Post by Fangor the Fierce on Sept 24, 2008 9:09:22 GMT -5
Ok, with the closing, (finally) of the last adventure, I am going to be setting up some choices for those that would like to continue with the Random Acts. There are plenty of choices to consider, and I leave them up for the viewers and characters to decide.
Choices:
1 - Continue where the last adventure left off, with the plot of the adventure being that of dealing with each characters fate. Some may have died, while others might live.
2 - Continue after a few months from the last adventure, with a combination of current characters, and some new ones from Frisia, as a new adventure begins. There could be storyline comments about what happened to the others, but that is undecided. This would be after the goblin invasion has been taken care of.
3 - New adventure, dealing with the new threat of the goblin army that is now threatening the lands. This would start in Frisia, with new characters.
4 - New Adventure, nothing to do with this past adventure, in another part of the world. New characters.
5 - Players Choice? Post any other option that would be interesting to try out.
6 - Let the Random Acts die, and send it to the archives?
_________________________________________________
To catch everyone up to speed, here's where the last adventure left off:
Adventure -
The group of adventurers started with their flight from the Fort within the Dampfrat. Unknowingly, their presence brought about the wrath of the Goblin Leader, who was amassing an army. Now, with a goal in mind, and intruders to spur his campaign, war has been declared on the lands of the humans.
Chasing after the characters, the group managed to make it to Felsentheim, a remote location more akin to a compound, with an embankment to protect the walled in structure. Feeling a bit uneasy, the people allowed them refuge, for rest, healing from the poison dust of the fort's dungeon, and to give Evanna, their rescued noble woman, a chance to gather her strength and resolve.
As their last day in the compound started, and after a few quick little events, the compound was then assaulted by a goblin army. The Zjerd Goblins are warlike cousins of normal goblins, with tactical minds, and greater resolve. They brought well over 400 units against the compounds 30 something inhabitants. Along with some luck, and quick thinking, the first few attempts to take the compound were turned away.
Knowing it was a lost cause, the elders and players decided that it would be best to get the children to the safety of Frisia, a town to the west, for some aid. Jael, Jacob and Reno would lead this escape, while the others, along with a few from the compound, would have their last stand. Only a few would stay at the compound, their minds set on either protecting their home, or die trying.
Ending -
Jael (the elven ranger who thinks shes a halfing), Jacob (the human bard who has untold of stories of Jack the Giant Slayer) and Reno (the human who worships an elusive wolf god of unknown origin) managed to make it to the perimeter of Frisia, yet not knowing the fate of their companions that they left behind. Evanna is with them, along with Frilof, a noble from Felsentheim that would speak on their behalf of the events that occurred.
Durin (the dwarven arcane magic user), managed to salvage some rare mushrooms, and handed them out. He gained some wild knowledge with their power, and managed to gain some new spells. The resident Druid managed to do so as well. Rojito and Kanaan, (human fighter and half orc fighter) decided to stand ground as well, not wanting to give the goblins a chance to discover the retreating allies. Durin was the first to fall to a host of goblin arrows. But not before blasting away over 20 goblins with his new spells.
Rojito watched as Durin fell, and tried to exact revenge on those around him. After taking down some goblins, their tactics changed to throw daggers at him, bringing him down as well. Last to stand, Kanaan began his own rampage. His gifted bastard sword Heldentott was a blessing in this battle. It allowed him to not care about his wounds, as he cleaved goblins left and right. Yet, as the goblins gathered, they sent in a group of elite warriors. Kanaan cut them down easily. Then, for his next opponent, the scrawny goblin stepped forwards, reached for his weapon of choice, and showed Kanaan a simple cricket in his hands. Then Kanaan swooned, and darkness overcame him.
Thanks for reading!
Choices:
1 - Continue where the last adventure left off, with the plot of the adventure being that of dealing with each characters fate. Some may have died, while others might live.
2 - Continue after a few months from the last adventure, with a combination of current characters, and some new ones from Frisia, as a new adventure begins. There could be storyline comments about what happened to the others, but that is undecided. This would be after the goblin invasion has been taken care of.
3 - New adventure, dealing with the new threat of the goblin army that is now threatening the lands. This would start in Frisia, with new characters.
4 - New Adventure, nothing to do with this past adventure, in another part of the world. New characters.
5 - Players Choice? Post any other option that would be interesting to try out.
6 - Let the Random Acts die, and send it to the archives?
_________________________________________________
To catch everyone up to speed, here's where the last adventure left off:
Adventure -
The group of adventurers started with their flight from the Fort within the Dampfrat. Unknowingly, their presence brought about the wrath of the Goblin Leader, who was amassing an army. Now, with a goal in mind, and intruders to spur his campaign, war has been declared on the lands of the humans.
Chasing after the characters, the group managed to make it to Felsentheim, a remote location more akin to a compound, with an embankment to protect the walled in structure. Feeling a bit uneasy, the people allowed them refuge, for rest, healing from the poison dust of the fort's dungeon, and to give Evanna, their rescued noble woman, a chance to gather her strength and resolve.
As their last day in the compound started, and after a few quick little events, the compound was then assaulted by a goblin army. The Zjerd Goblins are warlike cousins of normal goblins, with tactical minds, and greater resolve. They brought well over 400 units against the compounds 30 something inhabitants. Along with some luck, and quick thinking, the first few attempts to take the compound were turned away.
Knowing it was a lost cause, the elders and players decided that it would be best to get the children to the safety of Frisia, a town to the west, for some aid. Jael, Jacob and Reno would lead this escape, while the others, along with a few from the compound, would have their last stand. Only a few would stay at the compound, their minds set on either protecting their home, or die trying.
Ending -
Jael (the elven ranger who thinks shes a halfing), Jacob (the human bard who has untold of stories of Jack the Giant Slayer) and Reno (the human who worships an elusive wolf god of unknown origin) managed to make it to the perimeter of Frisia, yet not knowing the fate of their companions that they left behind. Evanna is with them, along with Frilof, a noble from Felsentheim that would speak on their behalf of the events that occurred.
Durin (the dwarven arcane magic user), managed to salvage some rare mushrooms, and handed them out. He gained some wild knowledge with their power, and managed to gain some new spells. The resident Druid managed to do so as well. Rojito and Kanaan, (human fighter and half orc fighter) decided to stand ground as well, not wanting to give the goblins a chance to discover the retreating allies. Durin was the first to fall to a host of goblin arrows. But not before blasting away over 20 goblins with his new spells.
Rojito watched as Durin fell, and tried to exact revenge on those around him. After taking down some goblins, their tactics changed to throw daggers at him, bringing him down as well. Last to stand, Kanaan began his own rampage. His gifted bastard sword Heldentott was a blessing in this battle. It allowed him to not care about his wounds, as he cleaved goblins left and right. Yet, as the goblins gathered, they sent in a group of elite warriors. Kanaan cut them down easily. Then, for his next opponent, the scrawny goblin stepped forwards, reached for his weapon of choice, and showed Kanaan a simple cricket in his hands. Then Kanaan swooned, and darkness overcame him.
Thanks for reading!