Post by dansktaora on Jun 30, 2008 20:38:46 GMT -5
Aurea
Half-Elf Warlock 1-
HP: 25
Bloodied: 12
Healing Surges per Day: 7
Healing Surge Amount: 6
Ability Scores
Str: 8 -1
Con: 13 +1
Dex: 13 +1
Int: 16 +3
Wis: 10 +0
Cha: 18 +4
Init: 1
Defenses
AC: 15
Ref: 14
Fort: 11
Will: 15
Melee Basic Attack: Sickle, 1d6+1
Feats:
Armor Proficiencies: Cloth, leather
Weapon Proficiencies: Simple
Skills:
Skill Un/Trained Att Misc Total
Acrobatics 0 1 0 1
Arcana X 3 0 8
Athletics o -1 0 -1
Bluff X 4 0 9
Diplomancy o 4 2 6
Dungeoneering o 0 0 0
Endurance o 1 0 1
Heal o 0 0 0
History X 3 0 8
Insight X 0 2 7
Intimidate o 4 0 4
Nature o 0 0 0
Perception o 0 0 0
Religion o 3 0 3
Stealth o 1 0 1
Streetwise o 4 0 4
Thievery o 1 0 1
Racial Features:
RACIAL TRAITS
Height: 5' 0"
Weight: 100 lb.
Ability Scores: +2 Constitution, +2 Charisma
Size: Mediuml
Speed: 6 squares
Vision: Low-light
Languages: Common, Elven, Draconic
Skill Bonuses: +2 Diplomacy, +2 Insight
Dilettante: Use At-Will from another class 1/Encounter
Dual Heritage: Take Feats as Elf or Human
Group Diplomacy: Allies within 10 get +1 Diplomacy
Class Features:
Bonus to Defense: +1 Reflex, +1 Will
Prime Shot: +1 Ranged if closest to target
Shadow Walk: Move 3 & gain concealment when cursed enemy dies
Warlock's Curse: Curses nearest enemy; deals 1d6 damage when hitting cursed foes
Fey Pact
Powers:
At Will:
Eldritch Blast - Warlock Attack 1
At-Will; Arcane, Implement
Standard Action
Ranged 10
Target: One Creature
Attack: Cha vs Ref
Hit: 1d10 + Cha damage.
Eybite - Warlock (Fey) Attack 1
At-Will; Arcane, Implement
Standard Action
Ranged 10
Target: One Creature
Attack: Cha vs Will
Hit: 1d6+Cha Psychic damage, invisible to target until start of next turn
Witchfire - Warlock (Fey) Attack 1
Encounter; Arcane, Fire, Implement
Standard Action
Ranged 10
Target: One Creature
Attack: Cha vs Ref
Hit: 2d6+Cha fire damage, and target takes a -2 penalty to attack rolls until the end of your next turn.
Fey Pact: The penalty to attack rolls is equal to 2+Int
Thunderwave - Wizard Attack 1 (Dilettante ability)
Encounter; Arcane, Implement, Thunder
Standard Action
Close blast 3
Target: Each creature in blast
Attack: Int vs Fort
Hit: 1d6+Int thunder damage, and you push the target a number of squares equal to your Wis.
Curse of the Dark Dream - Warlock (Fey) Attack 1
Daily; Arcane, Charm, Implement, Psychic
Standard Action
Ranged 10
Target: One creature
Attack: Cha vs Will
Hit: 3d8+Cha psychic damage, and you slide the target 3 squares
Miss: You slide the target 1 square, whether you hit or miss (save ends).
Gear:
Armor: Leather Armor -25gp
Weapons: Sickle -2gp
Other: Adventurer's Kit -15, Rod -12,
46 GP
Back Story: Aurea was lucky in that she was born into a community of Half-Elves, and as such she was raised by a very accepting society, not shunned by Elf and Human as many Half-Elves are. As is part of her community's tradition, she has left on something of a pilgrimage, to experience the outside world and hopefully bring back knowledge to those who stay behind.
Half-Elf Warlock 1-
HP: 25
Bloodied: 12
Healing Surges per Day: 7
Healing Surge Amount: 6
Ability Scores
Str: 8 -1
Con: 13 +1
Dex: 13 +1
Int: 16 +3
Wis: 10 +0
Cha: 18 +4
Init: 1
Defenses
AC: 15
Ref: 14
Fort: 11
Will: 15
Melee Basic Attack: Sickle, 1d6+1
Feats:
Armor Proficiencies: Cloth, leather
Weapon Proficiencies: Simple
Skills:
Skill Un/Trained Att Misc Total
Acrobatics 0 1 0 1
Arcana X 3 0 8
Athletics o -1 0 -1
Bluff X 4 0 9
Diplomancy o 4 2 6
Dungeoneering o 0 0 0
Endurance o 1 0 1
Heal o 0 0 0
History X 3 0 8
Insight X 0 2 7
Intimidate o 4 0 4
Nature o 0 0 0
Perception o 0 0 0
Religion o 3 0 3
Stealth o 1 0 1
Streetwise o 4 0 4
Thievery o 1 0 1
Racial Features:
RACIAL TRAITS
Height: 5' 0"
Weight: 100 lb.
Ability Scores: +2 Constitution, +2 Charisma
Size: Mediuml
Speed: 6 squares
Vision: Low-light
Languages: Common, Elven, Draconic
Skill Bonuses: +2 Diplomacy, +2 Insight
Dilettante: Use At-Will from another class 1/Encounter
Dual Heritage: Take Feats as Elf or Human
Group Diplomacy: Allies within 10 get +1 Diplomacy
Class Features:
Bonus to Defense: +1 Reflex, +1 Will
Prime Shot: +1 Ranged if closest to target
Shadow Walk: Move 3 & gain concealment when cursed enemy dies
Warlock's Curse: Curses nearest enemy; deals 1d6 damage when hitting cursed foes
Fey Pact
Powers:
At Will:
Eldritch Blast - Warlock Attack 1
At-Will; Arcane, Implement
Standard Action
Ranged 10
Target: One Creature
Attack: Cha vs Ref
Hit: 1d10 + Cha damage.
Eybite - Warlock (Fey) Attack 1
At-Will; Arcane, Implement
Standard Action
Ranged 10
Target: One Creature
Attack: Cha vs Will
Hit: 1d6+Cha Psychic damage, invisible to target until start of next turn
Witchfire - Warlock (Fey) Attack 1
Encounter; Arcane, Fire, Implement
Standard Action
Ranged 10
Target: One Creature
Attack: Cha vs Ref
Hit: 2d6+Cha fire damage, and target takes a -2 penalty to attack rolls until the end of your next turn.
Fey Pact: The penalty to attack rolls is equal to 2+Int
Thunderwave - Wizard Attack 1 (Dilettante ability)
Encounter; Arcane, Implement, Thunder
Standard Action
Close blast 3
Target: Each creature in blast
Attack: Int vs Fort
Hit: 1d6+Int thunder damage, and you push the target a number of squares equal to your Wis.
Curse of the Dark Dream - Warlock (Fey) Attack 1
Daily; Arcane, Charm, Implement, Psychic
Standard Action
Ranged 10
Target: One creature
Attack: Cha vs Will
Hit: 3d8+Cha psychic damage, and you slide the target 3 squares
Miss: You slide the target 1 square, whether you hit or miss (save ends).
Gear:
Armor: Leather Armor -25gp
Weapons: Sickle -2gp
Other: Adventurer's Kit -15, Rod -12,
46 GP
Back Story: Aurea was lucky in that she was born into a community of Half-Elves, and as such she was raised by a very accepting society, not shunned by Elf and Human as many Half-Elves are. As is part of her community's tradition, she has left on something of a pilgrimage, to experience the outside world and hopefully bring back knowledge to those who stay behind.