Post by Deekin on Jun 27, 2008 16:17:37 GMT -5
Kora Ti'fiona: Female Human Psi5; CR 5;
Medium Humanoid (human, psionic);
HD 5d4; hp 14;
Init +1; Spd 30 ft/x4;
AC 14 (+3 armor, +1 dex), touch 11, flat-footed 13;
Base Atk/Grapple +2/+2;
Full Atk +3 Two-handed (1d6;20/x2, Masterwork quarterstaff), +4 Two-handed (1d8;19-20/x2, Masterwork light crossbow);
SA&SQ Nomad;
SR 0; AL CN; SV Fort +1, Ref +2, Will +5;
Str 10(+0), Dex 12(+1), Con 10(+0), Int 20(+5), Wis 13(+1), Cha 12(+1);
Skills: Climb¹ +8, Concentration¹ +8, Jump¹ +8, Knowledge (psionics) +13, Knowledge (the planes) +13, Psicraft +15, Swim¹ +8.
Feats: Overchannel (XPH 49), Psionic Meditation (XPH 50), Up the Walls (XPH 52), Burrowing Power (XPH 43), Enlarge Power (XPH 46).
37 power Points per day.
1st level power
Catfall : Instantly save yourself from a fall.
Detect Teleportation : Know when teleportation powers are used in close range.
Crystal Shard: Ranged touch attack for 1d6 points of piercing damage.
Precognition, Defensive: Gain +1 insight bonus to AC and saving throws.
Dimensional Storage: Store items in personal nondimensional space
2nd
Dimension Swap : You and ally or two allies switch positions.
Levitate, Psionic: Subject moves up and down at your direction.
Gravitational Well: Attacks made on a target are more likely to hit, as the strikes are pulled to it.
Energy Stun: Deal 1d6 damage, and stun target if it fails both saves
3rd
Time Hop: Subject hops forward in time 1 round/level.
Steal Item: Pull items to hand
Custom Reaserched Powers
Dimensional Storage
Psychoportation
Level: Nomad 1
Display: Me, Vi
Manifesting Time: 1 standard action
Range: Touch
Target: One unattended object, weighing up to 1 lb./level
Duration: 1 hour/level (D)
Saving Throw: None
Power Resistance: No
Power Points: 1
You transport a single unattended object to a pocket plane. This planar pocket is invisible and weightless, regardless of its contents. When the power ends or is dismissed, the object returns to your hand, or next to your hand if you cannot hold
it.
Augment: You can augment this power in one of the following ways.
1. For every 2 additional power points you spend, you can double the amount of weight of an object to be stored.
2. For every 2 additional power points you spend, you can store an additional item weighing up the maximuim you can affect.
3. If you spend 4 additional power points, the duration increases to one day per level.
Gravitational Well
Psychoportation
Level: Nomad 2
Display: Ma, Ol
Range: Medium (100 ft. + 10 ft./ level)
Target: One creature
Duration: 1 round / level
Saving Throw: Reflex negates
Power Resistance: Yes
Power Points: 3
An artificial well of gravity manifests on the target, pulling other objects in towards it. The target suffers a -2 penalty to Armor Class as attacks are drawn toward it from the increased gravitational pull.
In addition, ranged attacks, but not ranged touch attacks, fired at nearby targets are likely to veer off course, turning toward the creature affected. Any ranged attack within 10 ft. that misses its target has a 25% chance of striking at the creature affected. Roll a second attack roll at a -4 penalty with the affected creature as the target. If the attack roll is successful, the affected creature is struck by the ranged attack.
Augment: You can augment this power in the following way.
1. For every 2 additional power points you spend, the intesity of the gravity well increases, increasing the penalty to Armor Class by 1, and increaing the range that ranged attacks redirect by 5ft.
In addition, for every 2 additional power points you spend to achieve these effects, this power’s save DC increases by 1.
Steal Item
Psychokinesis
Level: Psion/Wilder 3, Psychic Warrior 3
Display: Visual
Manifestation Time: One standard action
Range: Close (25 feet + 5 feet/two levels)
Target: One unattended or attended weapon/item
Duration: Instantaneous
Saving Throw: Reflex negates
Power Resistance: No
Power Points: 5
You attempt to steal an attended or unattended weapon or item weighing no more than 50 lbs. If the item is unattended, you succeed automatically and can either place the item in your possession in the same round, or transfer it to any point you designate within range.
If the item is attended or held, then the creature attending it makes a Reflex save to react quickly enough to keep hold of the item. If the creature fails, the item falls from its grasp. If it fails the save by 4 or more, the item automatically flies to your possession or is transferred to any point you designate in range.
Augment: For every 2 additional power points you spend, the Difficulty Class increases by 1.
Charcter points 7,000
Void Step: Anklet of Translocation : 1,400
Teleport 10ft as a swift action 2/day.
5,600
Goodberry Wine: Healing Belt 750
+2 to Heal checks, 3 charges/day, spend 1 to heal 2d8, 2 to heal 3d8, 3 to heal 4d8
4850
Enhanced Intellect: Headband of Intellect +2 4000
850
Let's See what's over here: Chronocharm of the Horizon Walker 500
Move half land speed as swift action.
350
Powerstone containing
Know Direction and Location: You discover where you are and what direction you face.75
Skate: Subject slides skillfully along the ground. 75
Burst: Gain +10 ft. to speed this round. 75
125
Everburing Torch
15 cp left over