Post by taciturnlobotomy on Jun 23, 2008 2:17:44 GMT -5
Mekarn Bladetongue
Dragonborn Warlock 1-
HP 29
Bloodied 14
Healing Surges per Day: 9
Healing Surge Value: 10
Init: +0
Defenses
AC: 16
Ref: 15
Fort: 14
Will: 12
Melee Basic Attack: +3 1d8+1 Mace
Ranged Basic Attack: +3 1d10+3 Eldritch Blast
Ability Scores:
STR 13 +1 DEX 10 +0 CON 17 +3 INT 16 +3 WIS 8 -1 CHA 12 +1
Feats:
Shield Proficiency (Light)- Str 13 Proficiency with light shields
Skills:
[/td][/tr]
[tr][td]Arcana[/td][td]Trained[/td][td]+8[/td][/td][/tr]
[tr][td]Athletics[/td][td][/td][td]+1[/td][/td][/tr]
[tr][td]Bluff[/td][td][/td][td]+1[/td][/td][/tr]
[tr][td]Diplomancy[/td][td][/td][td]+1[/td][/td][/tr]
[tr][td]Dungeoneering[/td][/td][td][/td][td]-1[/td][/td][/tr]
[tr][td]Endurance[/td][/td][td][/td][td]+3[/td][/td][/tr]
[tr][td]Heal[/td][td][/td][td]-1[/td][/td][/tr]
[tr][td]History[/td][td]Trained[/td][td]+10[/td][/td][/tr]
[tr][td]Insight[/td][td][/td][td]-1[/td][/td][/tr]
[tr][td]Intimidate[/td][td]Trained[/td][td]+8[/td][/td][/tr]
[tr][td]Nature[/td][td][/td][td]-1[/td][/td][/tr]
[tr][td]Perception [/td][td][/td][td]+1[/td][/td][/tr]
[tr][td]Religion[/td][td]Trained[/td][td]+8[/td][/td][/tr]
[tr][td]Stealth[/td][td][/td][td]+0[/td][/td][/tr]
[tr][td]Streetwise[/td][td][/td][td]+1[/td][/td][/tr]
[tr][td]Thievery[/td][td][/td][td]+0[/td][/td][/tr]
[/table]
Racial Features:
Size: Medium
Speed: 6 squares
Vision: Normal
Languages: Common, Draconic
Skill Bonuses: +2 History, +2 Perception
Dragonborn Fury: When you’re bloodied, you gain a +1 racial bonus to attack rolls.
Draconic Heritage: Your healing surge value is equal to one-quarter of your maximum hit points + your Constitution modifier.
Dragon Breath: You can use dragon breath as an encounter power.
Class Features:
Infernal Pact
Hellish Rebuke: You know the hellish rebuke at-will spell.
Dark One’s Blessing: You have the Dark One’s Blessing pact boon. You instantly gain vitality from a cursed enemy when that enemy falls. When an enemy under your Warlock’s Curse is reduced to 0 hit points or fewer, you immediately gain temporary hit points equal to your level.
Prime Shot
If none of your allies are nearer to your target than you are, you receive a +1 bonus to ranged attack rolls against that target.
Shadow Walk
On your turn, if you move at least 3 squares away from where you started your turn, you gain concealment until the end of your next turn.
Warlock’s Curse
Once per turn as a minor action, you can place a Warlock’s Curse on the enemy nearest to you that you can see. A cursed enemy is more vulnerable to your attacks. If you damage a cursed enemy, you deal extra damage. You decide whether to apply the extra damage after making the damage roll. You can deal this extra damage once per round. A Warlock’s Curse remains in effect until the end of the encounter or until the cursed enemy drops to 0 hit points or fewer.
You can place a Warlock’s Curse on multiple targets over the course of an encounter; each curse requires
the use of a minor action. You can’t place a Warlock’s Curse on a creature that is already affected by your or another character’s Warlock’s Curse.
As you advance in level, your extra damage increases
Level Warlocks’s Curse
Implements
Warlocks make use of rods and wands to help channel and direct their arcane powers. A warlock wielding a magic rod or wand can add its enhancement bonus to the attack rolls and the damage rolls of warlock powers, as well as warlock paragon path powers, that have the implement keyword. Without a rod or a wand, a warlock can still use these powers, but he or she doesn’t gain the bonus provided by the magic implement.
A pact blade, a special magic dagger, can also be used as an implement for warlock powers, as well as warlock paragon powers. These daggers are highly sought after by warlocks.
Powers:
At Will:
Eldritch Blast Warlock (All) Attack 1
You fire a bolt of dark, crackling eldritch energy at your foe.
At-Will ✦ Arcane, Implement
Standard Action Ranged 10
Target: One creature
Attack: Constitution vs. Reflex
Hit: 1d10 + Constitution modifier damage.
Increase damage to 2d10 + Constitution modifier at 21st level.
This power counts as a ranged basic attack. When a power allows you to make a ranged basic attack, you can use this power.
Hellish Rebuke Warlock (Infernal) Attack 1
You point your finger, and your foe is scoured in hellish flames
stoked by your own anger and pain. If you are injured, the flames
burst into life one more time before they fade away.
At-Will ✦ Arcane, Fire, Implement
Standard Action Ranged 10
Target: One creature
Attack: Constitution vs. Reflex
Hit: 1d6 + Constitution modifier fire damage. If you take
damage before the end of your next turn, the target takes
an extra 1d6 + Constitution modifier fire damage.
Increase damage and extra damage to 2d6 + Constitution
modifier at 21st level.
Per Encounter:
Vampiric Embrace Warlock (Infernal) Attack 1
A ribbon of twisting darkness streams from your hand to your target’s heart, feeding on his vital force as you grow stronger.
Encounter ✦ Arcane, Implement, Necrotic
Standard Action Ranged 5
Target: One creature
Attack: Constitution vs. Will
Hit: 2d8 + Constitution modifier necrotic damage, and you
gain 5 temporary hit points.
Infernal Pact: You gain temporary hit points equal to 5 +
your Intelligence modifier.
Dragon Breath Dragonborn Racial Power
As you open your mouth with a roar, the deadly power of your draconic kin blasts forth to engulf your foes.
Encounter ✦ Lightning
Minor Action Close blast 3
Targets: All creatures in area
Attack: Constitution + 2 vs. Reflex
Hit: 1d6 + Constitution modifier damage.
Increase to +4 bonus and 2d6 + Constitution modifier
damage at 11th level, and to +6 bonus and 3d6 +
Per Day:
Flames of Phlegethos Warlock (Infernal) Attack 1
Rivulets of clinging liquid fire appear and cascade over your target. Anything that is flammable ignites at once and burns long after the streams of magic fire fade away.
Daily ✦ Arcane, Fire, Implement
Standard Action Ranged 10
Target: One creature
Attack: Constitution vs. Reflex
Hit: 3d10 + Constitution modifier fire damage.
Effect: The target takes ongoing 5 fire damage (save ends).
Gear:
Armor: Leather Armor, Light Shield
Weapons: Mace
Other:Backpack, Bed Roll, Beltpouch, Flask of Whiskey, Lantern, Waterskin, 2 Sunrods, and 6 Days worth of rations.
Money: 43gp
Magical Items:
+1 Rod of Corruption Lvl. 3
This rod magnifies and multiplies your Warlock’s Curse.
Implement (Rod)
Enhancement: Attack rolls and damage rolls
Critical: +1d6
Property: Whenever your pact boon is triggered, instead of
taking its normal benefit you can transfer your Warlock’s
Curse to each enemy within 5 squares of the original target.
Back Story:
"I t'was eye'n the bar, y'see and I spots me hearty bag o' gold hang'n oh so perilously on some dumb fighters belt. I kept me eye on him and his big ol' morningstar lest he bash me brains out a'fore I makes off with his gold. I faller him ut inta dah allae when I snatched his bag and makes off with it, Quick to ducks under the swing'in ball of spiky iron. About three seconds later I look back to see a grim smile on deh lizard's face as he pointed his finger at me. About then was when I realized I was on fire."-Baernd Steeleye-Dwarf Rogue
Dragonborn Warlock 1-
HP 29
Bloodied 14
Healing Surges per Day: 9
Healing Surge Value: 10
Init: +0
Defenses
AC: 16
Ref: 15
Fort: 14
Will: 12
Melee Basic Attack: +3 1d8+1 Mace
Ranged Basic Attack: +3 1d10+3 Eldritch Blast
Ability Scores:
STR 13 +1 DEX 10 +0 CON 17 +3 INT 16 +3 WIS 8 -1 CHA 12 +1
Feats:
Shield Proficiency (Light)- Str 13 Proficiency with light shields
Skills:
Acrobatics | +0 |
[tr][td]Arcana[/td][td]Trained[/td][td]+8[/td][/td][/tr]
[tr][td]Athletics[/td][td][/td][td]+1[/td][/td][/tr]
[tr][td]Bluff[/td][td][/td][td]+1[/td][/td][/tr]
[tr][td]Diplomancy[/td][td][/td][td]+1[/td][/td][/tr]
[tr][td]Dungeoneering[/td][/td][td][/td][td]-1[/td][/td][/tr]
[tr][td]Endurance[/td][/td][td][/td][td]+3[/td][/td][/tr]
[tr][td]Heal[/td][td][/td][td]-1[/td][/td][/tr]
[tr][td]History[/td][td]Trained[/td][td]+10[/td][/td][/tr]
[tr][td]Insight[/td][td][/td][td]-1[/td][/td][/tr]
[tr][td]Intimidate[/td][td]Trained[/td][td]+8[/td][/td][/tr]
[tr][td]Nature[/td][td][/td][td]-1[/td][/td][/tr]
[tr][td]Perception [/td][td][/td][td]+1[/td][/td][/tr]
[tr][td]Religion[/td][td]Trained[/td][td]+8[/td][/td][/tr]
[tr][td]Stealth[/td][td][/td][td]+0[/td][/td][/tr]
[tr][td]Streetwise[/td][td][/td][td]+1[/td][/td][/tr]
[tr][td]Thievery[/td][td][/td][td]+0[/td][/td][/tr]
[/table]
Racial Features:
Size: Medium
Speed: 6 squares
Vision: Normal
Languages: Common, Draconic
Skill Bonuses: +2 History, +2 Perception
Dragonborn Fury: When you’re bloodied, you gain a +1 racial bonus to attack rolls.
Draconic Heritage: Your healing surge value is equal to one-quarter of your maximum hit points + your Constitution modifier.
Dragon Breath: You can use dragon breath as an encounter power.
Class Features:
Infernal Pact
Hellish Rebuke: You know the hellish rebuke at-will spell.
Dark One’s Blessing: You have the Dark One’s Blessing pact boon. You instantly gain vitality from a cursed enemy when that enemy falls. When an enemy under your Warlock’s Curse is reduced to 0 hit points or fewer, you immediately gain temporary hit points equal to your level.
Prime Shot
If none of your allies are nearer to your target than you are, you receive a +1 bonus to ranged attack rolls against that target.
Shadow Walk
On your turn, if you move at least 3 squares away from where you started your turn, you gain concealment until the end of your next turn.
Warlock’s Curse
Once per turn as a minor action, you can place a Warlock’s Curse on the enemy nearest to you that you can see. A cursed enemy is more vulnerable to your attacks. If you damage a cursed enemy, you deal extra damage. You decide whether to apply the extra damage after making the damage roll. You can deal this extra damage once per round. A Warlock’s Curse remains in effect until the end of the encounter or until the cursed enemy drops to 0 hit points or fewer.
You can place a Warlock’s Curse on multiple targets over the course of an encounter; each curse requires
the use of a minor action. You can’t place a Warlock’s Curse on a creature that is already affected by your or another character’s Warlock’s Curse.
As you advance in level, your extra damage increases
Level Warlocks’s Curse
Tier | Bonus Damage |
Heroic | +1d6 |
Paragon | +2d6 |
Epic | +3d6 |
Implements
Warlocks make use of rods and wands to help channel and direct their arcane powers. A warlock wielding a magic rod or wand can add its enhancement bonus to the attack rolls and the damage rolls of warlock powers, as well as warlock paragon path powers, that have the implement keyword. Without a rod or a wand, a warlock can still use these powers, but he or she doesn’t gain the bonus provided by the magic implement.
A pact blade, a special magic dagger, can also be used as an implement for warlock powers, as well as warlock paragon powers. These daggers are highly sought after by warlocks.
Powers:
At Will:
Eldritch Blast Warlock (All) Attack 1
You fire a bolt of dark, crackling eldritch energy at your foe.
At-Will ✦ Arcane, Implement
Standard Action Ranged 10
Target: One creature
Attack: Constitution vs. Reflex
Hit: 1d10 + Constitution modifier damage.
Increase damage to 2d10 + Constitution modifier at 21st level.
This power counts as a ranged basic attack. When a power allows you to make a ranged basic attack, you can use this power.
Hellish Rebuke Warlock (Infernal) Attack 1
You point your finger, and your foe is scoured in hellish flames
stoked by your own anger and pain. If you are injured, the flames
burst into life one more time before they fade away.
At-Will ✦ Arcane, Fire, Implement
Standard Action Ranged 10
Target: One creature
Attack: Constitution vs. Reflex
Hit: 1d6 + Constitution modifier fire damage. If you take
damage before the end of your next turn, the target takes
an extra 1d6 + Constitution modifier fire damage.
Increase damage and extra damage to 2d6 + Constitution
modifier at 21st level.
Per Encounter:
Vampiric Embrace Warlock (Infernal) Attack 1
A ribbon of twisting darkness streams from your hand to your target’s heart, feeding on his vital force as you grow stronger.
Encounter ✦ Arcane, Implement, Necrotic
Standard Action Ranged 5
Target: One creature
Attack: Constitution vs. Will
Hit: 2d8 + Constitution modifier necrotic damage, and you
gain 5 temporary hit points.
Infernal Pact: You gain temporary hit points equal to 5 +
your Intelligence modifier.
Dragon Breath Dragonborn Racial Power
As you open your mouth with a roar, the deadly power of your draconic kin blasts forth to engulf your foes.
Encounter ✦ Lightning
Minor Action Close blast 3
Targets: All creatures in area
Attack: Constitution + 2 vs. Reflex
Hit: 1d6 + Constitution modifier damage.
Increase to +4 bonus and 2d6 + Constitution modifier
damage at 11th level, and to +6 bonus and 3d6 +
Per Day:
Flames of Phlegethos Warlock (Infernal) Attack 1
Rivulets of clinging liquid fire appear and cascade over your target. Anything that is flammable ignites at once and burns long after the streams of magic fire fade away.
Daily ✦ Arcane, Fire, Implement
Standard Action Ranged 10
Target: One creature
Attack: Constitution vs. Reflex
Hit: 3d10 + Constitution modifier fire damage.
Effect: The target takes ongoing 5 fire damage (save ends).
Gear:
Armor: Leather Armor, Light Shield
Weapons: Mace
Other:Backpack, Bed Roll, Beltpouch, Flask of Whiskey, Lantern, Waterskin, 2 Sunrods, and 6 Days worth of rations.
Money: 43gp
Magical Items:
+1 Rod of Corruption Lvl. 3
This rod magnifies and multiplies your Warlock’s Curse.
Implement (Rod)
Enhancement: Attack rolls and damage rolls
Critical: +1d6
Property: Whenever your pact boon is triggered, instead of
taking its normal benefit you can transfer your Warlock’s
Curse to each enemy within 5 squares of the original target.
Back Story:
"I t'was eye'n the bar, y'see and I spots me hearty bag o' gold hang'n oh so perilously on some dumb fighters belt. I kept me eye on him and his big ol' morningstar lest he bash me brains out a'fore I makes off with his gold. I faller him ut inta dah allae when I snatched his bag and makes off with it, Quick to ducks under the swing'in ball of spiky iron. About three seconds later I look back to see a grim smile on deh lizard's face as he pointed his finger at me. About then was when I realized I was on fire."-Baernd Steeleye-Dwarf Rogue