Post by BluSpecs on Mar 24, 2004 12:38:43 GMT -5
I'm looking for some opinions to see if this is over powered or not.
BATTLE SORCERER
Alignment: Any.
Hit Die: d8.
Class Skills
The Battle sorcerer’s class skills (and the key ability for each skill) are Intimidate (Cha), Concentration (Con), Craft (Int), Knowledge (arcana) (Int), Profession (Wis), and Spellcraft (Int).
Skill Points at 1st Level: (2 + Int modifier) x 4.
Skill Points at Each Additional Level: 2 + Int modifier.
Table: The Battle Sorcerer
——––———————Spells per Day—————————
Level Base Attack Bonus Fort Save Ref Save Will Save Special 0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st +0 +0 +0 +2 Weapon/ Armor prof 4 2 — — — — — — — —
2nd +1 +0 +0 +3 5 3 — — — — — — — —
3rd +2 +1 +1 +3 5 4 — — — — — — — —
4th +3 +1 +1 +4 Bonus Feat 5 5 2 — — — — — — —
5th +3 +1 +1 +4 5 5 3 — — — — — — —
6th +4 +2 +2 +5 5 5 4 2 — — — — — —
7th +5 +2 +2 +5 5 5 5 3 — — — — — —
8th +6/+1 +2 +2 +6 Bonus Feat 5 5 5 4 2 — — — — —
9th +6/+1 +3 +3 +6 5 5 5 5 3 — — — — —
10th +7/+2 +3 +3 +7 5 5 5 5 4 2 — — — —
11th +8/+3 +3 +3 +7 5 5 5 5 5 3 — — — —
12th +9/+4 +4 +4 +8 Bonus Feat 5 5 5 5 5 4 2 — — —
13th +9/+4 +4 +4 +8 5 5 5 5 5 5 3 — — —
14th +10/+5 +4 +4 +9 5 5 5 5 5 5 4 2 — —
15th +11/+6/+1 +5 +5 +9 5 5 5 5 5 5 5 3 — —
16th +12/+7/+2 +5 +5 +10 Bonus Feat 5 5 5 5 5 5 5 4 2 —
17th +12/+7/+2 +5 +5 +10 5 5 5 5 5 5 5 5 3 —
18th +13/+8/+3 +6 +6 +11 5 5 5 5 5 5 5 5 4 2
19th +14/+9/+4 +6 +6 +11 5 5 5 5 5 5 5 5 5 3
20th +15/+10/+5 +6 +6 +12 Bonus Feat 5 5 5 5 5 5 5 5 5 5
Table: Battle Sorcerer Spells Known
———————— Spells Known —–———————
Level 0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st 3 1 — — — — — — — —
2nd 4 1 — — — — — — — —
3rd 4 2 — — — — — — — —
4th 5 2 1 — — — — — — —
5th 5 3 1 — — — — — — —
6th 6 3 1 1 — — — — — —
7th 6 4 2 1 — — — — — —
8th 7 4 2 1 1 — — — — —
9th 7 4 3 2 2 — — — — —
10th 8 4 3 2 1 1 — — — —
11th 8 4 4 3 2 1 — — — —
12th 8 4 4 3 2 1 1 — — —
13th 8 4 4 3 3 2 1 — — —
14th 8 4 4 3 3 2 1 1 — —
15th 8 4 4 3 3 3 2 1 — —
16th 8 4 4 3 3 3 2 1 1 —
17th 8 4 4 3 3 3 2 2 1 —
18th 8 4 4 3 3 3 2 2 1 1
19th 8 4 4 3 3 3 2 2 2 1
20th 8 4 4 3 3 3 2 2 2 2
Class Features
All of the following are class features of the sorcerer.
Weapon and Armor Proficiency: Battle Sorcerers are proficient with all simple weapons. They are also proficient with One one-handed Martial Weapon and Light Armor. Battle sorcerers wearing Light armor do not suffer the normal spell casting penalties for wearing armor.
Bonus Feats: Same as fighter list excluding Weapon Specialization
Spells: A battle Sorcerer casts arcane spells which are drawn from the sorcerer/wizard spell list. He can cast any spell he knows without preparing it ahead of time, the way a wizard or a cleric must (see below).
To learn or cast a spell, a sorcerer must have a Charisma score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a sorcerer’s spell is 10 + the spell level + the sorcerer’s Charisma modifier.
Like other spellcasters, a sorcerer can cast only a certain number of spells of each spell level per day. His base daily spell allotment is given on Table: The Battle Sorcerer. In addition, he receives bonus spells per day if he has a high Charisma score.
A Battle Sorcerer’s selection of spells is extremely limited. A Battle Sorcerer begins play knowing three 0-level spells and one 1st-level spells of your choice. At each new sorcerer level, he gains one or more new spells, as indicated on Table: Battle Sorcerer Spells Known. (Unlike spells per day, the number of spells a sorcerer knows is not affected by his Charisma score; the numbers on Table: Battle Sorcerer Spells Known are fixed.) These new spells can be common spells chosen from the sorcerer/wizard spell list, or they can be unusual spells that the sorcerer has gained some understanding of by study. The Battle Sorcerer can’t use this method of spell acquisition to learn spells at a faster rate, however.
Upon reaching 4th level, and at every even-numbered battle Sorcerer level after that (6th, 8th, and so on), a sorcerer can choose to learn a new spell in place of one he already knows. In effect, the sorcerer “loses” the old spell in exchange for the new one. The new spell’s level must be the same as that of the spell being exchanged, and it must be at least two levels lower than the highest-level sorcerer spell the sorcerer can cast. A battle sorcerer may swap only a single spell at any given level, and must choose whether or not to swap the spell at the same time that he gains new spells known for the level.
Unlike a wizard or a cleric, a battle sorcerer need not prepare his spells in advance. He can cast any spell he knows at any time, assuming he has not yet used up his spells per day for that spell level.
What do you guys think?
BATTLE SORCERER
Alignment: Any.
Hit Die: d8.
Class Skills
The Battle sorcerer’s class skills (and the key ability for each skill) are Intimidate (Cha), Concentration (Con), Craft (Int), Knowledge (arcana) (Int), Profession (Wis), and Spellcraft (Int).
Skill Points at 1st Level: (2 + Int modifier) x 4.
Skill Points at Each Additional Level: 2 + Int modifier.
Table: The Battle Sorcerer
——––———————Spells per Day—————————
Level Base Attack Bonus Fort Save Ref Save Will Save Special 0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st +0 +0 +0 +2 Weapon/ Armor prof 4 2 — — — — — — — —
2nd +1 +0 +0 +3 5 3 — — — — — — — —
3rd +2 +1 +1 +3 5 4 — — — — — — — —
4th +3 +1 +1 +4 Bonus Feat 5 5 2 — — — — — — —
5th +3 +1 +1 +4 5 5 3 — — — — — — —
6th +4 +2 +2 +5 5 5 4 2 — — — — — —
7th +5 +2 +2 +5 5 5 5 3 — — — — — —
8th +6/+1 +2 +2 +6 Bonus Feat 5 5 5 4 2 — — — — —
9th +6/+1 +3 +3 +6 5 5 5 5 3 — — — — —
10th +7/+2 +3 +3 +7 5 5 5 5 4 2 — — — —
11th +8/+3 +3 +3 +7 5 5 5 5 5 3 — — — —
12th +9/+4 +4 +4 +8 Bonus Feat 5 5 5 5 5 4 2 — — —
13th +9/+4 +4 +4 +8 5 5 5 5 5 5 3 — — —
14th +10/+5 +4 +4 +9 5 5 5 5 5 5 4 2 — —
15th +11/+6/+1 +5 +5 +9 5 5 5 5 5 5 5 3 — —
16th +12/+7/+2 +5 +5 +10 Bonus Feat 5 5 5 5 5 5 5 4 2 —
17th +12/+7/+2 +5 +5 +10 5 5 5 5 5 5 5 5 3 —
18th +13/+8/+3 +6 +6 +11 5 5 5 5 5 5 5 5 4 2
19th +14/+9/+4 +6 +6 +11 5 5 5 5 5 5 5 5 5 3
20th +15/+10/+5 +6 +6 +12 Bonus Feat 5 5 5 5 5 5 5 5 5 5
Table: Battle Sorcerer Spells Known
———————— Spells Known —–———————
Level 0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st 3 1 — — — — — — — —
2nd 4 1 — — — — — — — —
3rd 4 2 — — — — — — — —
4th 5 2 1 — — — — — — —
5th 5 3 1 — — — — — — —
6th 6 3 1 1 — — — — — —
7th 6 4 2 1 — — — — — —
8th 7 4 2 1 1 — — — — —
9th 7 4 3 2 2 — — — — —
10th 8 4 3 2 1 1 — — — —
11th 8 4 4 3 2 1 — — — —
12th 8 4 4 3 2 1 1 — — —
13th 8 4 4 3 3 2 1 — — —
14th 8 4 4 3 3 2 1 1 — —
15th 8 4 4 3 3 3 2 1 — —
16th 8 4 4 3 3 3 2 1 1 —
17th 8 4 4 3 3 3 2 2 1 —
18th 8 4 4 3 3 3 2 2 1 1
19th 8 4 4 3 3 3 2 2 2 1
20th 8 4 4 3 3 3 2 2 2 2
Class Features
All of the following are class features of the sorcerer.
Weapon and Armor Proficiency: Battle Sorcerers are proficient with all simple weapons. They are also proficient with One one-handed Martial Weapon and Light Armor. Battle sorcerers wearing Light armor do not suffer the normal spell casting penalties for wearing armor.
Bonus Feats: Same as fighter list excluding Weapon Specialization
Spells: A battle Sorcerer casts arcane spells which are drawn from the sorcerer/wizard spell list. He can cast any spell he knows without preparing it ahead of time, the way a wizard or a cleric must (see below).
To learn or cast a spell, a sorcerer must have a Charisma score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a sorcerer’s spell is 10 + the spell level + the sorcerer’s Charisma modifier.
Like other spellcasters, a sorcerer can cast only a certain number of spells of each spell level per day. His base daily spell allotment is given on Table: The Battle Sorcerer. In addition, he receives bonus spells per day if he has a high Charisma score.
A Battle Sorcerer’s selection of spells is extremely limited. A Battle Sorcerer begins play knowing three 0-level spells and one 1st-level spells of your choice. At each new sorcerer level, he gains one or more new spells, as indicated on Table: Battle Sorcerer Spells Known. (Unlike spells per day, the number of spells a sorcerer knows is not affected by his Charisma score; the numbers on Table: Battle Sorcerer Spells Known are fixed.) These new spells can be common spells chosen from the sorcerer/wizard spell list, or they can be unusual spells that the sorcerer has gained some understanding of by study. The Battle Sorcerer can’t use this method of spell acquisition to learn spells at a faster rate, however.
Upon reaching 4th level, and at every even-numbered battle Sorcerer level after that (6th, 8th, and so on), a sorcerer can choose to learn a new spell in place of one he already knows. In effect, the sorcerer “loses” the old spell in exchange for the new one. The new spell’s level must be the same as that of the spell being exchanged, and it must be at least two levels lower than the highest-level sorcerer spell the sorcerer can cast. A battle sorcerer may swap only a single spell at any given level, and must choose whether or not to swap the spell at the same time that he gains new spells known for the level.
Unlike a wizard or a cleric, a battle sorcerer need not prepare his spells in advance. He can cast any spell he knows at any time, assuming he has not yet used up his spells per day for that spell level.
What do you guys think?