|
Post by TheZebraShakes™ on Nov 17, 2006 13:22:32 GMT -5
OK, I thought I'd put this here so we don't get confused with all the stuff we want to buy and trade in.
And especially since we all don't carry the same amount of treasure, the fighters carrying tons of valuable weapons, and Tiffany more or less carrying the communal stash in the Bag of Holding.
--------------
So as of now, after Jearghen upgrading his armor and Giving Deidre a few things, we stand at about
43,000gp remaining in the group funds, after having already factored in costs for selling and commission.
We can either spend it or wait to add some more to it for better stuff.
Is there anything that anyone would need really badly right now?
Maybe a decent want od healing for the cleric since that would benefit all of us (Wand, Cure Serious Wounds, 11,250 gp, heals 3d8+5) what do you say?
Or any wish lists that we could work on.
Also, is there anything more that anyone would like to sell to add to the funds or to buy their own things with?
I'm just thinking that this is a better forum to discuss loot than right in the middle of the threads since then we lose track of the game as has been noted.
------------------------- For Tiffany, what I would like right now is upgrade to headband of Intellect to +4 (12,000gp)
|
|
|
Post by similar on Nov 17, 2006 13:37:00 GMT -5
I am useless at deciding what to buy but I did already take the small +1 Holy Goblin Shortspear which Jearghen was talking about selling which I would like to keep for its damage bonus even though it gives me a penalty. I also have a shortword +2 just incase I need a +2 weapon.
If there is a weapon that is better for me to use then all of these then I would use that and sell all three: +2 Shortsword +1 Unholy wounding dagger of venom +1 Holy Goblin shortspear (small)
|
|
|
Post by TheZebraShakes™ on Nov 17, 2006 14:16:48 GMT -5
Those are all pretty good weapons for you. The Wounding property on the dagger is great if you can get a few hits in with it, even if you do have to use it against evil creatures, the loss of Con is enough to make it worth it.
The +2 shortsword is good, when we get more money, you can add another property to it, maybe an energy type like Acid, or the Throwing, ability so that you can throw it, but for now it is good enough.
In general, you shouldn't expect to do much damage in regular melee unless you get yourself into a sneak attacking position, so for that, the weapons are all fine. It's good to have a nice array like that.
But weapons aside, Tamlin might want to make it a priority to get that Constitution score up.
For 4,000gp, he can get an Amulet of Health+2, giving him +2 more constitution, so his fort save would increase by one, and his total number of HP would increase by 10
I'm gonna check out some more items we could use. If anyone has any ideas as to what would be good for whom, let us know.
|
|
|
Post by Wicksy on Nov 18, 2006 4:51:51 GMT -5
The wand would be an excellent idea, that kind of healing is always going to be worthy. Khaine could also do with something to boost his strength. An extra +2 bonus to jit/damage would be useful.
|
|
|
Post by Fangor the Fierce on Nov 19, 2006 17:04:33 GMT -5
I vote for the wand. Healing would be nice. I think I stopped buying things after I got up to something worth using. I sold most of the holy weapons, and if we need more funds, I would be able to help out more if need be. I say each one of us post something that would hep out. Perhaps a group item, or one item per each of us. Let's see the funds and go from there...
|
|
|
Post by TheZebraShakes™ on Nov 19, 2006 22:53:17 GMT -5
OK, we'll get that wand for now.
Wicksy can mark it on his sheet.
We're left with 31,750 gp
I'll try to look for some more useful stuff for us.
|
|
|
Post by Fangor the Fierce on Nov 19, 2006 23:35:17 GMT -5
Ok, so Deidra keeps the +1 Holy Shortsword and Tamlin keeps the +1 Holy Shortspear. Sounds good to me. Plus, Tamlin can throw the spear, then not have the penalty of the -1 level after it is released. Right?
Pinecone should be set for now I think. No idea what he would like, but he already has access to our storage, and have fun with that!!!
Khaine - should be good with a wand. I also handed over the +2 Holy Fist Shaped mace, as I think it would be better with someone else. If Khaine does not need/want that item, let me know so I can ammend things on my sheet. After seeing your sheet, I think this might be better than your Shocking Heavy Mace, as this one is more suited to your faith, lol. I would have sold this one otherwise, for more funds, so have fun!!!
Deidra - She needs something make her effective. A muzzle? KIDDING! I say that she's the most likely character to need a good weapon of her choice. Something that she can use effectively with this group and her tactics. I don't know what her wish list is, but I think she's high up on the list to receive what she wants first, but that's just me.
Tiffany - I don't know what else this girl needs.
One Fang - Has plenty of weapons and armor. Plus some tiles, so I don't know what else he would want. Gauntlets of Ogre Power? Something with Haste? No idea...
Tamlin - Goggles, ring of Invis, nice weapons... not much to do here. What's on your wish list?
Jearghen - I have reached a good place in my character levels to be doing some serious damage with natural attacks. I have reach now with all my attacks as well, so its even better. I also have the boots of haste, so I can effectively get enough attacks in to negate the lower damage output for not using weapons. Something like Claws +15/+15/+10 Bite +15. That's 4 attacks per round, without haste. low damage (1d4+9) per attack, but better than nothing. I can still sell some items, for more money, but would like feedback on what others want/need.
Just my two cents, and then some...
|
|
|
Post by Japic on Nov 20, 2006 12:23:23 GMT -5
Lets see, things that I have but don't need.
+1 Heavy Steel Shield (526) +1 Warhammer (590) +1 Returning Greatclub (3737.5) +2 Throwing Axe Small (3739) +1 Anarchic Dancing Holy Guisarme Small (72900)
These are things that I have not or will not be using much. The price listed behind is what we'd get after the guy took his 10%. I hadn't added it up before now... but the guisarme is a +9 weapon. (+1 Magic, Anarchic +2, Dancing +4, Holy +2)
If Jhearghen plans on using reach stuff to attack, then I suggest that he carry the Guisarme. After the battle with the rock critter I realized that I used it somewhat incorrectly. Though I don't think it changed the outcome of the battle any.
It says that the dancing weapon moves with the one that activated it. If I activated it to get it going, then moved in to 5' range, it is useless for attacking. If a back row/reach fighter were to turn it on it'd be that many more attacks/round that could be made.
So take it or sell it, either way I won't complain.
Oh, I nearly forgot. My wishlist. If I could get something with haste I'd be really happy. I realized too late after our last shopping spree that it would have been really useful.
|
|
|
Post by TheZebraShakes™ on Nov 20, 2006 12:38:34 GMT -5
So yeah, is anyone going to be wanting any of those weapons before we sell them and add them to the total?
Haste shouldn't be a problem. The main reason we didn't have it last time is cause in the battle before that, or a few battles before, One Fang called for haste a bit preemptively and Tiffany casted it, but there was only about one round left in the battle. So we didn't have it for that battle later on. Now that we have the bard, he can cast it spontaneously, and I'm sure we can come up with some money for the boots if that's the item that you're going to want first and foremost.
We can see if anyone wants any of that first. Maybe if no one takes the guisarme, we can upgrade our wand of healing as well and buy some scrolls of Break Enchantment, Dispel Magic and wands of Remove Curse and Neutralize Poison and the little staples which will serve to benefit the group as a whole but that only the cleric, and sometimes the bard, can use. I was planning on mentioning getting some of that anyway. But with the new items, we can get more.
|
|
|
Post by Fangor the Fierce on Nov 20, 2006 13:56:14 GMT -5
That weapon would be nice, and if the others think I should use it, then I will. I can get rid of some other weapons as well, to gain a few extra funds if need be. I think that if it would serve the group more, we could sell it and use the funds for other items. What's the vote? Should we vote on this? I say get ONe Fang something with Haste, as he would benifit from it greater than anyone else, I think.
|
|
|
Post by TheZebraShakes™ on Nov 20, 2006 14:30:09 GMT -5
OK, I'm not really sure about the dancing quality and weather it's worth it not just to buy jearghen a guisarme without the dancing and with the other abilities if need be.
Dancing confuses me.
Pros The weapon attacks on its own so that you may do other things.
Cons Takes a standard action to activate only attacks on its own for 4 rounds before dropping to the ground Stays with the wielder at all times when dancing, (so it won't be free to attack other creatures to help someone else out) Uses only the wielder's BAB to hit (and the weapon's + to hit, 1 in this case) Does not add wielder's strength to damage.
------------------ In all honesty, do you think the +4 which dancing costs is all that worth it when we can just buy Jearghen or someone else similar weapon but without the dancing quality.
In my opinion, we should sell it, but that's just me. Maybe someone else sees the benefit of dancing which I am missing.
Any thoughts?
|
|
|
Post by Wicksy on Nov 20, 2006 14:34:52 GMT -5
Ditch it. The 72 grand could be put to far better use. Could we get a belt of giant strength for Khaine? A +2 to hit and damage while wielding the holy mace makes him pretty tasty in combat for a cleric.
|
|
|
Post by TheZebraShakes™ on Nov 20, 2006 15:03:13 GMT -5
+12/+7 d8+5 +2d6 if evil (I guess you meant tasty to monsters when they are eating you I'd think that Khaine would want to upgrade his periapt of wisdom. We get 6th level spells next level up, and with that, you'd get an extra 6th level spell and another 2nd level one too. in addition, all of your spell DCs increase by 1. Let's see what Jearghen wants to do with that weapon. So without the big weapon, but with all of Japic's stuff to sell, We have 40,200 and if Japic wants the item of haste, we subtract 12,000 Left with 29,200 gp (Just rounding off for convenience)
|
|
|
Post by similar on Nov 20, 2006 15:17:22 GMT -5
An Amulet of Health for Tamlin sounds like a good idea. Good call TZS
The arguments for selling the Guisarme seem compelling. Until now it has been 72k that no one has really been using
|
|
|
Post by Japic on Nov 20, 2006 17:26:37 GMT -5
While I agree that 72k is nothing to scoff at, I'll explain my underastanding for a 'dancing' weapon. I don't expect my thoughts to make a difference, but here they are.
Lets say Jearghen is using his werewolf hybrid form from his sheet (that's where I got the numbers). Typically when moving into combat you only get one attack anyhow. Lets say he moves in to 10' reach and then activates the guisarme.
It will begin attacking the foe for 4 rounds at a +6/+1. 1d6 + 2d6 vs evil and/or + 2d6 vs chaotic.
Round 2; he full attacks and gets 2 Claws +15/+15/+10 (1d4+9/1d6+9), Bite +15 (1d6+5/1d8+5) The guisarme attacks on its own giving another two attacks at the above damage.
Using the dancing weapon he has the potential for six attacks in one round. Over the course of a battle the guisarme potentially provides between 8d6 and 20d6 additional damage depending on the foe.
All it takes is one action to dish between 8 and 20 d6 worth of damage. At the end of 4 rounds it drops to the ground in his square. Move action to pick it back up, standard to activate and it's on its way once more on its way to 8-20d6 damage. (no AoO for the pickup if he's not front line)
That is the only good this weapon does anyone. It is most useful in the hands of a second line fighter with a good BaB. If I were to wield it, it'd be two attacks with the same damage output but with higher to hits. If this were a standard melee weapon of some sort, you can bet your ass I'd be using it in every combat for the bonus help. Reach makes it not worth it for my PC.
So, again, do what you will with it, but that is my answer to Shakes' question.
Edit: Oh, and one thing more. In a pinch, the wielder need not even be proficient with the weapon. Anyone speaking the activation can use it at their BaB (as good or poor as that may be), without penalty.
|
|
|
Post by TheZebraShakes™ on Nov 20, 2006 17:56:37 GMT -5
Well One Fang can definately get the haste item, And Tamlin should certainly benefit from more Hit points and Con, so the Amulet of Health will be useful +2 for now or you can upgrade later.
We'll be at 25,200 gp after those purchases.
Again, we should also get a few useful scrolls of spells that we don't keep memorized all that often but will be a major help should we ever need them, like Break Enchantment and the like. I can check over them later and make a list, see how you guys like it then we'll see what's left over.
Khaine, you're a cleric, if you want strength so badly, there's a little spell called Bull's Strength, and some others, Divine Favor, Divine Power, the list goes on, besides, I think at this point, One Fang would be priority in terms of spending 16,000 gp on a strength increasing item.
--------------------------
As for the dancing weapon ---------------
The fact that it is able to do all of that damage, and it is able to do it on its own (maybe) is one of the reasons which might sway us to keep the weapon, but then again, how often is a weapon with a +6/+1 actually going to hit.
That's about the equivalent of sending Tiffany into melee combat with a +5 longsword. It's probably not worth it based upon sheer numerical statistics. At this level, a lot of the things we're fighting are going to have ACs well over 20 and the sword is likely only to hit on a 20 or some other high number. So even though it is capable of dishing out a lot of d6s, it's more unlikely for this not to be the case.
Also, Jearghen seems to be setting himself up as a front line fighter. He may not want to waste the standard action to activate the weapon, and he might not want to risk the AoO to pick it up and then activate it again. All of those actions together will put him behind 4 attacks if he is in his hybrid form.
If we do keep the guisarme, it might be better off with Khaine in that case, who would actually be one of the second line fighters.
Now, we could probably spend 72k in a heartbeat on a bunch of stuff that we may or may not need, and I can understand and accept Japic's logic,
But I just can't get over keeping a 73,000gp weapon when it only has a +6/+1 to hit and does not deal additional damage equal to the wielder's strength mod when it finally does manage to hit, not to mention the fact that only One Fang can actually use it on its own as a normal weapon, (don't think jearghen gets martial and don't think Tamlin even wants to) so it's even useless in that aspect.
But again, it's not factored into the final sum of our money yet, so go ahead and keep it if you'd like. I don't think anyone's going to cry about it.
|
|
|
Post by Wicksy on Nov 20, 2006 19:21:58 GMT -5
Khaine is going to mumble in the corner and be in a huff at not getting a new belt Agreed though. Is the dancing weapon going to be much use to us. Khaine's BAB is +7/+2. Frankly, that aint going to hit shit in this part of the dungeon. That would be fine against CR6 creatures with no more than AC 20 but not against ettins and the like. Maybe we should sell it. Some powerful scrolls as described above would be very useful. Especially as we are coming up against stuff which is less straight hand to hand combat.
|
|
|
Post by TheZebraShakes™ on Nov 20, 2006 19:38:10 GMT -5
Awwww, poor Khaine. Don't worry, we'll remember to buy him something shiny.
Just trying to get necessities out of the way, as most of us started early on and didn't really get a chance to get treasures which would actually work to serve our characters in a beneficial manner.
We mostly just walked around with guisarmes with +9 bonuses and about 10 Rings of Jumping
We'd make excellent gummy bears if that's what we were going for.
|
|
|
Post by Fangor the Fierce on Nov 20, 2006 23:36:53 GMT -5
LOL, Gummy Bears. As for the weapon, I won't be using it. I have other ways to even those odds... Sell the Guisarme, use the funds to get some scrolls for Tiff and Khaine. Let me know what's left over. 25200 left over from above. Buy 16k item for One Fang (He already has a belt of dwarvenkind, so he would need something else for STR +4 item. 9200 left over after STR +4 purchase for One Fang Scrolls for Tiffany and Khaine. gp Still plenty after selling Guisarme. Any thoughtful items standing out that we have missed? I was thinking... petrifying Diedre, then sending her rock form through to the store, where the storekeeper then uses the Stone Salve to release her again. If it works, then we found a way out of this place... but then again, it will fail, due to the fact that this dungeon is our DOOM!!!
|
|
|
Post by TheZebraShakes™ on Nov 21, 2006 0:51:15 GMT -5
OK, so after selling the guisarme, and buying One Fang, item w/ haste (12,000gp) Item for Strength (16,000) Tamlin Most likely Amulet of Health +4 (14 con, 20 more hit points, +2 to fort save) Scrolls, (Let me know if it's a good list, mostly for Khaine's use) Break Enchantment x3 Remove Paralysis x3 Restoration, Lesser x5 Daylight x2 Neutralize Poison x3 Remove Blindness/Deafness x2 Remove Curse x2 Remove Disease x2 Freedom of Movement x1 Restoration x2 Still leaves us with 68,000 gpAnd if we sell the tome of leadership and influence, that's another 20,000 gp on top of that. We'll buy Pinecone a cha boosting item so he can actually get an increase without having to clock hours of reading. I'm all for trying to turn Deidre into a golem with that money. She'll probably be up for it. Or we can add another + or ability to her weapon to give her some more umph. I'd still like to get Tiffany's headband to a +4. I think it will be worth it. So, after selling the Tome of leadership, getting Khaine the belt +4, Pinecone the cha +2, and upgrading Tiffany's headband to +4, we have 56,000gp remaining (rounded out for convenience's sake) So, to recap one fang gets haste and strength +4 (if you have the slots) Tamlin gets amulet +4 Tiffany gets headband +4 Khaine gets strength +4 so he won't cry about it anymore and is entrusted with all of the scrolls listed above since he is the only one who can cast them. Pinecone gets Cha +2 (just for now, don't know if he's gonna sell the stuff he took, and we'll have more money left over to figure out what might suit him.) I'll tell Lin to think on what might make Deidre more productive and have him get back to us. Not sure if he noticed the thread yet. How does it seem for now Also, does anyone want Tiffany's +3 Flaming Longsword. I only took it cause she's an elf, but she's never going to actually use it and she already has a holy one anyway. If so than that's cool, if not, it's more money in the pot.
|
|