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Post by Rojito on Jul 23, 2007 22:18:45 GMT -5
First off i have this really kewl idea for a very very big weapon, anyone know a way to make a character larger? i need it to stack with an enlarge already running... Secondly anyone know a variant for a druid without spells? cause i love the wildshape idea, and have plans for such, but i dislike spellcasters Also... i need a large... ok maybe gargantuan mount, would the Special Mount class feature work with umm size changers?
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Post by Deekin on Jul 23, 2007 22:23:11 GMT -5
Half-Giant, with Expansion to huge size. The same thing Nevitash does in the Dragonslayer game.
Also.
Ranger
A ranger might forgo training in weapon combat in exchange for the ability to take animal form and move swiftly through the woodlands. Gain
Wild shape (as druid; Small or Medium animals only), fast movement (as barbarian). Lose
Combat style, improved combat style, combat style mastery.
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Post by Rojito on Jul 23, 2007 22:28:56 GMT -5
true... true true, i am thinking of a Goliath though, not half-giant, picture this, level 5/10 ranger/ Maester of Many forms, and a level 8/6 Cavalier Goliath, with Enlarge and another size increasing spell so he himself is Huge, Useing his Build to increase weapon size, THEN useing the Feat Monkey grip to use a Collosal Lance,with a charge (deadly charge 3/day) he could do 6d6x4 with lance charge so 24d6 3/day
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Post by Rojito on Jul 23, 2007 22:30:12 GMT -5
you could even drop them 4 levels and ride a huge mount for the same thing! well less charges per day
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Post by Deekin on Jul 23, 2007 22:44:08 GMT -5
Monkey Grip and Powerful build don't stack. Now if want to deal real charging damage, Chaotic Good Half-orc Ranger 2 / Fighter 4 / Barbarian 4 / Frenzied Berserker 10 The UberER Charger.
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Post by Rojito on Jul 23, 2007 22:48:19 GMT -5
darn your right, there goes that idea
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Post by Rojito on Jul 24, 2007 5:28:29 GMT -5
well another one, is there some way for a Scout to get a full attack off with his skirmish? I am sure i could do it with a mount (and i might be stuck doing it that way) but i was hopeing there was another way, a feat or something. I know if i really wanted to do it i could go a Scout/Dervish useing melee but i prefer ranged with the scout
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Post by Wicksy on Jul 24, 2007 8:01:36 GMT -5
Monkey Grip and Powerful build don't stack. Now if want to deal real charging damage, Chaotic Good Half-orc Ranger 2 / Fighter 4 / Barbarian 4 / Frenzied Berserker 10 The UberER Charger.That is beyond broken!
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Post by Rojito on Jul 24, 2007 8:04:07 GMT -5
Level 20 character designed to be broken, a few spells would pwn him no problem A well thought out assassin would slaughter him
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Post by TheUdjat on Jul 24, 2007 8:12:47 GMT -5
well another one, is there some way for a Scout to get a full attack off with his skirmish? I am sure i could do it with a mount (and i might be stuck doing it that way) but i was hopeing there was another way, a feat or something. I know if i really wanted to do it i could go a Scout/Dervish useing melee but i prefer ranged with the scout I'm pretty sure scout have to move themselves to get the skirmish bonus. It might even specify land speed (unless you're 'tweaked' like Scarlet). The only way to get multiple shots with Skirmish is to invoke the might of Manyshot. Unfortunately, Manyshot only applies Skirmish on the first arrow. Unless, of course, you use Greater Manyshot: The underlined section is the important part. Skirmish applies as precision-based damage. Add to that Improved Skirmish (an additional +2d6, +2 AC if you move 20'), a high movement, and it gets even more obscene. That's four feats in all (Point Blank, Rapid Shot, Manyshot, Greater Manyshot), Scout level 8 (BAB +6) to dish out something like 3 shots of 5d6 damage with a shortbow. Maybe more, I don't have the pertinent books on me. It also applies to melee weapons, so you could run around with a longspear or something and use that instead. Or be an elf and get the greater damage of longbows and longswords. There's all kinds of things that you can do. Just remember that Undead, Constructs, and similar opponents will systematically kick your ass as a scout. EDIT: Actually, there might be a way to do ridiculous ranged damage and retain your full attack. I don't recall the details, but Order of the Bow Initiate gets lots of +1d8 damage, and I don't think it has the condition of moving. You could just go up as Fighter into Order of the Bow, or you could be even crazier and go from the above Scout into Order of the Bow, letting the +1d8's stack on your +1d6's. Oh yeah. It's a little nuts.
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Post by TheUdjat on Jul 24, 2007 8:16:07 GMT -5
Level 20 character designed to be broken, a few spells would pwn him no problem A well thought out assassin would slaughter him Ditto for your Enlarged-Huge-Colossal guy. Most min/maxed characters have pretty obvious flaws that aren't too much trouble to exploit.
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Post by Rojito on Jul 24, 2007 8:35:06 GMT -5
yeah also umm stacking Ranger/scout levels for favored enemy and then if you chose Favored Enemy Construct or whatever your skirmish deals damage to them
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Post by Rojito on Jul 24, 2007 8:46:07 GMT -5
Also umm anyone know how many combo feats there are? like Ranger/Scout combo feat, Swift Hunter, or Devoted Tracker for Paladin/Ranger combo? and what are all the combos? cause i kinda like the idea behind them but i cant find very many of them... i think i've found 9 so far...
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Post by TheUdjat on Jul 24, 2007 9:01:10 GMT -5
yeah also umm stacking Ranger/scout levels for favored enemy and then if you chose Favored Enemy Construct or whatever your skirmish deals damage to them I could be wrong, but I don't think that's how it works. You can get your Favored Enemy damage, but not Skirmish. That said, picking up Rapid Shot from Ranger and some good Favored Enemies (Undead, Construct) does give a character some versatility. Not much, but some.
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Post by Rojito on Jul 24, 2007 9:03:32 GMT -5
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Post by TheUdjat on Jul 24, 2007 9:12:51 GMT -5
Wow. I wonder how I missed that. That just made the feat so much more powerful.
Good catch.
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Post by Rojito on Jul 24, 2007 9:21:18 GMT -5
yeah i know had to read the thing twice before i really understood it, it makes scouts amazing pretty much all around
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Post by Japic on Jul 24, 2007 15:34:04 GMT -5
yeah i know had to read the thing twice before i really understood it, it makes scouts amazing pretty much all around But they do need to live long enough to gain all those feats and BaB points. If straight scout you neet to be atleast 11th level to even qualify for that feat. And since you don't normlly gain a feat at 11th you're waiting till 12th level to be able to use the feat. That feat id definately a high level or multiclass type feat. Can't be done at low leves when you're likely to need it the most.
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Post by TheUdjat on Jul 24, 2007 15:40:41 GMT -5
yeah i know had to read the thing twice before i really understood it, it makes scouts amazing pretty much all around But they do need to live long enough to gain all those feats and BaB points. If straight scout you neet to be atleast 11th level to even qualify for that feat. And since you don't normlly gain a feat at 11th you're waiting till 12th level to be able to use the feat. That feat id definately a high level or multiclass type feat. Can't be done at low leves when you're likely to need it the most. Are we still talking about Swift Hunter? Or do you mean Greater Manyshot?
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Post by Japic on Jul 24, 2007 16:14:07 GMT -5
Sorry... maybe I'm mixing the two. I had intended to speak about the Greater Manyshot... though I see now that I be wrong on pre-reqs.
Greater manyshot takes: Dex 17, Manyshot, Point Blank Shot, Rapid shot, base attack bonus +6.
So that's easier to get. Especially for a ranger type that gets those for basically free.
I don't suppose we could just ignore the posts by the half cognizant and not fully attentioned Japic. That would make things go smoother.
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