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Post by Fangor the Fierce on Apr 10, 2009 10:37:17 GMT -5
62,090 gold to split, with 32,300 for the weapon. brings total to 94390 for group. if divided by 4 is 23597 gold and 5 silver pieces per character. Wanderer has the weapon which is more than that.. divinding the 62090 by three would yield 20663 and 3 silver pieces for Tyrano, Lenny, and Gildas to gear up.
Ideas? I am going to need to take a wand of CLW, as I have a +12 on Use Magic Device, just for the group to stay healed. Maybe even a CMW might be better, with our circumstances. That's 4500 gold, for 2d8+3 healing when needed. Plus, it works against Vorkal.
Other than that, I think a few potions of Magic Stone, for when he needs ranged magic would be good.
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Post by VemuKhaham on Apr 10, 2009 12:41:08 GMT -5
Let's keep the weapon for Wanderer, he uses it well. So that's 20663 for each of the others. I think it might be a good idea to round that down to 20000 each, so we have some gold at hand for when its needed. You never know when bribing someone or some unexpected purchase has to be done. If each of us spends 20.000gp, we'd still have 1989gp and 9sp in our treasury.
The wand seems like a good idea, take the CMW-wand.
As for the rest, I think we can each decide what to buy for ourselves.
As TheUdjat seems to be running Wystfalrun for now, I think he can buy some equipment for him, if he has time for that.
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Post by TheUdjat on Apr 10, 2009 13:00:13 GMT -5
I may be the DM here, but I'm still Wanderer (and to an extent Wystfalrun at the moment), so I'm going to chime in for those fellas. Wanderer is fine with hanging onto the Skullsplitter as 'his share', but will be sorely tempted to sell it if that's all he has. The Skullsplitter is great for fighting undead, but he's better with Ashmodai, and an enchanted Ashmodai would be even better than the Skullsplitter for anything except fighting Vorkal. But more important, dude desperately needs things like AC and Save increases since those are big weak spots for him. So, mull that over. The treasury is a good idea, but I would extend the suggestion that the group 'pool' money for certain group-used items like wands of healing. Certain potions might also be extremely handy, things like Remove Curse, Remove Disease, Remove Blindness, etc. There's lots of these, though, and they all cost double at present, so buy at own risk. I will make no offerings as to which would be best, only that Wanderer would advocate getting something. Wystfalrun has this to say on the subject of wands: a Wand of Lesser Vigor is 1500 (at double price) and grants Fast Healing 1 for something like 11 rounds. That's a guaranteed 11 HP back, every use, and is excellent healing during downtime. By contrast, a Wand of Cure Moderate grants 2d8+3, or an average roll of 12. One HP more, at 3x the cost. Granted, this is instant, which is a plus, but still. The only drawback to the wand of lesser vigor is that nobody is a cleric or a druid, the ones with it on their spell list. However, the remade Wystfalrun (which I need to post) is partly a Warlock (my closest approximation since I don't have the Binder class). He can use it perfectly fine with the UMD I gave him, and his 'Deceive Item' ability. Just something to consider. I'll do Wystfalrun's wealth.
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Post by VemuKhaham on Apr 10, 2009 13:14:04 GMT -5
Alright, sounds good. Anyway, just looked through the magic items, and I fancy Gildas really needs some extra speed. So, I'm going to give him boots of speed, 10rounds/day being hasted will do him good I hope, for 12000gp. Or I'm going to give him boots of striding and jumping, 10ft extra movement constantly and only at the price of 5500gp. Besides that, I think I'm gonna buy a +2 greatsword for 8000gp. So if Wanderer sells his weapon (Gildas would find that kind of lame for such a great heirloom of the dwarven empire ) we each get 23597,5. Let's buy the wand of lesser vigor and save 2000gp for the treasury. That means 3500/4=875gp is subtracted from the 23597,5, so we each get to spend 22722,5gp. Unless we really want the CMW wand for instant use and for keeping Vorkal afraid.
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Post by Fangor the Fierce on Apr 10, 2009 13:46:57 GMT -5
You know, I wish I knew that someone was going to be taking that UMD as well, which is why I took it in the first place.... Now, it's useless to me, in my opinion. Yeah, if I had taken the wand, and the only one with UMD that leaves me as the sole person to be able to use it, but it's the same that it would have been had I known that someone was going to be going to be able to use wands and magic items...
There go my wasted skill points
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Post by Fangor the Fierce on Apr 10, 2009 13:48:10 GMT -5
What about the option to get a wand that is half full? Half Price?
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Post by Wicksy on Apr 10, 2009 13:48:13 GMT -5
Meh...you guys get wealth ;D
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Post by TheUdjat on Apr 10, 2009 14:51:21 GMT -5
You know, I wish I knew that someone was going to be taking that UMD as well, which is why I took it in the first place.... Now, it's useless to me, in my opinion. Yeah, if I had taken the wand, and the only one with UMD that leaves me as the sole person to be able to use it, but it's the same that it would have been had I known that someone was going to be going to be able to use wands and magic items... There go my wasted skill points To be perfectly technical, nobody took UMD in the first place except Lenny. All I did was replace Wystfalrun's Binder levels with Warlock, since I know how to use them and they retain the pseudo-arcane feel I felt he was going for. Kind of a moot point for the CLW and CMW wands, though, as both Tyrano and Wanderer can use those freely, being as they are Rangers and those spells are on their class lists. I'm sure this isn't the first, nor the last time in history that skill points will go unused. Though for what it's worth, I think Lenny could still find a fair amount of functionality from having the skill, should he want to use wands/scrolls of his own in combat. Tyrano is a melee fighter and not likely to use wands inside of combat except in very particular circumstances. Lenny may want a standby for when he can't sneak attack something, for instance. It's really not a problem to have a couple of redundant skills--a well-noted fact in Red's little group.
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Post by TheUdjat on Apr 10, 2009 14:57:22 GMT -5
Oh, and the issue of the Skullsplitter comes down to this: 1. If Wanderer gets a few thousand from the cut (enough for enchanted weapon, armor, cloak of resistance, maybe a ring of protection), then he will hang onto the Skullsplitter as a good weapon against undead/Vorkal. 2. If he is left out of the cut entirely, he will sell the weapon and take all of the proceeds for himself. He certainly won't be giving any to Gildas or Lenny, who greatly condemned him for taking the weapon. You guys choose.
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Post by Fangor the Fierce on Apr 10, 2009 15:13:45 GMT -5
2. If he is left out of the cut entirely, he will sell the weapon and take all of the proceeds for himself. He certainly won't be giving any to Gildas or Lenny, who greatly condemned him for taking the weapon. You guys choose. Uh, I don't remember condemning anyone for taking it. I might have, but I doubt it. Our group is on edge, especially with each other. I don't think we have worked together on any one single plan of action. FOR TERTIA!!! As for the funds, Wanderer would be having to check his pockets often enough if he decided to sell the weapon and take all the funds for himself. If he doesn't want the weapon, and opts for something better, then that's his option. I just remember that he didn't get to that weapon and out with it on his own.
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Post by TheUdjat on Apr 10, 2009 16:11:43 GMT -5
I just remember that he didn't get to that weapon and out with it on his own. True, Lenny did help them get out--not that an escape would have been necessary had Gildas not collapsed the tunnel after them. You're right, the group never really has worked together--at least, not since the trip to Exhumt, except in battle oddly. Wanderer's logic is this, which he'll openly speak about: He didn't want to take the weapon in the first place, and he doesn't really like wielding it now, but Vorkal cornered them in the tomb, and that weapon warded him off. So he hung onto it. He'd give it up to any other character in the party except that none of them can use it--Tyrano's a two-weapon fighter, and Lenny and Gildas aren't proficient with it, but somebody's got to hold it to keep Vorkal at bay. The weapon isn't much better for him than Ashmodai for your average opponent, though it clearly rocks against undead--and it's a treasured relic, so there's that, too. But if everyone else is getting sweet upgrades that he's missing out on merely because the item has a super-high listed value, he's going to feel outclassed and will need to abandon the weapon for better gear. In other words, it's a great tool, but he'd much rather have his own weapon buffed up to snuff, the one he's dedicated two feats to use well. 'Cause between personal upgrades and augment crystals he can make that sucker as good as the Skullsplitter for about 16k less. Really, the only thing keeping him from not selling it is that it's Garor's old relic and it seems kind of sacrilegious to sell it at a market. But if that's all he gets for his cut, he pretty much needs to ditch it to keep up with the rest of the party (he already has the lowest AC and the lowest Will save, and he somehow knows the DM will take advantage of this fact. ) But the point about party unity is well-taken. He will add it to the pool rather than hoard it's value, to try and let bygones be bygones. But I will still leave it up to you and Vemu as to whether it gets sold or not, and that comes down to whether Wanderer is in the pool or not while carrying the weapon. Guh, too much text to say all that, but no time to edit.
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Post by VemuKhaham on Apr 10, 2009 18:36:58 GMT -5
So it's sacrilege that keeps Wanderer from doing something? Jezus, I have to remember that! Gildas is going to be a priest/cleric next level-up. But Gildas still probably thinks Lenny shouldn't have helped them escape. But I think we have to hang on to the maul, given its scare factor to Vorkal. If Wanderer wants a share in the money, all right, but since he also gets the maul, not the full share we get. Let's say Wanderer gets 9000gp and the maul, and each of us gets 17696,7gp. Though if we do that, I haven't yet factored in a party treasury and any wands.
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Post by VemuKhaham on Apr 10, 2009 18:37:41 GMT -5
PS: this is why I hate treasure.
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Post by TheUdjat on Apr 10, 2009 18:55:27 GMT -5
PS: this is why I hate treasure. Agreed. I much prefer to CP system, but this is what we started with, so this is what we get. Though there is something strangely cool about treasure and magic items and such. Shopping is fun! Divvying it up... not so much. Not with hugely unbalancing items. So it's sacrilege that keeps Wanderer from doing something? Well, no, but it does make him hesitate. One more edit for good measure... How about this. Cut back what Wanderer gets to 8,000. Everyone else gets 16,000. That's 56,000, leaving a cool 6,090. You could tack another 1,000 onto the other three for 3,090 left and buy the wand at 1500 for 1590 in the group pool, for just burn more on potions and such until you have however much left that you want. Those are nice, round numbers, easy to work with. 8,000 picks up a +1 enchantment for a weapon, a +1 enchantment for armor, a +1 ring of prot, a +1 cloak/vest of resistance, and 2,000 for either more AC or other minor items. 16,000 also goes nicely into various magic items. And yes, clearly I am allowing the ability to 'enchant' items rather than having to buy them new all over again. You just need to have a MW item to do so. And Fangor, I keep forgetting to address this--yes, you can buy reduced-charge wands at an appropriately reduced rate, though it must have at least 10 charges.
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Post by TheUdjat on Apr 12, 2009 17:38:07 GMT -5
Tyrano's wealth is done. I did it based on the 16,000 GP idea presented above. If you go with the other, consider the surplus a donation to the pool.
Wanderer's is also basically done, I just need to write it down:
Ashmodai enchanted to +1: 2,000 GP Breastplate enchanted to +1: 1,000 GP Ring of Protection +1: 2,000 GP Cloak of Resistance +1: 1,000 GP Amulet of Natural Armor +1: 2,000 GP
8,000 total spent, again based on the above division of GP. If you want to go with 9,000 anyway, consider the rest a donation to the pool.
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Post by Japic on Apr 12, 2009 23:43:50 GMT -5
In now an appropriate time to mention that GREEN team got no treasure to speak of (one spyglass) for saving the king from certain demise at the hands of the deathspeakers? We're not complaining over here (though perhaps we should) and are well on our way to getting the next bone without having done so.
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Post by VemuKhaham on Apr 13, 2009 4:33:04 GMT -5
Alright, let's go with the 16000gp each plan, and buy a decent wand with the cash that is pooled. Let's not cut back on healing, you never know when you need it.
I'm buying, now for sure: - Boots of Speed (12000gp) - 10rounds/day haste (free action). - Gauntlets of Ogre Power (4000gp) - +2 strength. I Figured I'd rather take gauntlets than enchant 1 weapon, as I want to remain flexible with my various weapons.7.0
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Post by TheUdjat on Apr 13, 2009 7:27:05 GMT -5
In now an appropriate time to mention that GREEN team got no treasure to speak of (one spyglass) for saving the king from certain demise at the hands of the deathspeakers? Hey, they offered to let you go pick from their stores in New Ravenshead. Not their fault you're wanted criminals there. The notion of Team Green complaining about wealth imbalance is laughable. Please, do it, I'd love to have this conversation.
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Post by Fangor the Fierce on Apr 15, 2009 12:42:09 GMT -5
I am working on getting some updates, but with closing out of work project that has lasted for 1 year, time's getting short. Thanks!
I think lenny will go for the wand with the pool of money, and then a few potions of Magic Stone. The rest, no idea what to get. Possibly an enchantment on a weapon, and then some decent magic items for protection. I will update soon.
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Post by Fangor the Fierce on Apr 16, 2009 17:23:44 GMT -5
Wish List:
Wand of CLW (1500 for 50 charges, from Party Loot)
Personal List: Minor Circlet of Blasting 6480 Boots of Striding and Springing 5500
Question - what items are available? Can I use the Magic Item Compendium to get things like Belt of Healing, etc?
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