Post by Rojito on Jun 28, 2008 14:41:57 GMT -5
Perrin
Halfling Rogue 1-
HP: 24
Bloodied: 12
Healing Surges per Day: 7
Healing Surge Amount: 6
Ability Scores
Str: 10 +0
Dex: 18 +4
Con: 12 +1
Wis: 10 +0
Int: 10 +0
Cha: 18 +4
Init: 6
Defenses
AC: 17
Ref: 16
Fort: 12
Will: 14
Melee Basic Attack: Short sword +7 1d6+4 Light blade
Ranged Basic Attack 1: Hand crossbow +6 1d6 10/20 Crossbow
Ranged Basic Attack 2: Shuriken +7 1d6 6/12 Light blade thrown
Feats:
Armor Proficiencies: Cloth, leather
Weapon Proficiencies: Dagger, hand crossbow, shuriken, sling, short sword
Quickdraw: You can draw a weapon (or an object stored in a belt pouch, bandolier, or similar container, such as a potion) as part of the same action used to attack with the weapon or use the object. You also gain a +2 feat bonus to initiative checks.
Skills:
Racial Features:
RACIAL TRAITS
Average Height: 3´11½
Average Weight: 80 lb.
Ability Scores: +2 Dexterity, +2 Charisma
Size: Small
Speed: 6 squares
Vision: Normal
Languages: Common, Elven
Skill Bonuses: +2 Acrobatics, +2 Thievery
Bold: You gain a +5 racial bonus to saving throws against fear.
Nimble Reaction: You gain a +2 racial bonus to AC against opportunity attacks.
Second Chance: You can use second chance as an encounter power.
Class Features:
Bonus to Defense: +2 Reflex
First Strike:
At the start of an encounter, you have combat advantage against any creatures that have not yet acted in that encounter.
Rogue Tactics
Artful Dodger: You gain a bonus to AC equal to your Charisma modifier against opportunity attacks.
Rogue Weapon Talent
When you wield a shuriken, your weapon damage die increases by one size. When you wield a dagger, you gain a +1 bonus to attack rolls.
Sneak Attack
Once per round, when you have combat advantage against an enemy and are using a weapon from the light blade, the crossbow, or the sling weapon group, an attack you make against that enemy deals extra damage if the attack hits. You decide whether to apply the extra damage after making the damage roll. As you advance in level, your extra damage increases.
Powers:
[glow=red,2,300]At Will:[/glow]
Deft Strike Rogue Attack 1
A final lunge brings you into an advantageous position.
At-Will ✦ Martial, Weapon
Standard Action Melee or Ranged weapon
Requirement: You must be wielding a crossbow, a light blade, or a sling.
Target: One creature
Special: You can move 2 squares before the attack.
Attack: Dexterity vs. AC
Hit: 1[W] + Dexterity modifier damage.
Sly Flourish Rogue Attack 1
A distracting flourish causes the enemy to forget the blade at his throat.
At-Will ✦ Martial,Weapon
Standard Action Melee or Ranged weapon
Requirement: You must be wielding a crossbow, a light blade, or a sling.
Target: One creature
Attack: Dexterity vs. AC
Hit: 1[W] + Dexterity modifier + Charisma modifier damage.
[glow=red,2,300]Per Encounter:[/glow]
Second Chance Halfling Racial Power
Luck and small size combine to work in your favor as you dodge your enemy’s attack.
Encounter
Immediate Interrupt Personal
Effect: When an attack hits you, force an enemy to roll the attack again. The enemy uses the second roll, even if it’s lower.
Positioning Strike Rogue Attack 1
A false stumble and a shove place the enemy exactly where you want him.
Encounter ✦ Martial, Weapon
Standard Action Melee weapon
Requirement: You must be wielding a light blade.
Target: One creature
Attack: Dexterity vs. Will
Hit: 1[W] + Dexterity modifier damage, and you slide the target 1 square.
Artful Dodger: You slide the target a number of squares
equal to your Charisma modifier.
[glow=red,2,300]Per Day: [/glow]
Blinding Barrage Rogue Attack 1
A rapid barrage of projectiles leaves your enemies clearing the blood from their eyes.
Daily ✦ Martial,Weapon
Standard Action Close blast 3
Requirement: You must be wielding a crossbow, a light thrown weapon, or a sling.
Target: Each enemy in blast you can see
Attack: Dexterity vs. AC
Hit: 2[W] + Dexterity modifier damage, and the target is blinded until the end of your next turn.
Miss: Half damage, and the target is not blinded.
Gear:
Armor: Hide Armor -30gp
Weapons: Short Sword -10gp, Handcrossbow -25, Shuriken (20) -4gp
Other: Grappling hook -1, Silk Rope (50ft) -10, Thieves Tools
Halfling Rogue 1-
HP: 24
Bloodied: 12
Healing Surges per Day: 7
Healing Surge Amount: 6
Ability Scores
Str: 10 +0
Dex: 18 +4
Con: 12 +1
Wis: 10 +0
Int: 10 +0
Cha: 18 +4
Init: 6
Defenses
AC: 17
Ref: 16
Fort: 12
Will: 14
Melee Basic Attack: Short sword +7 1d6+4 Light blade
Ranged Basic Attack 1: Hand crossbow +6 1d6 10/20 Crossbow
Ranged Basic Attack 2: Shuriken +7 1d6 6/12 Light blade thrown
Feats:
Armor Proficiencies: Cloth, leather
Weapon Proficiencies: Dagger, hand crossbow, shuriken, sling, short sword
Quickdraw: You can draw a weapon (or an object stored in a belt pouch, bandolier, or similar container, such as a potion) as part of the same action used to attack with the weapon or use the object. You also gain a +2 feat bonus to initiative checks.
Skills:
Skill | Un/Trained | Att | Misc | Total |
Acrobatics | X | 4 | 2 | 11 |
Arcana | o | 0 | 0 | 0 |
Athletics | o | 4 | 0 | 4 |
Bluff | X | 4 | 0 | 9 |
Diplomancy | o | 4 | 0 | 4 |
Dungeoneering | o | 0 | 0 | 0 |
Endurance | o | 1 | 0 | 1 |
Heal | o | 0 | 0 | 0 |
History | o | 0 | 0 | 0 |
Insight | o | 0 | 0 | 0 |
Intimidate | o | 4 | 0 | 4 |
Nature | o | 0 | 0 | 0 |
Perception | X | 0 | 0 | 5 |
Religion | o | 0 | 0 | 0 |
Stealth | X | 4 | 0 | 9 |
Streetwise | X | 4 | 0 | 9 |
Thievery | X | 4 | 2 | 11 |
Racial Features:
RACIAL TRAITS
Average Height: 3´11½
Average Weight: 80 lb.
Ability Scores: +2 Dexterity, +2 Charisma
Size: Small
Speed: 6 squares
Vision: Normal
Languages: Common, Elven
Skill Bonuses: +2 Acrobatics, +2 Thievery
Bold: You gain a +5 racial bonus to saving throws against fear.
Nimble Reaction: You gain a +2 racial bonus to AC against opportunity attacks.
Second Chance: You can use second chance as an encounter power.
Class Features:
Bonus to Defense: +2 Reflex
First Strike:
At the start of an encounter, you have combat advantage against any creatures that have not yet acted in that encounter.
Rogue Tactics
Artful Dodger: You gain a bonus to AC equal to your Charisma modifier against opportunity attacks.
Rogue Weapon Talent
When you wield a shuriken, your weapon damage die increases by one size. When you wield a dagger, you gain a +1 bonus to attack rolls.
Sneak Attack
Once per round, when you have combat advantage against an enemy and are using a weapon from the light blade, the crossbow, or the sling weapon group, an attack you make against that enemy deals extra damage if the attack hits. You decide whether to apply the extra damage after making the damage roll. As you advance in level, your extra damage increases.
Level | Sneak Attack Damage |
1st-10th | +2d6 |
11th–20th | +3d6 |
21st–30th | +5d6 |
Powers:
[glow=red,2,300]At Will:[/glow]
Deft Strike Rogue Attack 1
A final lunge brings you into an advantageous position.
At-Will ✦ Martial, Weapon
Standard Action Melee or Ranged weapon
Requirement: You must be wielding a crossbow, a light blade, or a sling.
Target: One creature
Special: You can move 2 squares before the attack.
Attack: Dexterity vs. AC
Hit: 1[W] + Dexterity modifier damage.
Sly Flourish Rogue Attack 1
A distracting flourish causes the enemy to forget the blade at his throat.
At-Will ✦ Martial,Weapon
Standard Action Melee or Ranged weapon
Requirement: You must be wielding a crossbow, a light blade, or a sling.
Target: One creature
Attack: Dexterity vs. AC
Hit: 1[W] + Dexterity modifier + Charisma modifier damage.
[glow=red,2,300]Per Encounter:[/glow]
Second Chance Halfling Racial Power
Luck and small size combine to work in your favor as you dodge your enemy’s attack.
Encounter
Immediate Interrupt Personal
Effect: When an attack hits you, force an enemy to roll the attack again. The enemy uses the second roll, even if it’s lower.
Positioning Strike Rogue Attack 1
A false stumble and a shove place the enemy exactly where you want him.
Encounter ✦ Martial, Weapon
Standard Action Melee weapon
Requirement: You must be wielding a light blade.
Target: One creature
Attack: Dexterity vs. Will
Hit: 1[W] + Dexterity modifier damage, and you slide the target 1 square.
Artful Dodger: You slide the target a number of squares
equal to your Charisma modifier.
[glow=red,2,300]Per Day: [/glow]
Blinding Barrage Rogue Attack 1
A rapid barrage of projectiles leaves your enemies clearing the blood from their eyes.
Daily ✦ Martial,Weapon
Standard Action Close blast 3
Requirement: You must be wielding a crossbow, a light thrown weapon, or a sling.
Target: Each enemy in blast you can see
Attack: Dexterity vs. AC
Hit: 2[W] + Dexterity modifier damage, and the target is blinded until the end of your next turn.
Miss: Half damage, and the target is not blinded.
Gear:
Armor: Hide Armor -30gp
Weapons: Short Sword -10gp, Handcrossbow -25, Shuriken (20) -4gp
Other: Grappling hook -1, Silk Rope (50ft) -10, Thieves Tools