Post by Japic on Jul 7, 2006 13:14:10 GMT -5
Rules question.
When casting spells from scrolls the SRD says:
The check referred to in the text is the equivilent of a UMD check, right?
The reason I ask is because Belshar in the tGaC game has the ability to Decieve Item; meaning that he can use items from any caster group and take 10s on UMD checks if rushed or threatened.
Running with this logic, an example. Belshar is trying to cast a 4th level mage spell. The caster for the scroll would have been 7th level. The DC to cast that spell is going to be 8 (per above formula). Can he use his unique ability to take a 10 on the check and risk no chance of failure? Or must he roll a 20 still and get over the DC when adding his caster level (3 for the sorcerer class)?
For some reason I never realized it was so easy to cast higher level scrolls. Anyhow, some rules help would be appreciated. Thanks.
When casting spells from scrolls the SRD says:
To have any chance of activating a scroll spell, the scroll user must meet the following requirements.
-The spell must be of the correct type (arcane or divine). Arcane spellcasters (wizards, sorcerers, and bards) can only use scrolls containing arcane spells, and divine spellcasters (clerics, druids, paladins, and rangers) can only use scrolls containing divine spells. (The type of scroll a character creates is also determined by his or her class.)
-The user must have the spell on his or her class list.
-The user must have the requisite ability score.
If the user meets all the requirements noted above, and her caster level is at least equal to the spell's caster level, she can automatically activate the spell without a check. If she meets all three requirements but her own caster level is lower than the scroll spell's caster level, then she has to make a caster level check (DC = scroll's caster level + 1) to cast the spell successfully. If she fails, she must make a DC 5 Wisdom check to avoid a mishap (see Scroll Mishaps, below). A natural roll of 1 always fails, whatever the modifiers.
-The spell must be of the correct type (arcane or divine). Arcane spellcasters (wizards, sorcerers, and bards) can only use scrolls containing arcane spells, and divine spellcasters (clerics, druids, paladins, and rangers) can only use scrolls containing divine spells. (The type of scroll a character creates is also determined by his or her class.)
-The user must have the spell on his or her class list.
-The user must have the requisite ability score.
If the user meets all the requirements noted above, and her caster level is at least equal to the spell's caster level, she can automatically activate the spell without a check. If she meets all three requirements but her own caster level is lower than the scroll spell's caster level, then she has to make a caster level check (DC = scroll's caster level + 1) to cast the spell successfully. If she fails, she must make a DC 5 Wisdom check to avoid a mishap (see Scroll Mishaps, below). A natural roll of 1 always fails, whatever the modifiers.
The check referred to in the text is the equivilent of a UMD check, right?
The reason I ask is because Belshar in the tGaC game has the ability to Decieve Item; meaning that he can use items from any caster group and take 10s on UMD checks if rushed or threatened.
Running with this logic, an example. Belshar is trying to cast a 4th level mage spell. The caster for the scroll would have been 7th level. The DC to cast that spell is going to be 8 (per above formula). Can he use his unique ability to take a 10 on the check and risk no chance of failure? Or must he roll a 20 still and get over the DC when adding his caster level (3 for the sorcerer class)?
For some reason I never realized it was so easy to cast higher level scrolls. Anyhow, some rules help would be appreciated. Thanks.