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Post by Wicksy on Jul 29, 2008 14:57:56 GMT -5
Edging forward you enter into what was once some kind of prison (Area 21). Doors line one wall, each leading to a small room containing nothing more than a rotting cot and bits of smashed masonary. The smell down here is terrible. Like rotting corpses in the sun. You wince and gag slightly as you edge forward and its not long before you spot the sourse of the smell. A figure loiters at the end of the prison behind a pillar. It seems to be making some effort to hide but you spot it easily. As it realises it has been spotted, it hisses and howls at you. It beckons you closer, fangs dripping with saliva from its rancid maw.....
No surprise, roll intiative and post your actions please.
I'll put a map up in a bit.....
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Post by similar on Jul 30, 2008 15:34:33 GMT -5
"Ah! A smelly, rotty, undeady, thingy!" Gwen exclaims as she instinctively shoots the thing with the arrow she had ready.
Not relishing it getting its rotting fingers and rancid fangs anywhere near her she then retreats backwards whilst notching a new arrow.
Init: [dice=20] +2
Attack roll: [dice=20] +7[rand=809326075788751807681985928043439391897316889206708808190997454851]
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Post by Fangor the Fierce on Jul 30, 2008 15:42:58 GMT -5
Grimm checks his surroundings ([dice=20]+1 to react), but is too slow to respond when the others start peppering the foe.
He delays, (yeah, cheesy way to say Grimm is now END OF ROUND)[rand=06351192099765379774811689344334973893277407284536521348790003102]
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Post by MaestroXC on Jul 30, 2008 16:55:08 GMT -5
Saranac gulps as the thing shows off it's disgusting maw, then narrows his eyes and moves forward, shield held high.
Init: [dice=20] +1
If I can get close enough in one round, I attack the wretched beast with my sword.
[dice=20] +6[rand=70211877330314022112202935256169361428287152445359466163123884198]
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Post by Badasterysk on Aug 4, 2008 11:30:30 GMT -5
Hearing the ensuing skirmish from inside the room and knowing that his friends may call for assistance, Biggle kept his eyes on the rear corridor and his ears tuned to the raucous in the room, ready to strike as needed.Initiative [dice=20] +3= 16
<OOC- Readied action to attack anything not in the party.> [rand=62241556839725913455579495116110672860119199072318851353258612928]
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Post by Badasterysk on Aug 15, 2008 14:22:46 GMT -5
It seems this game has fizzled before I even got a chance to flex my spell-casting muscles. Oh well, such is life.
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Post by Wicksy on Aug 15, 2008 15:07:54 GMT -5
Sorry dude....its my fault. Recently work has been horrific. I'll ask K Man to archive this until such a time when i have chance to post. Then i'll speak with everyone and see if they still want to play.
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Post by Badasterysk on Aug 15, 2008 15:49:49 GMT -5
I understand, life's good like that. Count me in if you ever start it back up, Biggle's itchin' to prove himself to that group. ;D
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Post by spiral on Oct 28, 2008 14:58:03 GMT -5
Rocks fall.
You die.
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Post by Badasterysk on Oct 28, 2008 16:13:52 GMT -5
What, no saving throw?!
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Post by Wicksy on Oct 28, 2008 17:16:34 GMT -5
sorry man....i should get this sent to the archives...
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Post by spiral on Nov 4, 2008 12:08:39 GMT -5
You step carefully into the cavern.
All is still.
All is quiet.
Suddenly - the sand before you stirs, forming small swirls here and there. Before you know it, the sand covered cavern floor is a broiling sea of swirling sand, and from the whirl-pits begin to emerge black-hooded men, rising slowly upward, only their eyes showing behind their dark gowns, their hands held straight by their sides!
Sand Ninjas!!! They leap to the attack!
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