Post by TheZebraShakes™ on Jan 16, 2008 16:15:37 GMT -5
The group attempts to move through the bat chamber as silently and quickly as possible. Strom decides to take the lead this time as he is in need of no light.
Pandoro will hopefully try his best to shield the light and keep it away from the direction of the bats as best he can.
Balen suggests taking the door on the east side, so that is where our adventurers head without objection.
This door is unlocked and as it is opened, Pandoro's torchlight stretches in to shed some light on the scene.
This looks to be the chamber where the kobolds live.
dozens of straw mats line the floor, as do various piles of bones, camp gear, and other filth. There are three fire pits.
The room is also filled with kobolds. 6 males, 11 females, and 3 little guys.
The six men step up to fight and defend. The woman and children move about to hide and try to escape.
inits
Strom
[dice=20]+2
Sar
[dice=20]+2
Pandoro
[dice=20]+1
Corvus
[dice=20]+2
Balen
[dice=20]+1
Kobolds 1-3
[dice=20]+1
Kobolds 4-6
[dice=20]+1
Pandoro and kobolds tie breaker
pandoro
[dice=20]
kobolds
[dice=20]
Let me know if you want the positions of the female and young kobolds mapped as well.
(init order : Corvus, Kobolds 4-6, Kobolds 1-3, Pandoro, Sar, Balen, Strom)
Take into account line of sight. any portion of the map without a "-" should be interpreted as a cavern wall.
S=Sar
T=Strom (1 damage)
P=Pandoro (6 damage)
C=Corvus (2 damage)
B=Balen[rand=023623448866914254020845992734389695507076456466829203011831050126601]
Pandoro will hopefully try his best to shield the light and keep it away from the direction of the bats as best he can.
Balen suggests taking the door on the east side, so that is where our adventurers head without objection.
This door is unlocked and as it is opened, Pandoro's torchlight stretches in to shed some light on the scene.
This looks to be the chamber where the kobolds live.
dozens of straw mats line the floor, as do various piles of bones, camp gear, and other filth. There are three fire pits.
The room is also filled with kobolds. 6 males, 11 females, and 3 little guys.
The six men step up to fight and defend. The woman and children move about to hide and try to escape.
inits
Strom
[dice=20]+2
Sar
[dice=20]+2
Pandoro
[dice=20]+1
Corvus
[dice=20]+2
Balen
[dice=20]+1
Kobolds 1-3
[dice=20]+1
Kobolds 4-6
[dice=20]+1
Pandoro and kobolds tie breaker
pandoro
[dice=20]
kobolds
[dice=20]
Let me know if you want the positions of the female and young kobolds mapped as well.
(init order : Corvus, Kobolds 4-6, Kobolds 1-3, Pandoro, Sar, Balen, Strom)
Take into account line of sight. any portion of the map without a "-" should be interpreted as a cavern wall.
-----
------
-------
P-----------
BS----------
CT----------
--------
--------
--------
-56------
-------4-
-3------
-----2-
---1---
--------
--------
S=Sar
T=Strom (1 damage)
P=Pandoro (6 damage)
C=Corvus (2 damage)
B=Balen[rand=023623448866914254020845992734389695507076456466829203011831050126601]