Post by Badasterysk on Jul 23, 2009 10:20:08 GMT -5
Quick enough? (even though it's not finished )
Gibbick Highburrow
Gnome Engineer and Wizard (Transmuter) 1
Str 8 (-1) [2]
Dex 15 (+2) [8]
Con 14 (+2) [4]
Int 16 (+3) [10]
Wis 14 (+2) [6]
Cha 10 (+0) [2]
HP: 6
Init: +3
BAB: +0
Melee: +0
Ranged: +3
Fort: +2
Ref: +2
Will: +4
Racial Abilities
- Speed 20'
- Size: Small
- Low-light vision
- Weapon Familiarity: Gnomes may treat gnome hooked hammers as martial weapons, rather than exotic weapons.
- +2 racial bonus on saving throws against illusions.
- Add +1 to the Difficulty Class for all saving throws against illusion spells cast by gnomes. This adjustment stacks with those from similar effects.
- +1 racial bonus on attack rolls against kobolds and goblinoids.
- +4 dodge bonus to Armor Class against monsters of the giant type. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when it’s caught flat-footed, it loses its dodge bonus, too.
- +2 racial bonus on Listen checks.
- +2 racial bonus on Craft (alchemy) checks.
- Automatic Languages: Common and Gnome.
- Spell-Like Abilities: 1/day—speak with animals (burrowing mammal only, duration 1 minute). A gnome with a Charisma score of at least 10 also has the following spell-like abilities: 1/day—dancing lights, ghost sound, prestidigitation. Caster level 1st; save DC 10 + gnome’s Cha modifier + spell level.
Class Abilities
- Scribe Scroll
- Summon Familiar (Rat)
- Spells (Prohibited Schools- Abjuration, Necromancy): 0- all, 1st- mage armor, identify, sleep, animate rope, feather fall, enlarge person
Skills (20 ranks)
@ 4 ranks: Concentration (+6), Knowledge (Architecture/Engineering) (+7), Knowledge (Arcana) (+7), Spellcraft (+7)
@ 2 ranks: Escape Artist (cc, +3), Language (cc, Terran) – if acceptable
@ 0 ranks (notable): Craft (Alchemy) (+4), Hide (+4), Listen (+4)
Description
As a low-ranking member of The Deepshore Mountain Society, Gibbick was given the unenviable task of accompanying the mercenaries in their investigation of the tunnels. Bookish and pampered, Gibbick is not looking forward to the journey ahead.
Much of Gibbick’s life was spent in study (of either magic or engineering), leaving little time for him to orchestrate pranks or explore heedlessly. In fact, he initially thought this assignment was part of some jest-- sending the bookish gnome into the vast delves with a group of hardened explorers caused many a chuckle.
Resigned to his duty, Gibbick carefully packed the essentials: his spellbook, scads of scrolls and cases- some containing maps while others were left blank to document new discoveries, several candles, his glasses, and Pheck- his trusty rodent familiar.
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Gibbick Highburrow
Gnome Engineer and Wizard (Transmuter) 1
Str 8 (-1) [2]
Dex 15 (+2) [8]
Con 14 (+2) [4]
Int 16 (+3) [10]
Wis 14 (+2) [6]
Cha 10 (+0) [2]
HP: 6
Init: +3
BAB: +0
Melee: +0
Ranged: +3
Fort: +2
Ref: +2
Will: +4
Racial Abilities
- Speed 20'
- Size: Small
- Low-light vision
- Weapon Familiarity: Gnomes may treat gnome hooked hammers as martial weapons, rather than exotic weapons.
- +2 racial bonus on saving throws against illusions.
- Add +1 to the Difficulty Class for all saving throws against illusion spells cast by gnomes. This adjustment stacks with those from similar effects.
- +1 racial bonus on attack rolls against kobolds and goblinoids.
- +4 dodge bonus to Armor Class against monsters of the giant type. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when it’s caught flat-footed, it loses its dodge bonus, too.
- +2 racial bonus on Listen checks.
- +2 racial bonus on Craft (alchemy) checks.
- Automatic Languages: Common and Gnome.
- Spell-Like Abilities: 1/day—speak with animals (burrowing mammal only, duration 1 minute). A gnome with a Charisma score of at least 10 also has the following spell-like abilities: 1/day—dancing lights, ghost sound, prestidigitation. Caster level 1st; save DC 10 + gnome’s Cha modifier + spell level.
Class Abilities
- Scribe Scroll
- Summon Familiar (Rat)
- Spells (Prohibited Schools- Abjuration, Necromancy): 0- all, 1st- mage armor, identify, sleep, animate rope, feather fall, enlarge person
Skills (20 ranks)
@ 4 ranks: Concentration (+6), Knowledge (Architecture/Engineering) (+7), Knowledge (Arcana) (+7), Spellcraft (+7)
@ 2 ranks: Escape Artist (cc, +3), Language (cc, Terran) – if acceptable
@ 0 ranks (notable): Craft (Alchemy) (+4), Hide (+4), Listen (+4)
Description
As a low-ranking member of The Deepshore Mountain Society, Gibbick was given the unenviable task of accompanying the mercenaries in their investigation of the tunnels. Bookish and pampered, Gibbick is not looking forward to the journey ahead.
Much of Gibbick’s life was spent in study (of either magic or engineering), leaving little time for him to orchestrate pranks or explore heedlessly. In fact, he initially thought this assignment was part of some jest-- sending the bookish gnome into the vast delves with a group of hardened explorers caused many a chuckle.
Resigned to his duty, Gibbick carefully packed the essentials: his spellbook, scads of scrolls and cases- some containing maps while others were left blank to document new discoveries, several candles, his glasses, and Pheck- his trusty rodent familiar.