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Post by Toptomcat on Jan 13, 2004 8:07:08 GMT -5
Here's where I will post Godric's new spells in advance of him actually reaserching them in-game, for GM and player feedback as to their balance.
Here's a tasty cantrip to start...
Burnish Transmutation Level: Sor/Wiz 0 Components: V, S, M Casting Time: 1 minute Range: Touch Target: One weapon Duration: Permanant or until discharged (see text) Saving Throw: Fortitude (harmless: object) Spell Resistance: No This spell polishes or maintains one weapon to peak condition: swords shine brightly, a bow's shaft is cleaned and oiled, etc. This effect continues until the weapon is first used in battle: the first strike the weapon makes is afforded a +1 bonus, after which the effect wears off. Material component: A polishing rag.
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Post by Wizard on Jan 13, 2004 8:11:05 GMT -5
Balanced, IMO.
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Post by K Man on Jan 13, 2004 12:30:56 GMT -5
Sounds good to me... Except from a DM standpoint, I'd say that the effect shines the blade so brightly that any and all drow/dragon/demons in the area mistake you for an epic paladin and come down to smote thee with evily-wickedness... ...but that's just as a DM.
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Post by Jevva on Jan 13, 2004 20:30:04 GMT -5
Don't be casting that spell on me.
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Post by Toptomcat on Jan 13, 2004 20:40:23 GMT -5
Why not? Like your filthy, rusty sword? ;D
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Post by Toptomcat on Feb 6, 2004 15:39:12 GMT -5
Godric's Veil of Invincibility Illusion (Glamour) Level: Sor / Wiz 2 Components: V, S, M Casting Time: 1 standard action Range: Personal Target: You Duration: One minute / level (D) Saving Throw: Will neg (harmless) Spell Resistance: Yes (harmless) The caster is surrounded by an adaptive illusion designed to fool onlookers that the caster is impervious to harm. Any form of attack will appear to have no effect whatsoever, the casters only reaction appearing to be a smirk, or possibly the brushing of dust from a sleeve or something similar. The spell offers no actual protection at all, and is immediately broken if the caster loses consciousness or dies. Material Component: A bit of spinach.
I fights to the finnish cuz I eats lots of spinach, I'm Popeye the Sailor Man! ;D
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Post by Toptomcat on Feb 6, 2004 15:47:37 GMT -5
Vengeful Curse of Impending Doom Necromancy [Evil] [Death] Level: Sor / Wiz 6 Components: V, S, M Casting Time: 1 full-round action Range: Touch Target: Single creature Duration: 24 hours (D) Saving Throw: None Spell Resistance: Yes The victim of this spell is doomed to die at the end of the spells duration. The subject is fully aware of how much time they have left. If the spell is dispelled, or the caster dismisses it, they are freed from all effects of the Curse of Impending Doom. It can also be lifted with remove curse, break enchantment, limited wish, wish or miracle Material Component: Ash from the pyre of sentient being who was executed.
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Post by Toptomcat on Feb 6, 2004 15:57:22 GMT -5
Glass Jaw
Necromancy Level: Clr 1, Sor/Wiz 1 Range: Close (30' + 5'/level) Components: V, S, M, DF Area of Effect: Ray Duration: 1 round per level Target: Single creature Spell Resistance: Yes Saving Throw: None
Description This spell weakens the target creature so that they become more succeptible to critical hits. A successful ranged touch attack is required to affect the target. Any attack against the target that has a threat range for critical hits thereafter has this range increased by one. Thus a threat range of 20 becomes 19-20, a 19-20 becomes 18-20, etc.
Material component: A glass bead, which shatters on casting.
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Post by Toptomcat on Mar 1, 2004 14:11:47 GMT -5
Thaumaturgy Universal Level: Sor/Wiz 3 Components: V, S Casting Time: 1 standard action Range: 10 ft. Target, Effect, or Area: See text Duration: 1 min./level Saving Throw: See text Spell Resistance: No The caster may cast all cantrips he knows at will for the duration of this spell.
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Post by Wizard on Mar 1, 2004 14:39:55 GMT -5
Balanced.
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