Nr. 1 (August 1, 2008)
Kman's Kronicle
It's been almost two full months now since TheZebraShakes put up a thread called
Suggestions for Kman's. Things had started to slow down here on Kman's, was her opening line. Little more had to be said, for within the period of a few days ideas were starting to spring up from many members of the boards, all aimed to make these boards grow. Since Kman's Kronicle was born during those days, I figured I'd make that the starting point for a little summary of events that happened on these boards here since then.
P.S.: note that I greatly encourage every member of these boards to contribute to the effort of providing articles to this newspaper. These can be about anything concerning the boards, gaming, fantasy, short stories, pictures and what have we not going on around here? This first newsletter was written by me alone and as much as I'd like to, I can't cover everything by myself, so I hope that the next, bigger and better newsletter will be the shared creative project of the whole community! PM with any articles you wish to submit.
-VK
New Members!!!
Since the basic aim of the abovementioned thread was to bring in fresh recruits to Kman's, and since for some reason (hopefully our combined efforts were part of that) we did get to welcome several new and very active members shortly thereafter, I figured I'd give them a little notice and extra welcome here by listing them:
- Ogremind (active as
Doran Sharpblade - Human Rogue (Keep on the Shadowfell)
- Harknail (active as
Harknail - Warforged Paladin (Keep on the Shadowfell))
- TaciturnLobotomy (active as
Melkarn Bladetongue - Dragonborn Warlock (Keep on the Shadowfell))
- Bluntaxe (active as DM of the
Moonhaven Inn Short Campaign.
- Dansktaora (active as
Aurea ne'Mab - Half-elf Warlock (Moonhaven Inn))
- Piranjade (active as
Feneni Koa - Human Ranged, Ex-Shepherdess (Shackled City))
- At (active as
Crom, of Sable - Bear of a Barbarian (Dragon Mountain))
- Watcherspirit (active as our most valued, best known and apparently long-time lurker/reader
and of course since recently known to give his piece of good advice where-ever he can. God only knows if he'll ever play though.)
Source:
And to give credit where it is due, I used TheUdjat's
Active Character's List, which is another one of the immediate results of that thread that was begun two months ago by TZS. Ever since then, it's being updated even more regularly. I figured I'd let Udjat know I used the list, cause nobody ever gives him any feedback on it, and I didn't miss the message in his signature just a month ago or so...
New Games!!!
Well, with new players, new games are started, and that's the way the boards grow. Just look at the list of games right now on the main boards page. Let's see, there are currently 15 games, 12 full campaigns and 3 shorts. And of those, 7 have been started within the last two months: 3 shorts, and 4 full campaigns. These are:
- Dragon Mountain (by Spiral)
- Age of Heroes (by Badasterysk)
- Moonhaven Inn (by Bluntaxe)
- Keep on the Shadowfell (by Deekin)
- No Man's Land (by Yakumo)
- Expedition to Castle Ravenloft (by Kman)
- Dragonlance (by TheUdjat)
Though new games start up relatively often on these boards I find, 7 games in 2 months is really a lot. Again, I think it may have something to do with the effort we put into it 2 months ago: new players, new games.
New (and old) Editions!!!
Another major breaking point in Kman's history has taken place in the last two months. With the release of 4th Edition D&D, the members of Kman's found themselves tied in a serious battle of words concerning the fate of their favorite game. Progression vs. conservatism, and from the UK branch of members we've even had, if I may term it as such, a reactionary, anti-revolutionary movement.
Indeed, the above list of new games shows this: in it there are two 4th edition shorts (running shorts seems to be the tactical manoeuver of the progessive movement to lure their opponents into their camp... cause it can't hurt to join a short now can it?); then there are two games using the good old 3.5 system (starting big campaigns with lots of players cause they're still kind of the establishment on here), and one game going back to those ancient times of 2nd edition, launched by Spiral, one of our Brits leading the anti-revolutionaries.
Yeah, I may talk a little too much like a political observer here, entirely against the idea(l) of gaming, but it was just one of those things sticking out to me. I will, of course, according to good old standards of the neutral reporter, refrain from siding with any of these 'camps', though I am curious what the future will bring. Will 4e make a slow but sure advance? Will 3.5 remain the establishment? Or will, in some marvelous stunt, 2e return to prominence like it has never gone at all? Whatever the answer, Kman's Kronicle will be sure to stay on top of any developments here.
Sources:
4th Edition D&D (thread by Spiral)
4e Opinions (thread by Kman)
New worlds!!!
This Kman's Kronicle wouldn't be complete without mentioning TheUdjat's
Venusian Skies project, which, after some pause for contemplation, was restarted just very recently. I myself, and others, have taken a great interest in the world he is creating here on these very boards. To make matters even better, the project is a shared one, and though TheUdjat has a clear goal in mind to where he wants to go - which is a good thing -, he invites every member of Kman's to contribute to this world. I shall not go into the overal theme of the world too much, because TheUdjat has done that himself already, but in one sentence I would describe it like this: 'If the unforgiving planet of Venus (paradoxically the planet named after the goddess of love and femininity) were to be colonized by men, what would happen?' Well, follow the link and see for yourself the answers, or help in making them!
[glow=yellow,2,300]New Elections!!![/glow]
[glow=yellow,2,900]After a week of voting, both for the Highlight Award and the Best Game Award, the members of Kman's have decided who the winners in both contests will be. The race was a tense one in both contests, so tense that we have a double victory of both the Highlight and the Best Game Award! And the winners are..:
Hightlight Award 8/1/08:
- The End of Hammanuva in "The Old Masters"
- Starke Raving Mad in "Tabloid Truths"
Best Game Award 8/1/08:
- The Idiot's Guide to Being Evil (TheZebraShakes)
- Shards of the Dragon (TheUdjat)
Congratulations! You have made it into the Kman's Hall of Fame! The winning Highlights will appear in the Newsfader on top of the boards! The Best Game Award winners are entitled to a tag behind the name of their game on the boards saying: "Winner Best Game Award 8/1/08". Of course, I need the DM's permission as well as a moderator to put it there...
All the other contestants, don't fret! There will be more contests every new Kronicle, and if you keep up the good work, some day you too will be rewarded, eternalised in the Kman's Hall of Fame![/glow]
Campaign Kronicler
Now it's time for what really matters! The Campaign Kronicler will be a recurring section of Kman's Kronicle, so that you readers can easily find out what happened in every game lately without having to actually read through all the countless pages of texts that are written here every day. Here are the game summaries of those games currently running, whose DM's have taken the time to write up a short summary concerning what their games have been about so far.
[glow=yellow,2,900]Winner Best Game Award - 8/1/08[/glow]
The Idiot's Guide to Being Evil, 3.5 D&D
By TheZebraShakes
Port Rislan is filled to the brim with sites of culture, beauty, and luxury. But beneath the surface of this grandiose metropolis is a dark underworld where scandal, treachery, and corruption reign supreme.
Unable to gain what they desire by walking the straight and narrow, our nefarious heroes are tempted by the criminal element and what they hope it has to offer them.
They fling themselves onto the dark path, plotting and planning for success.
However, it does not come easy. A botched burglary, a number of far from lucrative confidence games. . .
They become angry and disappointed with one another, but steadily learn to work together and refine their schemes.
Morale is boosted when a small time gang is disbanded at the hands of our heroes in a gruesome battle.
But there is still much more to do, many more bases to cover.
As they become immersed within the criminal lifestyle, they find that achieving success in being evil is not as simple as it may have appeared at first glance.
Coping with paranoia, blood lust, enemies out for revenge, potential treachery, rival gangs, and everything else that Port Rislan's underworld has to throw at them will either strengthen our heroes with each new lesson learned and obstacle overcome, or prove to be their complete undoing.
Rinascimento, 3.5 D&D modified
By VemuKhahamRome, Italy. The year is 1527AD. Europe has emerged from the long Middle Ages, and a great new culture is on the rise. Like it had been over a thousand years ago, Rome is once again the center of christian civilization. Brilliant minds have begun to master techniques unmatched in all history, from flying airships to armored cannon wagons. It began with Leonardo da Vinci, followed by men like Michelangelo and Cellini. But today, the celebrated genius is Alessandro Filipepi.
But housing the brightest minds of the known world comes with a price. On May 6th, 1527, Rome was sacked by the greatest Imperial power Europe has seen since Charlemagne. Under the imperial Habsburg banners, the Devil's Nightmare Regiment, a bold group of fellow German soldiers headed by their Sergeant Markus Schriber and a young nobleman named Jalyk Mellir, takes part in this monumental event in history. Their objective becomes quickly clear when the supreme general of the army, Duke Charles, is shot by one of the strange machines of the enemy: to establish a firm grasp on these machines and, more importantly, their inventors.
After several days, Turkish spies, a nearly fatal journey aboard an airship and a Dominican monastery in the grasp of the Devil, Jalyk and Markus have managed, against all odds, to complete much of their impossible mission. But while the Empire grows stronger, so does the Turkish threat...
[glow=yellow,2,900]Winner Best Game Award - 8/1/08[/glow]
Shards of the Dragon, D&D 3.5
By TheUdjatOn the Burnt World of Athas, life has never been easy. The dark, tortured sun looms overhead, scorching the land a sucking up precious water; arcane magics drain the very life out of the land; god-like sorcerer-kings rule the tattered remains of civilization with brutal tyranny; people struggle not for ideals, gods, or kingdoms, but for survival, revenge, power, and freedom—the sweetest fruit of all.
Nibenay is a city like so many others, ruled by its mysterious Shadow King—but for a handful of unfortunate individuals, setting foot on the dusty streets of Nibenay will change their lives forever.
It was supposed to be a simple quest—accompany one of Nibenay’s templars to a ruined city, and return promptly with some treasure the Shadow King yearned for. But after an attempted assassination, a band of mercenary murderers, the walking dead, and their own tortured pasts rise up to stalk them, the group begins to realize that there is far more at stake than some mere trinket.
Betrayal, shifting allegiances, and a host of powerful foes plague our unexpected heroes, driving them through the wastes, beyond a city full of death and blazing heat to the bloodiest city-state of them all: Draj. There they seize a last desperate attempt to achieve their goal and pursue the powerful Bolin, the one at the heart of this dark quest.
But Draj will test them in ways they have never known. Will they triumph, or be slain under a moon priest’s sacrificial knife?
The Masks of Nyarlathotep, Call of Cthulhu - BRP
By TheUdjatOn a cold, grey day in mid January, 1925, six people stood at the hotel room door of one Jackson Elias. Some were friends, some hired investigators, and one a concerned street urchin—all unwittingly drawing themselves into an investigation the likes of which they might never fully comprehend; and never escape.
Doors opened by the Elias mystery can never be closed again—an African Death Cult on the streets of Harlem; the unexplained fate of the famed Carlyle Expedition, years ago; cryptic books with unfathomable knowledge and twisted imagery, nestled in the safe of a New York playboy; a massacre in the wilds of Kenya; mysterious appearances of a dead man in China... All these things are connected in ways the investigators can only guess at, leading them in a journey across continents to unveil the horrible, mind-shattering truth lying just beneath the surface.
What horrors exist that man was not meant to know, that one brave author was brutally murdered to protect?
They are too late to escape the tangled threads of fate, now, and the mystery that only draws them tighter into its folds. Like pawns on a chessboard, they can only move further, deeper into the blackness ahead.
It will take all the luck and skill they possess to escape with their sanity—and their lives.
Of Masks and Men, D&D 3.5
By SpiralHell hath no fury like a woman scorned, they say. She could never have been good enough, and so they fled together, Henna and Breoras, to seek refuge with the Elves, and a marvellous crown they were given to show Elvish approval of their union to their fathers.
A mask to cover his tainted pox, a spider-crown for his slighted bride, a Prince, driven mad by burden, exiled his true love for the family name. But Henna took the crown. The Gonchong she would keep, and over her it would watch as she slept in that cold mountain chamber, her wedding dress soiled by travel, and sodden with a thousand tears.
Now, Henna Gor, the Witch of Five Peaks, is waking slowly from her dreams, and her thoughts are bent on revenge, on the destruction of a people that occupied the southern lands in a long forgotten time, long before the human kingdoms made home here.
Her hand is slow, but it quickens, and while her gaze has not yet reached us, it soon will. She is old beyond our reckoning, and has slumbered in the mountains for longer than we have thrived here. Her mind grows young as she stirs; her thoughts sharpen, and they bend on revenge!
Go Find Your Dead, D&D 3.5
By KmanYears ago, a group of unknown heroes rose to defeat an unspeakable evil and save the lands from certain destruction. These heroes became legends in turn, each leaving their legacy etched into the tomes of time. Some became Kings, others became stories whispered across the lands.
But out of this crop of heroes was also born the continuation of evil.
One of the heroes--through a series of misfortunes and tragic, fated events--fulfilled a prophecy and turned his body into a gate for evil. Upon his death, his bones became artifacts that had to be separated for if they were ever joined again, evil would consume the earth.
Time passed, the bones remained dormant, but now evil has arisen. Deathspeakers, they are called, fight battles and collect the dead from both sides and build a new army of unlife. They threaten the lands with their horrible walking dead and ineffable power. In an effort to stop the war with the Deathspeakers and prevent annihilation, the new heroes are in a frantic search for the bones of the fated hero.
History repeats itself, new heroes have risen…and they bear the fate of the world on their shoulders once again.
Expedition to Castle Ravenloft, D&D 3.5
By KmanA lone figure steps out onto a balcony, beady black eyes surveying the town far below shrouded in fog. He is dressed in fine clothing, centuries old in fashion. His face is long, his hair slicked back to a flat sheen on his head. He is undead, he is Strahd.
Off in the distance a lone wolf howls, soon joined by dozens of others. Some howls are animal, others are monstrous. They howl not for the moon or for pleasure, but for reverence of their master. He is the night, he commands the darkness…and he wants to hunt.
The gaunt man grips the rails, lifeless veins that no longer pump blood form beneath taught, pale skin. Hair sprouts, his face elongates with the sickening crunch of breaking bone and stretching flesh. He feels no pain from the transformation, his soul having never again felt pain as that night centuries ago. Clothing melts, features disappear until the master of the castle is no longer a man, but a monster.
Despite his monstrous form, his lips still manage to form a single word.
”Ireena…”
He leaps from the balcony. The hunt begins…she will be his this time...
Kman's Highlights
As with the Campaign Kronicler, this section will be a recurring feature in Kman's Kronicle. Here I will list all the nominated highlights that have been submitted for this newsletter's elections.
Nomination by YakumoI guess I'll try to throw in for the first highlight nomination.
Since I don't think it happens often, and since we seem to be gaining a little reputation or at least readability with our Call of Cthulhu game with Masks. I think this might pull in even more interest for those who don't know the type of game it is.
I nominate as an event: The end of Call of Cthulhu: Uttati Asfet for showing that even a short, brutal and depressing end - the loss of souls and death and the remaining investigators- can be just as satisfying an end of a game as "saving the day" in a D&D equivalent.
Members involved:
K-man - As the Keeper
Toptomcat - As Benjiro, a martial artist
Myself - As Patrick Ross, an Occultist
Summary:
The game was hitting its climax as Benjiro and Patrick had been taken to a small island near the one they were currently spending time at. On the small island the cult of the area revealed itself, in particular Uluaki, its leader. After quickly realizing the futility of trying to fight them, Patrick makes a break for the rowboat while Benjiro holds the cult leader off briefly. Seeing what appears to be a large shark waiting for them in the water, Patrick bloodies his shirt, tears it up and ties it to some rocks he loads into the boat and waits for Benjiro to arrive. When he does they shove off and the cult leader possesses the shark having it chase them across the water. After being given the slim hope that the bloody rock distraction would keep the shark off of them, the shark redoubles it's attack and knocks Patrick out of the boat.
While attempting to get away, with a series of bad rolls K-man lays a powerful beatdown on Patrick as the shark attacks him just as it seems like he escaped:
(K-man): "Your reverie stops there as you feel the sharpest pain you have ever felt in your life shoot through your forearms. Instinctively pulling them back, you are suddenly struck with the realization that they are half as long....
Your blood begins to cloud around your arms as it spills from the stumpy inch of flesh just below your elbow. Horribly, you wiggle it slightly, trying desperately to adjust to the feeling of no longer having your hands and wrists and claw your way to the surface for air.
The behemoth of a shark slams into you, mouth first, right about mid-section. You were mistaken about the pain you felt moments ago, the teeth ripping through the soft flesh of your abdomen is now the worst thing you have ever felt...
The shark shakes its head, pulling a good-sized portion of your stomach free like it were a prime cut of meat on display at the grocery store. You begin, thankfully, to fade in and out of consciousness as the shark continues to press the attack and pulls you apart piece by agonizing piece.
Your legs, gone in a single, bone-crunching bite. Your neck is torn open, saturating the water in a brilliant cloud of crimson...
You fade into blackness...hoping somewhere, in that spiteful, animal part of the human mind, that the shark at least gets sick from his meal..."Patrick was dead and Benjiro soldiers on to the docks, as he tries to warn the town the Cult leader and a few cultists catch up with him:
(K-man): "Like a champion hurtler at the end of an olympic run, you blast through the row of natives and make your way to the solid ground beyond the pier.
Your feet keep pumping, knowing that just a few dozen feet behind you, the Uluaki chants in some strange tongue and holds some wicked canister of alien design as though it's...
You feel your feet stop dead in their tracks, your body going limp. On top of this, your vision suddenly blurs as though your eyes are getting more distant...
You feel your essence tugged at, pulled like a kite in high winds until it is ripped free from its spiritual tethers. It floats back, high and above your still-standing, limp form, over the row of natives and along the length of the pier.
You feel nothing, you smell nothing...even, as you feel yourself float back along that length of pier, your vision begins to fade to black. The last thing you are aware of is a semi-circle of light coming to a close.
The canister lid...
It seals tight without much of a sound, but when it does...
...all is black...."Benjiro was the victim of a bind soul spell. His soul was trapped inside a bone carved canister about the size of a film canister, he wasn't even allowed a proper death. Adding insult to injury, the Cult Leader takes on Benjiro's form to tell everyone that nothing happened and that he was just drunk. And the cult continued on it's activities.
And thus was the end of Uttati Asfet, Both a testament to how Fun and Gruesome Call of Cthulhu is and a fitting show 9for the first Highlight I think) of our Board's Namesake's ability to run a extremely detailed and fun game.
(Direct link to the last thread:
kmansadventures.proboards2.com/index.cgi?board=uttatievents&action=display&thread=4245)
Nomination by JapicI have to admit that when I think back on all of the encounters we've had here on KMans, one of our earliest still makes me smile.
I'm referring to the first game ever played on KMans, Marionettes of the Demon. In the following scene our group of low level adventurers was finding ourslves somewhat taxed, and confronted with a small gathering of goblins, though mostly women and children. The reason we came here determined in our minds that we would not slay the innocent, only warriors. I believe we were sent to stop them from raiding or such.
So as we're standing there, TTC comes up with a pretty neat idea. Based on low level magics we put on a show for the gobbos and saved the trouble of fighting them.
This is how it played out:
The wizard catches the small goblin enclave completely off guard and they can not rally themselves in time to do anything other than stare slack jawed at the spectacle before them.
With a use of very simple spells and a booming voice, the wizard and bard manage to create a circle around the now frightened goblins and then comes the real show.
The half-orc brazenly steps forth, pretending to heed to the words of the wizard as a master and when he reaches the edge of the circle...violently flinges himself backwards onto the ground. The goblins gasp and awe in shock, not sure what to believe first. The fact that someone was dumb enough to walk into it and get killed, or the fact that a wizard has no inscribed a "circle of death" around them.
As they stare and babble incoherently, a small goblin child that isn't enveloped in its' own tears tries to clamber towards the edge of the circle. An adult warrior quickly drops anything in his hands and dives towards the young creature, scrambling to keep it away from its' certain doom.
The goblins sit huddled together in the exact center of the circle, trying vainly to get away from all sides as quickly as possible. It becomes apparent these goblins will not go anywhere out of sheer paranoia for quite sometime.
Dragging the "dead" body of Graak out of the cave, you have a hard time containing the laughter as you watch the goblins shiver with fear.
Maybe not teh best thing to ever happen on the boards, but certainly it was a fun situation to work with. Original text on this can be found in the archives in
1-026 and
1-027
Nomination by VemuKhahamAlright, good to see two great nominations so far. I looked into them and got to enjoy those games I had never really looked at before. Thanks.
I also want to put up a nomination. I nominate a great scene from Bring Out Your Dead, which was played in January 2005: the conflict on the Demonwing, between the main group and Romar and Yuri. From all the things I have done on these boards in all those years, that encounter still stands out to me to be the most fun of all.
Though the entire scene should be quoted, I pulled out a nice quote from GeneralMHB that did well to represent the situation in all its extremities and confusion, and I would dedicate this nomination to him most of all, since I think his role was really the key to that situation:
Members involved, and their characters:
DM: Kman
Hero - Hero
General MHB - Yuri
Wizard - Callian
Japic - Girud
Bluspecs - Garor
Jevva - Galdren
VemuKhaham - Romar
Fangor - Krysta
TheUdjat - Caelith
Merovingian - Newt
For those who don't know the scene, it is about what happens when faithful companions who have long been out of touch meet each other in the most suspicious ways. One part of the group, with everyone except Yuri and Romar in it, were traveling to Hell aboard a ship called the Demonwing - a vessel that resembles its name in appearance, and crewed by undead skeletons. The others, Romar and Yuri, were being carried by flying roc birds over the sea when they passed over the ship. Yuri had by then become a vampire, while Romar was too stubborn to led go of his own goals, and too suspicious to meet his old friends aboard such a ship. Add that with a couple of paladins among the main group, and you have a recipe for trouble.
It was so thrilling because of the confusion (which Kman as DM really handled in the best possible way). With so many players, there are an equal amount of perspectives and opinions, and what could've been just a pleasant rendez-vous turned into a fight to the death... almost.
Here are some links, the last one captures most of the scene, but the previous two are also essential.
Number 1Number 2Number 3
Nomination by TheUdjat [P.S.: this nomination post looks a bit shabby, Udjat!
LOL.]
Found it.Le Mort d'Hero. Died in battle with a towering demon inside the DemonWing, while sailing through Stygia.
Incidentally, this occurred not long after the above nominated scene, where Romar crossed paths with the group and went psycho (as usual).
Nomination by Kman#1 - The Succubus battle
Game: Go Find Your Dead
Post(s): 3-014 to about
3-024Involved Parties:
Udjat as Wanderer
Vemu as Gildas
Ryngo as Tyrano
Memorable Quote: (Udjat as Wanderer) "When the time is right," he says solemnly. "We will kiss. We will do far more than kiss, if it is your wish."
Why it deserves nomination: If he only knew how true it was that she wanted something more...like a soul.
In this scenario, the desperate Red Team of Go Find Your Dead has come across a beautiful woman in a forest being chased by demons. They save her, learn she's a refugee and offer to escort her to the nearest large city - New Ravenshead. In that time, she manages to befriend them, though never fully gaining the trust of some (Tyrano) and eventually manages to split the party up and winds up with Wanderer alone.
Despite being surrounded by dudes for the last few weeks, Wanderer manages to resist the sexual advances of Illiyanna and settles for a simple kiss on the lips. She of course turns out to be a succubus and begins to drain his levels like PEZ out a dispenser.
The Red Team eventually drove off this menace but I particularly liked this scene for a few reasons;
- It was very role-playing heavy, coming only to the use of dice when combat started.
- It emphasized the desolate conditions the Red Team has constantly had to endure.
- It made them even more paranoid of everyone else they meet, even going so far as to discuss self-mutilation in an effort to identify themselves after future splits.
I don't know, I found this scene to be very fitting of good role-playing nomination and well worth a read.
[glow=yellow,2,900]Winner Highlight Award - 8/1/08[/glow]
Nomination by Kman#2 - The End of Hammanuva
Game: The Old Masters
Post(s): ~ The End ~Involved Parties:
Chunker as Solomon
Japic as Lodai
Shakes as Sir Mattheus
Fangor as Davlamin
Wicksy as Matrox
Udjat as Athan
Memorable Quote: (KMan as Matrox) "And that's that."
Why it deserves nomination: Though I actually wrote this ending, it was entirely conceived and developed by the players of the campaign and was a fitting, anti-climactic ending to a fast-paced game.
The synopsis is that in a Highlander-style plot, a secluded warrior/wizard by the name of Hammanuva deceives 'Masters' into coming to his island to continue their training when they no longer find challenges in their lands. The only requisite is that they must have an item of Legend, basically a powerful artifact that must be awoken and grows with the user. When the holder of an item is slain, the slayer gets a little of their power--that is what Hammanuva has been doing for centuries.
Well, the players end up slaying Hammanuva but it turns out that's what he wanted all along. He had a powerful spell to turn himself into an item of legacy so that he might live forever as an item of legend. Once the battle was over, his soul was pushed into a sword of unspeakable power. The players decided to undo the power of the blade by taking turns wielding it for 80 years each before finally laying it to rest silently and without ceremony at the base of a tree on his former island.
The end.
I thought it was a very clever way to end...
truly end the villain of the campaign.
Nomination by Kman#2 - The Destruction of Cannon's Foot
Game: Bring Out Your Dead
Post(s): Decision in 3-022 and Destruction in
3-023Involved Parties:
Fangor as Krysta
Japic as Girud
BluSpecs as Garor
Merovingian as Newt
Jevva as Galdren
Hero as Hero
Udjat as Caelith
Wizard as CallianMemorable Quote: (Jevva as Galdren Sunsword) "It is truly all we can do at this point." and (BluSpecs as Garor Skullsplitter) "Lets do this thing!"
Why it deserves nomination: How many times do you (as players) get to anhilate an entire city? Come on? Once, maybe twice in a gaming career?
The story goes that Cannon's Foot had devised a way to fight the oncoming armies of 'The Master'...with a big freakin' cannon. The device shot shells the size of prison cells (that could be filled with anything) over amazing distances with great accuracy. It uses several dozen barrels of black powder with each shot and had hundreds of barrels on hand for use.
As the heroes arrive and learn of its power, so does the enemy. The city comes under attack from an army of powerful trolls and the players make the elective decision to light all the powder at once and seal themselves and the rest of the citizens inside the empty shells--they are the only things that will survive the blast. Then they ignite the powder and feel the world explode around them.
Outside and far away, a second group of players witnesses the destruction and turns on their Elven allies for their apathy, sparking a long fued with the Elves for pretty much the rest of the game.
I just like to nominate this one because it highlighted the tough decisions the players are often forced to make and what makes them heroes in the game. Very good role-playing, very good epic scenario. Well done to all involved!
Nomination by TheUdjat2nd Nomination: The Crash of the San Angelo, from RinascimentoWherein Italy's first airship is sent plummeting to the ground by a pair of Ottoman suicide bombers, and the finest minds of Rome are slain in the wreckage--and our heroes almost join them, barely managing to survive at all. The game nearly ended on this note, and even afterwards, it was never quite the same--Markus
still hasn't fully recovered from the damage taken in the crash.
We also got the Pope killed, along with Michelangelo and a number of other historical figures. It was quite a stunning scene.
[glow=yellow,2,900]Winner Highlight Award - 8/1/08[/glow]
Nomination by TheUdjatLast nomination goes to...
Starke Raving Mad, from Tabloid Truths.I wish I could nominate the whole chapter, but specifically
this part. The Starke mystery was just classic Cthulhu, and I have a sentimental attachment to it as it was the first game I played in on these boards. It was just thoroughly awesome, and I keep wishing KMan would get that game up and running again... but I'm nostalgic like that.
Anyway, the Starke Mansion was a classic mystery, and I very much enjoyed his description of the visions Paige kept enduring, as well as everyone's interactions with each other. I would be remiss not to nominate something from Tabloids on here.