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Post by Wicksy on Jul 18, 2008 7:06:22 GMT -5
{ok, we'll cut this short as you have won here pretty much}
With the gnolls seriously injured it is little effort to finish them. Grimm and Kaz slice up their opponents with ease while Saranac moves up to help Gwen running it through and putting an end to the fight. As you all catch your breathe things are deathly silent once more. That short combat though made a lot of noise. You're fairly sure that whatever else was here probably knows of your presence in some way......
Where to now?
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Post by Fangor the Fierce on Jul 18, 2008 12:17:23 GMT -5
Tossing aside pieces of dog, Grimm inspects the beings, for their treasures, making sure that someone keeps an eye out for more enemies.
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Post by Rojito on Jul 18, 2008 16:17:32 GMT -5
Kaz grimaces, "That hurt." and downs a potion of Cure Light Wounds. [dice=8] +1=8 17/21 hp[rand=8941283429316149924731778468307368677236040232957530918249992727]
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Post by Wicksy on Jul 20, 2008 18:12:38 GMT -5
{guys, i'm out monday/tuesday so i may not be able to update. It depend where about in the hotel i'm staying}
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Post by MaestroXC on Jul 26, 2008 5:09:58 GMT -5
Sorry about the delay, but I'll be back in this game henceforth. My internet has been really erratic lately as I'm still in a hotel in Europe, but from here on out it should be better.
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Post by Wicksy on Jul 26, 2008 6:25:21 GMT -5
No problem! Any sign of similar?
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Post by similar on Jul 28, 2008 13:47:26 GMT -5
Yep. I'm here. Hadn't realised we had progressed more.
Gwen keeps an eye out for others as Grimm does his looting. Swigging a CLW as she waits
[dice=8] +1
(Haven't done the maths)
Once everyone is ready she will sneak forward with her bow ready
Hide [dice=20]
Move silently [dice=20][rand=19321357372636677621127308379768952364383722394258089198452845864]
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Post by Wicksy on Jul 28, 2008 14:08:32 GMT -5
OK, you find on the bodies a total of 23gp, 8 rather nasty looking but edible rations plus a few rusty old shields and battles axes and some battered splint armour. You can either explore area 21 and 22 or open the door leading to area 23. Map
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Post by Fangor the Fierce on Jul 28, 2008 15:33:47 GMT -5
Grim nods toward the open area, wanting to make sure that this large room is cleaned of vermin. (Area 21) Once he motions, he warns that someone should keep an eye on the rear, especially on that door in the north section (room23)
"Let's make sure this damned den is cleaned out. Filthy mutts shouldn't sneak up on us like that."
Grimm walks with axe in hand, and nibbling on one of the rations, tasting of its' contents.
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Post by Badasterysk on Jul 28, 2008 19:29:01 GMT -5
"I'm already on it," replied Biggle to Grimm's suggestion. Peering down the length of his readied crossbow, the halfling kept his eyes and ears alert for anything.
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