Wrolf
Adventurer
Come to Homercles!
Posts: 45
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Post by Wrolf on Mar 26, 2004 14:25:36 GMT -5
How is an alignment changed worked? Does the deity make the changes? Does a supreme being even care what alignment you are? Are any warnings given? Are they blatant warnings or just pin prick feelings on the back of the neck?
Have avenues been set up to readjust alignment changes? A lost paladin forever wandering and working to regain lost alignment sounds like a good epic.
Just curious how forced changes work. Whats your experience with this question?
-Wrolf
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Post by Wizard on Mar 26, 2004 14:27:57 GMT -5
All depends on the DM. There are no hard-and-fast rules on this---it's left up to the DM's mood.
Remember that alignment is a descriptor of behavior, though, and not a quality in itself. So there's no big flashing in-game sign if you're about to finally step over the line. There might be an out-of-game one, but sometimes there's not even that.
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Post by K Man on Mar 26, 2004 14:40:13 GMT -5
There's been a lot of discussion about this in the WotC forums too.
I feel that is up to the DM as well. If you choose to play a paladin, then when the DM gives you choices, you had better stick as close to your personal intrepretation of Lawful good as you can. If you fall way outside of those guidlines, then you may find yourself subject to an alignment change.
Out of game effects are limited. If you are a class that requires a set alignment, (Monk, Paladin, Barbarian etc) then you may lose all of your abilities or be barred from gaining levels until you change that. Also, certain spells have alignment descriptions that effect certain alignments as well. Someone that is lawful good is immune to protection or chaos wards. Items have aligment effects as well, good bane, evil slayer etc.
In an abstract way, yes. There are spells for atonement as well as descriptions for DMs to help get a character back on track. In your example of the paladin, the DM could develop a series of plot points of scenarios to help him regain his lawful good status.
It does, but rules-wise it's not possible. Imagine a Paladin at low level committing a crime of passion or something else that would cause him to slip out of Lawful Good status. If he wanders forever, gaining experience and growing as a person...he's not really a paladin anymore. Make sense? If he's a level 3 paladin, 14 level fighter when he finally becomes lawful good again, I would say he's more of a fighter than a paladin.
It would however make a good story of an epic paladin that commits a crime and falls from grace. Then spends the next few levels becoming saintly again. Imagine a 15th level paladin/ 3rd level fighter finding redemption.
It would be a cool storyline indeed.
So to sum, in game you can do what you want, but it may effect what your character can do out of game...and just like the game in general...it's left to the whim of those mysterious beasts...DMs.
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