
1) There is always room! 2) Psionics can be allowed, but I will have to adjust the Dragons I have lined up for such tasks. If it can be avoided, I would prefer it but I will never railroad a player. Also see point #3 below. 3) I would allow campaign specific material with ease (Eberron, Forgotten Realms etc) but I am hesitant to go to 3rd party products mainly because I don't own them. I'm a WotC whore and mostly stick to their stuff. However, if you can send me the documentation from the 3rd party book you want to use and give me time to review, I've got no qualms about allowing it. The PC I had in Mind would be a Dromite Society Mind. That contains a general overview of the class. There are some non-listed feats That I might take, but can extract from my PDF version. There is also a Dromite Racial Substitute levels for society mind, which you can see Here.
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Post by Japic on Apr 4, 2007 15:37:55 GMT -5
We definately needs a Mage type character. I forsee many problems with dragons on the wing.
Why fight and die if they can just fly away? My ranger/slayer can shoot a mean arrow, but that'll only get us so far. Any thoughts on that?
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Post by Fangor the Fierce on Apr 4, 2007 15:41:11 GMT -5
I could switch to straight sorceror. I don't like wizards, I like sorcerors. With my Arcane Trickster, I would be something like a 10th level sorceror, spell-wise, and 3rd level rogue, for sneak attack damage.
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Post by Toptomcat on Apr 4, 2007 15:50:18 GMT -5
There's a number of spells in the Draconomicon that help to lock down dragons, in particular one that completely prevents flight.
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Post by Fangor the Fierce on Apr 4, 2007 16:08:47 GMT -5
Yeah, but I thought this while campaign was core books. Am I wrong?
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Post by Toptomcat on Apr 4, 2007 16:21:09 GMT -5
...truuuuue. Whups. Some core spells can still restrict mobility, though. Evard's comes to mind. By the by, it is crazy tough coming up with a melee character that can credibly go toe-to-toe with a dragon of equal CR to character level for more than one round from just core. I've had to abandon my monk build; by focusing all of my feats and magic items on Defense, I manage to get hit by a level-appropriate dragon on a 5 or better. Now focusing on Damage Reduction and sheer number of Hit Points.
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Post by K Man on Apr 4, 2007 16:31:42 GMT -5
Yeah, but I thought this while campaign was core books. Am I wrong? Not restricted to core books, but would be preferred. If I throw something in that isn't core, I will do my best to give you all the necessary info to combat/deal with it.
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Post by Japic on Apr 4, 2007 16:31:54 GMT -5
For the record it doesn't HAVE to be core, but I'd clear anything unusual with him first. I'm using a number of things from the Draconomicon and he didn't have any problems with that.
Ask and he's pretty good about it.
Edit: Besides we can pool resources pretty easily, so if he doesn't have it with him I'm usually at hand (electronically speaking) to help out.
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