Post by Deekin on May 29, 2008 20:47:21 GMT -5
Tibur as a 4e PC
Kobold Rouge 1
Hit Points at 1st Level: 24
Healing Surges per Day: 7
Defenses: AC 18, Fort 12, Ref 16, Will 13
Trained Skills :Bluff(+8) Dungeoneering (+5), Perception (+5) Stealth (+11), Streetwise(+8), Thievery (+11),
Feats:
Backstabber- Increase Sneak attack dice to d8s
Str 14(+2), Dex 18(+4), Con 12(+1), Int 10(+0), Wis 10(+0), Cha 16 (+3);
Racial Traits
Languages: Common, Draconic
Skill Bonuses: +2 Stealth, +2 Thievery
Trap Sense: You gain a +2 bonus to defenses against traps.
Shifty: You can use shifty as an at-will power.
Rogue Class Features
Armor Proficiencies: Cloth, leather
Weapon Proficiencies: Dagger, hand crossbow, shuriken, sling, short sword
Bonus to Defense: +2 Reflex
All rogues share these class features.
First Strike
At the start of an encounter, you have combat advantage against any creatures that have not yet acted in that encounter.
Rogue Tactics
Artful Dodger: You gain a bonus to AC equal to your Charisma modifier against opportunity attacks.
Rogue Weapon Talent
When you wield a shuriken, your weapon damage die increases by one size. When you wield a dagger, you gain a +1 bonus to attack rolls.
Sneak Attack
Once per round, when you have combat advantage against an enemy and are using a weapon from the light blade, the crossbow, or the sling weapon group, an attack you make against that enemy deals extra damage if the attack hits. You decide whether to apply
the extra damage after making the damage roll. As you advance in level, your extra damage increases.
1-10th +2d6
Attacks:
Shortsword +3 1d6 Light blade
Dagger +3 1d4 5/10 Light blade
Hand crossbow +2 1d6 10/20 Crossbow Load free
At Will powers:
Sly Flourish Rogue Attack 1
A distracting flourish causes the enemy to forget the blade at his throat.
At-Will ✦ Martial,Weapon
Standard Action Melee or Ranged weapon
Requirement: You must be wielding a crossbow, a light blade, or a sling.
Target: One creature
Attack: Dexterity vs. AC
Hit: 1[W] + Dexterity modifier + Charisma modifier damage.
Increase damage to 2[W] + Dexterity modifier + Charisma modifier at 21st level.
Piercing Strike Rogue Attack 1
A needle-sharp point slips past armor and into tender flesh.
At-Will ✦ Martial, Weapon
Standard Action Melee weapon
Requirement: You must be wielding a light blade.
Target: One creature
Attack: Dexterity vs. Reflex
Hit: 1[W] + Dexterity modifier damage.
Increase damage to 2[W] + Dexterity modifier at 21st level.
Shifty Kobold Racial Power
You skitter and scamper through the ranks of your enemies, much to their chagrin.
At-Will
Minor Action Personal
Effect: You shift 1 square.
Per Encounter power:
Positioning Strike Rogue Attack 1
A false stumble and a shove place the enemy exactly where you want him.
Encounter ✦ Martial, Weapon
Standard Action Melee weapon
Requirement: You must be wielding a light blade.
Target: One creature
Attack: Dexterity vs. Will
Hit: 1[W] + Dexterity modifier damage, and you slide the target 1 square.
Artful Dodger: You slide the target a number of squares equal to your Charisma modifier.
Daily Power
Easy Target Rogue Attack 1
You deal a staggering blow to your enemy, setting it up for future attacks.
Daily ✦ Martial, Weapon
Standard Action Melee or Ranged weapon
Requirement: You must be wielding a crossbow, a light blade, or a sling.
Target: One creature
Attack: Dexterity vs. AC
Hit: 2[W] + Dexterity modifier damage, and the target is slowed and grants combat advantage to you (save ends both).
Miss: Half damage, and the target grants combat advantage to you until the end of your next turn.
Gear: Leather Armor, Shortsword, x4 Daggers, Hand Crossbow,
Backpack (empty) 2 gp 2 lb, Bedroll 1 sp 5 lb., Flint and steel 1 gp, Pouch, belt (empty) 1 gp 1/2 lb, Rations, trail (10 days) 5 gp 10 lb, Rope, hempen (50 ft.) 1 gp 10 lb,Sunrods (2) 4 gp 2 lb, Waterskin 1 gp 4 lb, Crossbow bolts (20) 1 gp 2 lb, Thieves’ tools 20 gp 1 lb.
Kobold Rouge 1
Hit Points at 1st Level: 24
Healing Surges per Day: 7
Defenses: AC 18, Fort 12, Ref 16, Will 13
Trained Skills :Bluff(+8) Dungeoneering (+5), Perception (+5) Stealth (+11), Streetwise(+8), Thievery (+11),
Feats:
Backstabber- Increase Sneak attack dice to d8s
Str 14(+2), Dex 18(+4), Con 12(+1), Int 10(+0), Wis 10(+0), Cha 16 (+3);
Racial Traits
Languages: Common, Draconic
Skill Bonuses: +2 Stealth, +2 Thievery
Trap Sense: You gain a +2 bonus to defenses against traps.
Shifty: You can use shifty as an at-will power.
Rogue Class Features
Armor Proficiencies: Cloth, leather
Weapon Proficiencies: Dagger, hand crossbow, shuriken, sling, short sword
Bonus to Defense: +2 Reflex
All rogues share these class features.
First Strike
At the start of an encounter, you have combat advantage against any creatures that have not yet acted in that encounter.
Rogue Tactics
Artful Dodger: You gain a bonus to AC equal to your Charisma modifier against opportunity attacks.
Rogue Weapon Talent
When you wield a shuriken, your weapon damage die increases by one size. When you wield a dagger, you gain a +1 bonus to attack rolls.
Sneak Attack
Once per round, when you have combat advantage against an enemy and are using a weapon from the light blade, the crossbow, or the sling weapon group, an attack you make against that enemy deals extra damage if the attack hits. You decide whether to apply
the extra damage after making the damage roll. As you advance in level, your extra damage increases.
1-10th +2d6
Attacks:
Shortsword +3 1d6 Light blade
Dagger +3 1d4 5/10 Light blade
Hand crossbow +2 1d6 10/20 Crossbow Load free
At Will powers:
Sly Flourish Rogue Attack 1
A distracting flourish causes the enemy to forget the blade at his throat.
At-Will ✦ Martial,Weapon
Standard Action Melee or Ranged weapon
Requirement: You must be wielding a crossbow, a light blade, or a sling.
Target: One creature
Attack: Dexterity vs. AC
Hit: 1[W] + Dexterity modifier + Charisma modifier damage.
Increase damage to 2[W] + Dexterity modifier + Charisma modifier at 21st level.
Piercing Strike Rogue Attack 1
A needle-sharp point slips past armor and into tender flesh.
At-Will ✦ Martial, Weapon
Standard Action Melee weapon
Requirement: You must be wielding a light blade.
Target: One creature
Attack: Dexterity vs. Reflex
Hit: 1[W] + Dexterity modifier damage.
Increase damage to 2[W] + Dexterity modifier at 21st level.
Shifty Kobold Racial Power
You skitter and scamper through the ranks of your enemies, much to their chagrin.
At-Will
Minor Action Personal
Effect: You shift 1 square.
Per Encounter power:
Positioning Strike Rogue Attack 1
A false stumble and a shove place the enemy exactly where you want him.
Encounter ✦ Martial, Weapon
Standard Action Melee weapon
Requirement: You must be wielding a light blade.
Target: One creature
Attack: Dexterity vs. Will
Hit: 1[W] + Dexterity modifier damage, and you slide the target 1 square.
Artful Dodger: You slide the target a number of squares equal to your Charisma modifier.
Daily Power
Easy Target Rogue Attack 1
You deal a staggering blow to your enemy, setting it up for future attacks.
Daily ✦ Martial, Weapon
Standard Action Melee or Ranged weapon
Requirement: You must be wielding a crossbow, a light blade, or a sling.
Target: One creature
Attack: Dexterity vs. AC
Hit: 2[W] + Dexterity modifier damage, and the target is slowed and grants combat advantage to you (save ends both).
Miss: Half damage, and the target grants combat advantage to you until the end of your next turn.
Gear: Leather Armor, Shortsword, x4 Daggers, Hand Crossbow,
Backpack (empty) 2 gp 2 lb, Bedroll 1 sp 5 lb., Flint and steel 1 gp, Pouch, belt (empty) 1 gp 1/2 lb, Rations, trail (10 days) 5 gp 10 lb, Rope, hempen (50 ft.) 1 gp 10 lb,Sunrods (2) 4 gp 2 lb, Waterskin 1 gp 4 lb, Crossbow bolts (20) 1 gp 2 lb, Thieves’ tools 20 gp 1 lb.