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Post by Fangor the Fierce on Jul 7, 2007 13:59:18 GMT -5
Ok, might as well trhow some ideas out there. Hopefully KMAN won't read up on out tactics..
Wendell has some nice spells, for the right times.
So, some combos that would prove effective:
True Strike a warrior, who is going for FULL POWER ATTACK. That gives them +20 to hit, -13 for power attack, and adding 26 damage to anything that it hits...
Web followed by Fireball for Marilith or Dracotaur. Web always gives them chance to lose a spell, DC15+spell level if they fail their Reflex save of DC19. Follow this with fireball, and it adds another 2d4 fire damage from burning webs on them.
Spells to even the odds - Ray of Enfeeblement is always nice., penalty to hit, damage, str checks...
Enervation to bring them down a few notches...
Feeblemind to make them simply not abot to do much of anything. This would be nice on the Marilith, as if it fails its will save, it cant gate anyone in...
Aiding us - Prot from energy, as we might be needing it. It can be cast early, as it last for hours.
Haste, more movement, plenty more arrows, reflex save bonus, etc...
Greater Mage Armor for that extra AC against touch attacks..
Pure offensive -
Dragondoom Scepter for Empowered Fireball (10d6+50% vs dargon types)
Orb of Force for 10d6 Force damage (Again +50% vs dragon if I use the scepter)
And then the trusty Disintegrate.
So, question is, should I be offensive in this battle, or simply buff you guys with Haste, True Strikes, Some Greater Invisibility spells, or what? I don't know what your characters like doing, as last time it was everyone in and see who kills the dragon first. I like that approach, but with allies of this dragon, rethinking might be needed.
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Post by Rojito on Jul 7, 2007 14:59:03 GMT -5
Ok i know we are all pretty well geared for dragonslaying, but Grimaud doesn't do much against non-dragons, against anything else i am just a high level ranger with a bow, nothing special, especially if i dont get to meditate for 24 hours.
Also personally i cant use ur buffs so much, Haste doesn't stack with my speed ability and i have withstand so i can use my +22 concentrate to avoid reflex saves
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Post by Fangor the Fierce on Jul 7, 2007 15:01:53 GMT -5
Taken care of... Teleporting to town, buying potions of Bless Weapon and 2 quivers of Cold Iron Arrows. You can take out the Marilith, especially with Haste in effect. Anyone else need anything?
I figure once we get in the monastery, my Prot fom Evil will go up, and see how long it lasts....
I also got a scroll of Silence, for that Battle Dragon. Might be useless, might work, but its worth a shot.... Could negate that sounds attacks...
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Post by Rojito on Jul 7, 2007 15:03:18 GMT -5
good idea, but what do we have to defeat the golem? once more we are all geared toward dragonslaying, so Kmans idea of bringin in stuff we arn't good against is great, now we must come up with another way around it.
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Post by Deekin on Jul 7, 2007 15:09:03 GMT -5
My Char is best off if You can group the enemies next to each other. Sweeping strike allows me to hit two adjacent enemies, witch combined with Expansion, Flurry, SoME and Vampiric Blade, gives my Great strength and Fast Healing: Your Mom. Unfortunity, I picked mobility over overcoming DR. Metaphysical Weapon lets me overcome DR/ Magic, but thats about it.
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Post by Fangor the Fierce on Jul 7, 2007 15:28:19 GMT -5
So rangers can go for Marilith. They should do some nice damage. Big guys go for the battle dragon. That leaves the Golem thing and the Dracotaur. I got the golem and possibly the Dracotaur. Orb of Force might work against that golem, one way to find out. I can also cut off the battle from the golem and dracotaur, with wall of force for a little while. That would give us a chance to take care of other matters.
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Post by Fangor the Fierce on Jul 7, 2007 15:30:21 GMT -5
Ok i know we are all pretty well geared for dragonslaying, but Grimaud doesn't do much against non-dragons, against anything else i am just a high level ranger with a bow, nothing special, especially if i dont get to meditate for 24 hours. Also personally i cant use ur buffs so much, Haste doesn't stack with my speed ability and i have withstand so i can use my +22 concentrate to avoid reflex saves If you are talking about Rapid Shot, then I think Haste beats that out. You should be able to bypass your Rapid Shot and simply use the Haste. You don't get the penalty of -2 for that extra shot with Haste, and you get a +1 to your attacks. Unless there is something else on your character that is doing something different...
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Post by Rojito on Jul 7, 2007 15:31:48 GMT -5
oh i suppose that is true to... I must say that the Dracotaur would be easier for me to kill than the Marilith, i cant use favored enemy against the Lith... but i will go where you point
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Post by Fangor the Fierce on Jul 7, 2007 15:34:34 GMT -5
I am not pointing anywhere. Just having you with arrows in case you need to use them is nice. If you want to take out the Drac, then go for it. Umbrius said he might be able to take on the Marilith. I think I got the golem situation in hand. Leaves Battle Dragon... which we all want to kill, lol.
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Post by Rojito on Jul 7, 2007 15:47:22 GMT -5
ok sounds good then. Could we slow the dragon down somehow, deal with the minions first? web it? knock it to the ground? something, give it an illusion of another dragon to fight? i dont know enough about the creatures to know what to do, or the spells that would work, but i know we cant take all the enimies on at once, the dragon is going to be tough enough without his entourage... maybe we need to do a little recon... hit n run (teleport?) kill some of his minions and run away kinda Gorilla warfare
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Post by Toptomcat on Jul 8, 2007 20:28:52 GMT -5
Haste harmonizes with my character quite well, since it changes me from one attack to two.
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Post by Wicksy on Jul 9, 2007 4:34:11 GMT -5
OK, sorry i missed this thread....
Marlith has SR 25 thus there is a greater than 50% chance of a particular spell failing. Orb of Force is our best best against a Marlith. No SR, no save and no resistance. What we need is something to nerf its SR then i cast Banishment on it. Its a 6th lvel spell and if i get a few off, we have a fairly good chance of sending it back to the 9 hells. We need something like Assay Spell resistance, which is a 4th level spell, which Umbrius can cast as a swift action. So, if Wendell and Umbrius both use it like this:
Wendell: - Assay Spell Resistance then Enervate {this lowers its saves}
followed by Umbrius - Assay Spell Resistance then Banishment
Umbrius will learn several Assay Spell Resistances. They give a +10 to his SR roll. Handy for the Dragon aswell.
For the golem, Orb of Force is a must...Then we just beat the shit out of it....(Adamantium Touch rings or something might be useful....)
The Dracotaur will have class levels. I wouldnt be surprised if it was some kind of spell casting class. Watch for counter spell attempts etc..
Umbrius has the Belt of Battle granting him up to an extra full round action once per day. That will be handy if he needs to get off spells or and extra full round attack (hopefully) buffed.
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Post by Fangor the Fierce on Jul 9, 2007 7:21:17 GMT -5
I was always wondering what that battle belt does... nice!!!
Yes, I have Assay Resistance and am not afraid to use it, lol. I also have Feeblemind, which would null her abilities to do much of anything....
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