Post by K Man on Jun 18, 2008 8:51:08 GMT -5
[By the way, Kman, I think we've all forgotten where the Surge rules are, and when to make the rolls. If you could put something up in the Handouts section for reference, that'd make it a little easier.]
{The surge rules are now posted in the Maps & Handouts section for reference. Essentially, the idea is that every time you use your powers, you gain surge points and must make a save. You run the risk of failing the save--which will inevitably happen when the surge points are high enough--then something catastrophic might happen. Perhaps you will die, unleashing all the strange power within your body. Or perhaps you might have a mishap and anhilate the team and surrounding five kilometers...who knows.
The idea is that your powers are strange, foreign, and sometimes painful to use. They should not seem commonplace, but rather instinctual and reflexive in nature. That has been the case so far, I just don't want it to change.
I am willing to let you guys make your own surge rolls and if we could help each other remember, that would be great as well.}
{Also, I'm going on the premise of blowing up a grenade near one of the active tanker trucks, if I am wrong, let me know.}
Hidden in the darkened strech of field a few hundred feet away from the airfield, Clemente takes a grenade with the intent of blowing up a truck...at the airfield. You know damn well he can't throw that far. You can't help but take a few steps back although you know he can move an entire truck god only knows how far.
These new powers of your are strange indeed.
Clemente takes the grenade and focuses his will on creating a small portal, large enough for his hand. He pulls the pin on the explosive and shoves his hand through the shimmering purple hole. He pulls it quickly back out and about three second later, a flash of light erupts on the airfield. It is quickly followed by a deep rumbling 'BOOM' as the truck, its driver, and two of the small fighter planes ar consumed in the explosion.
That certainly got their attention.
Within seconds the spotlights from the guard towers are on the airstrip, highlighting the damage. Guards rush out of the barracks, some dressed, others tugging on pants with their rifles slung over their shoulders. Mechanics rush to the scene with extinguishers while others push the smaller planes away to prevent more damage. Men swarm to the fire like moths, fluttering about, trying to figure out just what went wrong. You can tell they are suspicious as orders are barked to search the compound. They distinctly heard two explosions; the grenade then the truck.
But never once to the armed guards at the suspicious hangar move. They stand rigid, fearing reprimand for moving from some unseen figure. A few move their weapon closer at hand, fearing more than a suspicious explosion on the airfield. The only time they move is when the doors of the hangar are barely opened, wide enough for a single man to slip through.
Emerging from the hangar is a crisply dressed SS officer, his high boots, flat cap and black-trimmed grey uniform unmistakable, even from this distance. He is tall, over six feet, with broad shoulders and clean cut features. He watches the fire burn with mild curiousity, only for a moment, before he extends a gloved hand towards it. To your utter amazement, the fire is immediately snuffed out as if it had never happened. From raging, gas-fueled inferno to thin wisps of smoke in the blink of an eye.
The men once trying to put out the fire are as astounded as you are. A few disbelievingly toss more water on the twisted metal to no effect. The SS Officer barks an order and the men form rank immediately, becoming teams of search parties for the compound.
So...you are not the only ones with superpowers...