Post by TheZebraShakes™ on Jul 11, 2007 21:51:06 GMT -5
Udjat, thanks for clarifying in my absence.
KMan, The ring of three wishes would certainly fall into the Misc. limited use items, especially since it has the ability to be a limited use item which grants a permanent effect. There is bound to be issues of debate with any system and I'm not too worried about it.
Just look at how mch we've argued rules in the past on these boards. Hell, I still argue over Monopoly and Scrabble rules. If an issue comes up, we settle it then. But for now, I'm confident that I've taken as much into consideration as necessary, and of course any additional criticisms are welcome, though in some cases, the accompaniment of potential solutions would certainly be helpful.
I don't really see much of a problem.
Legacy weapons, well I doubt anyone would want one. We've seen how well that worked. But a possibility is that they just use the CP to keep enhancing the weapon with te abilities of legacy (costs can be determined easily) and suffer the penalties as normal.
To address theudjat's questions and concerns
I'm not sure that this would be practical, as now we are moving away from wealth and delving into the realm of combat, and that is something which I have no intention of doing, at least not here.
In most cases, drinking a potion, casting a scroll, or using a wand have the potential to incur some means of retaliation on behalf of the foe (provoke AoO, could be sundered, disarmed, tec. . . ) and I do not want to change this. Also, by doing this, it would seem that you'd be eliminating the normal move action which it would take to draw some of these items in combat. So, as it's not a bad idea and could make sense, it encroaches too much on rules of combat and could make matters quite confusing as that's not the direction that we'd like to be heading with this.
Also, in some cases, the wand, staff, scroll... will be used by someone who is reliant on the Use Magic Device skill and they would actually have to have a physical possession of the item in order to make it work.
Honestly, do you really see a mid to high level warrior type benefitting from being able to have fifteen masterworked weapons so much so that it would be fair to give a caster an equivalent monetary amount in magical items each level. The wizard is free to have fifteen masterworked swords as well and he'd probably use them as often as the fighter would by that point.
No one is actually expected to have as many MW items as they have levels. Most wouldn't even be able to carry that much. But it's just a means of keeping mundane gear as mundane as possible.
If anything, the wizard gets more use out of it than the fighter. He gets as many free Masterworked sets of manacles as he needs and can focus his character points to other things like boosting his charisma to pick up hot babes.
KMan, The ring of three wishes would certainly fall into the Misc. limited use items, especially since it has the ability to be a limited use item which grants a permanent effect. There is bound to be issues of debate with any system and I'm not too worried about it.
Just look at how mch we've argued rules in the past on these boards. Hell, I still argue over Monopoly and Scrabble rules. If an issue comes up, we settle it then. But for now, I'm confident that I've taken as much into consideration as necessary, and of course any additional criticisms are welcome, though in some cases, the accompaniment of potential solutions would certainly be helpful.
I don't really see much of a problem.
Legacy weapons, well I doubt anyone would want one. We've seen how well that worked. But a possibility is that they just use the CP to keep enhancing the weapon with te abilities of legacy (costs can be determined easily) and suffer the penalties as normal.
To address theudjat's questions and concerns
One more clarification - You point out that an item's abilities needn't manifest in the item's form (as with the boots/ring example above). How about one-use items? Would it be acceptable to change the in-game flavor of an item so that it manifests as an ability, rather than an item? For example, say I purchase a Potion of Bull's Strength with my CP. Instead of having my character down a potion (or break a tile), could it instead be some inherent power that he activates in times of need?
I'm not sure that this would be practical, as now we are moving away from wealth and delving into the realm of combat, and that is something which I have no intention of doing, at least not here.
In most cases, drinking a potion, casting a scroll, or using a wand have the potential to incur some means of retaliation on behalf of the foe (provoke AoO, could be sundered, disarmed, tec. . . ) and I do not want to change this. Also, by doing this, it would seem that you'd be eliminating the normal move action which it would take to draw some of these items in combat. So, as it's not a bad idea and could make sense, it encroaches too much on rules of combat and could make matters quite confusing as that's not the direction that we'd like to be heading with this.
Also, in some cases, the wand, staff, scroll... will be used by someone who is reliant on the Use Magic Device skill and they would actually have to have a physical possession of the item in order to make it work.
DIT: I lied, one other question. Masterwork items. This seems more useful to fighter or combat-based characters than, say, a caster. What do I do if I no longer have a need for MW Items? Can I get something else instead, or are they simply lost? A MW weapon is at least 300 gp, while armor is 150, but if a character has no use for those, what's left? Perhaps magic items worth up to 150 (potions, feather tokens, elixirs)? I'm thinking of doing a Sorcerer, and beyond a MW weapon or two, I can't see much use for it.
Honestly, do you really see a mid to high level warrior type benefitting from being able to have fifteen masterworked weapons so much so that it would be fair to give a caster an equivalent monetary amount in magical items each level. The wizard is free to have fifteen masterworked swords as well and he'd probably use them as often as the fighter would by that point.
No one is actually expected to have as many MW items as they have levels. Most wouldn't even be able to carry that much. But it's just a means of keeping mundane gear as mundane as possible.
If anything, the wizard gets more use out of it than the fighter. He gets as many free Masterworked sets of manacles as he needs and can focus his character points to other things like boosting his charisma to pick up hot babes.