Post by Japic on Mar 5, 2004 16:33:30 GMT -5
=== Pre-Gen #9 === Has played: Lucky Star, If That Diamond Ring Don't Shine
Garor Shieldbane
male dwarf
Drd 4
AL N
Size M (4 ft., 2 in. tall)
HD 4d8+16; hp 38
Str 18 (+4)
Dex 15 (+2)
Con 18 (+4)
Int 13 (+1)
Wis 18 (+4)
Cha 11 (+0)
Init +2 (+2 Dex)
Spd 20 ft.
AC 16 (+2 Dex, +2 Armor, +2 Barkskin)
Attack +7 (+3 Base, +4 Str) melee, or +5 (+3 Base, +2 Dex) ranged
SV
Fort +8 (+4 Base, +4 Con)
Ref +3 (+1 Base, +2 Dex)
Will +8 (+4 Base, +4 Wis)
Languages Spoken: Common, Druidic, Dwarven, Undercommon.
Skills:
Concentration +5 (+2 Rank, +3 Con)
Craft (Armorsmithing) +3 (+1 Int, +2 Racial)
Craft (Blacksmithing) +3 (+1 Int, +2 Racial)
Craft (Carpentry) +5 (+4 Rank, +1 Int)
Craft (Stonemasonry) +3 (+1 Int, +2 Racial)
Craft (Trapmaking) +3 (+1 Int, +2 Racial)
Craft (Weaponsmithing) +3 (+1 Int, +2 Racial)
Handle Animal +4 (+4 Rank)
Hide +2 (+2 Dex)
Knowledge (The Planes) +3 (+2 Rank, +1 Int)
Knowledge (Nature) +4 (+3 Rank, +1 Int)
Listen +5 (+1 Rank, +4 Wis)
Move Silently +2 (+2 Dex)
Ride + 7 (5 Ranks, +2 Dex)
Spellcraft +5 (+4 Rank, +1 Int)
Spot +5 (+1 Rank, +4 Wis)
Survival +9 (+5Rank +4Wis)
Swim +6 (+2 Rank, +4 Str)
Feats:
Power Attack
Cleave
Class Abilities:
Woodland Stride
Nature Sense
Wild Empathy
Trackless Step
Resist Nature's Lure
Possessions:
Quarterstaff
Sling
Leather Armor
10 sling bullets
B.A.G.
Potion of Cure Light Wounds x2
Light horse (Dobb)
Bit and bridle, Riding saddle
Saddlebags
3 days feed
Amulet of Barkskin (+2 Natural Armor)
---
Black Bear Figurine (Gift from If That Diamond Ring Don't Shine)-A piece of polished ebony intricately carved to resemble a black bear. -Twice per day, while equipped with this small bear figurine, gain an additional 10 feet of movement when attempting to charge (as per SRD definition of the action) any orc or half orc.-This item is a gift and may not be exchanged for a gold value, nor will its effects work when wielded by another.-This item occupies no body slot
---
Animal Companion: Dire Owl, "Ballan"
Druid Spells Per Day: 5/4/3
Physical Description: Garor is often seen in simple cloth clothing with pieces of bark of other forest items hanging from his persona. His steel eyes sit in his head above his black beard and hair. He wears no metal or anything that isn't natural.
Background: Garor once lived a life that all dwarves dream of. He apprenticed under the greatest armor, stone and weapon masters of the dwarven kingdom. This continued for a time and Garor was happy. That all changed the day that his kindgom was invaded by a sickness. This sickness swept through the mountain killing all and it seemed to be related to metal in some fashion. By the time the dwarves figured it out, over two thirds of the mountain populaton was dead. Garor cast aside all metal smithing and weapon fashioning skills..vowing never to work the metals again. He moved the forest at the base of the mountain where he was met by a druid. He learned the ways of nature and has practiced them ever since. He joined the academy to spread the word of the evils of worked metal. Perhaps some day he will pick the trade up again...but it would take a momumentous need for that.
(Modified to refect changes as noted below.)
Garor Shieldbane
male dwarf
Drd 4
AL N
Size M (4 ft., 2 in. tall)
HD 4d8+16; hp 38
Str 18 (+4)
Dex 15 (+2)
Con 18 (+4)
Int 13 (+1)
Wis 18 (+4)
Cha 11 (+0)
Init +2 (+2 Dex)
Spd 20 ft.
AC 16 (+2 Dex, +2 Armor, +2 Barkskin)
Attack +7 (+3 Base, +4 Str) melee, or +5 (+3 Base, +2 Dex) ranged
SV
Fort +8 (+4 Base, +4 Con)
Ref +3 (+1 Base, +2 Dex)
Will +8 (+4 Base, +4 Wis)
Languages Spoken: Common, Druidic, Dwarven, Undercommon.
Skills:
Concentration +5 (+2 Rank, +3 Con)
Craft (Armorsmithing) +3 (+1 Int, +2 Racial)
Craft (Blacksmithing) +3 (+1 Int, +2 Racial)
Craft (Carpentry) +5 (+4 Rank, +1 Int)
Craft (Stonemasonry) +3 (+1 Int, +2 Racial)
Craft (Trapmaking) +3 (+1 Int, +2 Racial)
Craft (Weaponsmithing) +3 (+1 Int, +2 Racial)
Handle Animal +4 (+4 Rank)
Hide +2 (+2 Dex)
Knowledge (The Planes) +3 (+2 Rank, +1 Int)
Knowledge (Nature) +4 (+3 Rank, +1 Int)
Listen +5 (+1 Rank, +4 Wis)
Move Silently +2 (+2 Dex)
Ride + 7 (5 Ranks, +2 Dex)
Spellcraft +5 (+4 Rank, +1 Int)
Spot +5 (+1 Rank, +4 Wis)
Survival +9 (+5Rank +4Wis)
Swim +6 (+2 Rank, +4 Str)
Feats:
Power Attack
Cleave
Class Abilities:
Woodland Stride
Nature Sense
Wild Empathy
Trackless Step
Resist Nature's Lure
Possessions:
Quarterstaff
Sling
Leather Armor
10 sling bullets
B.A.G.
Potion of Cure Light Wounds x2
Light horse (Dobb)
Bit and bridle, Riding saddle
Saddlebags
3 days feed
Amulet of Barkskin (+2 Natural Armor)
---
Black Bear Figurine (Gift from If That Diamond Ring Don't Shine)-A piece of polished ebony intricately carved to resemble a black bear. -Twice per day, while equipped with this small bear figurine, gain an additional 10 feet of movement when attempting to charge (as per SRD definition of the action) any orc or half orc.-This item is a gift and may not be exchanged for a gold value, nor will its effects work when wielded by another.-This item occupies no body slot
---
Animal Companion: Dire Owl, "Ballan"
Druid Spells Per Day: 5/4/3
Physical Description: Garor is often seen in simple cloth clothing with pieces of bark of other forest items hanging from his persona. His steel eyes sit in his head above his black beard and hair. He wears no metal or anything that isn't natural.
Background: Garor once lived a life that all dwarves dream of. He apprenticed under the greatest armor, stone and weapon masters of the dwarven kingdom. This continued for a time and Garor was happy. That all changed the day that his kindgom was invaded by a sickness. This sickness swept through the mountain killing all and it seemed to be related to metal in some fashion. By the time the dwarves figured it out, over two thirds of the mountain populaton was dead. Garor cast aside all metal smithing and weapon fashioning skills..vowing never to work the metals again. He moved the forest at the base of the mountain where he was met by a druid. He learned the ways of nature and has practiced them ever since. He joined the academy to spread the word of the evils of worked metal. Perhaps some day he will pick the trade up again...but it would take a momumentous need for that.
(Modified to refect changes as noted below.)