Post by Deekin on Dec 4, 2007 19:09:47 GMT -5
Fonkin Nackel:
Male Gnome(Rock) Wiz1;
Small Humanoid (Gnome);
HD 1d4+2; hp 6;
Init +0; Spd 20 ft/x4;
AC 11 (+1 size), touch 11, flat-footed 11;
Base Atk/Grapple +0/-6;
Full Atk:
+1 Two-handed (1d6;19-20/x2, Light Crossbow);
SA&SQ Familiar, Illusionist, Spell-like abiltes;
+1 racial bonus on attack rolls against kobolds and goblinoids.
+4 dodge bonus to Armor Class against monsters of the giant type.
+2 racial bonus on Listen checks.
+2 racial bonus on Craft (alchemy) checks.
'
AL CG;
Saves: Fort +2, Ref +0, Will +1; +2 vs Illusion.
Str 6(-2), Dex 10(+0), Con 14(+2), Int 18(+4), Wis 9(-1), Cha 10(+0);
Skills:
Concentration¹ +6, Knowledge (arcana) +8, Knowledge (dungeoneering) +8, Knowledge (geography) +8, Knowledge (history) +8, Spellcraft +8.
Feats: Spell Focus (PH 100) (Illusion), Scribe Scroll (PH 99)²."
Gear: Light Crossbow, 10 bolts (Small), Smokestick, Belt Pouch, Sunrod x4, Tinderwig, Spell Component Pouch, 5 gp.
Spell-Like Abilities: 1/day—speak with animals (burrowing mammal only, duration 1 minute), dancing lights, ghost sound, prestidigitation. Caster level 1st; save DC 10+ spell level.
Spells In Spellbook: 40 pages
—— 0-Level Spells (Cantrips) ——
Acid Splash
Amanuensis
Arcane Mark
Caltrops
Daze
Detect Magic
Detect Poison
Ghost Sound
Launch Bolt
Launch Item
Mage Hand
Mending
Message
Open/Close
Prestidigitation
Read Magic
Repair Minor Damage
Resistance
Silent Portal
Stick
—— 1st-Level Spells ——
Color Spray
Distract Assailant
Grease
Hypnotism
Net of Shadows
Silent Image
Ventriloquism
Spells Per day
0th:4 Save: 14, Illusion 16
- Detect Magic
- Silent Portal
- Read Magic
- Daze
1st:2 + 1 Illusion Save 15, 17 vs Illusion
- Color Spray
- Silent Image
- Hypnotism
Familiar-Kiki the Ferret
Size/Type: Tiny Animal
Hit Dice: 1d8 (6 hp)
Initiative: +2
Speed: 20 ft. (4 squares), climb 20 ft.
Armor Class: 15 (+2 size, +2 Dex, +1 Natural), touch 14, flat-footed 12
Base Attack/Grapple: +0/-12
Attack: Bite +4 melee (1d3-4)
Full Attack: Bite +4 melee (1d3-4)
Space/Reach: 2½ ft./0 ft.
Special Attacks: Attach
Special Qualities: Low-light vision, scent, improved evasion,
share spells, empathic link
Saves: Fort +2, Ref +4, Will +3
Abilities: Str 3, Dex 15, Con 10, Int 6, Wis 12, Cha 5
Skills: Balance +12, Climb +10, Escape Artist +4,
Hide +11, Move Silently +8, Spot +5
Feats: Agile, Weapon FinesseB ,Alertness B
Male Gnome(Rock) Wiz1;
Small Humanoid (Gnome);
HD 1d4+2; hp 6;
Init +0; Spd 20 ft/x4;
AC 11 (+1 size), touch 11, flat-footed 11;
Base Atk/Grapple +0/-6;
Full Atk:
+1 Two-handed (1d6;19-20/x2, Light Crossbow);
SA&SQ Familiar, Illusionist, Spell-like abiltes;
+1 racial bonus on attack rolls against kobolds and goblinoids.
+4 dodge bonus to Armor Class against monsters of the giant type.
+2 racial bonus on Listen checks.
+2 racial bonus on Craft (alchemy) checks.
'
AL CG;
Saves: Fort +2, Ref +0, Will +1; +2 vs Illusion.
Str 6(-2), Dex 10(+0), Con 14(+2), Int 18(+4), Wis 9(-1), Cha 10(+0);
Skills:
Concentration¹ +6, Knowledge (arcana) +8, Knowledge (dungeoneering) +8, Knowledge (geography) +8, Knowledge (history) +8, Spellcraft +8.
Feats: Spell Focus (PH 100) (Illusion), Scribe Scroll (PH 99)²."
Gear: Light Crossbow, 10 bolts (Small), Smokestick, Belt Pouch, Sunrod x4, Tinderwig, Spell Component Pouch, 5 gp.
Spell-Like Abilities: 1/day—speak with animals (burrowing mammal only, duration 1 minute), dancing lights, ghost sound, prestidigitation. Caster level 1st; save DC 10+ spell level.
Spells In Spellbook: 40 pages
—— 0-Level Spells (Cantrips) ——
Acid Splash
Amanuensis
Arcane Mark
Caltrops
Daze
Detect Magic
Detect Poison
Ghost Sound
Launch Bolt
Launch Item
Mage Hand
Mending
Message
Open/Close
Prestidigitation
Read Magic
Repair Minor Damage
Resistance
Silent Portal
Stick
—— 1st-Level Spells ——
Color Spray
Distract Assailant
Grease
Hypnotism
Net of Shadows
Silent Image
Ventriloquism
Spells Per day
0th:4 Save: 14, Illusion 16
- Detect Magic
- Silent Portal
- Read Magic
- Daze
1st:2 + 1 Illusion Save 15, 17 vs Illusion
- Color Spray
- Silent Image
- Hypnotism
Familiar-Kiki the Ferret
Size/Type: Tiny Animal
Hit Dice: 1d8 (6 hp)
Initiative: +2
Speed: 20 ft. (4 squares), climb 20 ft.
Armor Class: 15 (+2 size, +2 Dex, +1 Natural), touch 14, flat-footed 12
Base Attack/Grapple: +0/-12
Attack: Bite +4 melee (1d3-4)
Full Attack: Bite +4 melee (1d3-4)
Space/Reach: 2½ ft./0 ft.
Special Attacks: Attach
Special Qualities: Low-light vision, scent, improved evasion,
share spells, empathic link
Saves: Fort +2, Ref +4, Will +3
Abilities: Str 3, Dex 15, Con 10, Int 6, Wis 12, Cha 5
Skills: Balance +12, Climb +10, Escape Artist +4,
Hide +11, Move Silently +8, Spot +5
Feats: Agile, Weapon FinesseB ,Alertness B