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Post by Cel on Mar 30, 2004 9:53:57 GMT -5
for how much do i sell an item? 50% of it's price in the book? suppose it costs 1000 gold to buy an item. for how much will i sell it?
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Post by K Man on Mar 30, 2004 10:13:04 GMT -5
It's up to the DM in the adventure Celebril as always, but as a general rule, I stick to about 50% of the item. It's a good rule of thumb.
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Post by Cel on Mar 30, 2004 10:15:22 GMT -5
thanks.
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Post by Wizard on Mar 31, 2004 3:07:36 GMT -5
The prices of sold items has always driven me nuts. Why is it that sold items are only 50%?
Don't get me wrong---when I DM, I usually do the 50% thing too. It's just always struck me as weird that the PC's aren't part of whatever medieval Sam's Club is going on.
And if anyone cares, when I make magic items, I sell them to other players at 70% market value---enough to compensate me for the lost xp, while still giving them a cheaper source of magic items.
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Post by Japic on Mar 31, 2004 10:58:38 GMT -5
In my opinion I think the value of 'used' goods is lesser because they gear/item would have had some serious wear and tear. Lets say i've got a longsword. This sword travels with me through 3 levels of adventuring. By the time it's done it's going to be scratched up, beaten up, chipped, dirty, potentially falling apart (hilt), maybe even bent. This is the wear and tear that gear would get on these adventures.
Assuming that the blades not completely ruined whomever bought it will need to do some work to make it good as new again. And that is why it can only be sold for half, unlike gemstones and the like where they are worth full value to just about anyone.
Once again, in my opinion.
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Post by Cel on Apr 1, 2004 1:14:45 GMT -5
well, it's not so easy to break, bend, or bash a longsword +2...
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Post by Japic on Apr 1, 2004 10:50:53 GMT -5
/me looks around nervously.
Well umm, obviously not magic weapons. At that point the problem becomes trying to offload such an item on such short notice. It's difficult to randomly find a buyer who happens to have the full value of a weapon.
Now if you were to perhaps set up shop somewhere selling the magic items you have found, that would be a different story. I would personally be inclined to allow you to get a higher price for being a 'merchant' instead of a standard PC trying to offload goods. If you were a merchant, then PCs would be buying from you at a nearly market value. To BE a merchant I would require ranks in that profession of course.
But once again, that's in my opinion. Other DMs may not be so kind.
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thrawn86
Veteran of the War
We sit together, the mountain and I, until only the mountain remains.
Posts: 418
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Post by thrawn86 on Apr 5, 2004 19:06:38 GMT -5
Everyone, remember that DnD is not in the modern world. Modern economics don't apply. So basically, what I'm saying is that I rarely deal with economic issues when I'm DM-ing. We're adventurers, not book-keepers.
That's my opinion at least, and my 2nd edition DMG backs me up on that one. So there! ;D
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