Post by at on Jan 23, 2010 20:39:09 GMT -5
Bashir: If you lie all the time, no one is going to believe you, even when you're telling the truth.
Garak: Are you sure that's the point, Doctor?
Bashir: Of course. What else would it be?
Garak: That you should never tell the same lie twice
NAME: Callo
RACE: Human
CLASS: Binder 5 / Chameleon 1
ALIGNMENT: Neutral Evil
LEVEL: 6
Ability Scores
STR: 10 (+0)
DEX: 14 (+2)
CON: 12 (+1)
INT: 16 (+3)
WIS: 14 (+2)
CHA: 14 (+2)
Totals
Hit Points: 39 / 39
AC: 16 (10, +2 Dex, +4 Armour)
Touch: 12
Flatfooted: 14
Initiative: +2
BAB: +4
- Melee: +4 (4 BA + 0 Str)
- Ranged: +6 (4 BA + 2 Dex)
Attacks
Masterwork Rapier; +5 to hit, 1d6, 18-20/x2
Saves
Fort: +5 (4 Base, +1 Con)
Ref: +3 (1 Base, +2 Dex)
Will: +6 (4 Base, +2 Wis)
Languages
Common
Infernal
Giant
Feats
- Able Learner (1)
- Improved Binding (1)
- Master[chameleon] (3 - swapped up from apprentice at 6th)
- Expel Visage (4)
- Practiced Spellcaster (6)
Class Abilities
- Soul Binding (1 vestige, 4th level)
- Pact augmentation (2 abilities)
- Suppress sign
- Aptitude focus 1/day (+2)
Skills (Total = Ranks + Ability + Other Mods)
Max Ranks: 9 / 4.5
Bluff: +12 (8+2+2 master)
Disguise: +24 (8+2+2syn+2 master+10 glamour)
Intimidate: +12 (8+2syn+2)
Sense Motive: +8 (4+2+2 master)
Spellcraft: +9 (4+3+2 master)
Appraise: +6 (1+3+2MWtool)
Gather Information: +5 (3+2)
Craft (tailor): +6 (3+3)
Perform (instrument): +7 (3+2+2MWtool)
Search: +6 (3+3)
Heal: +3 (1+2)
Diplomacy: +6 (0+2+4 syn)
Skill Tricks
Second impression (make bluff check to reestablish blown cover)
Equipment
Staff, falchion, dagger, mace, knives of various materials (silver, wooden stake, etc), selection of holy symbols, spellpouch and stolen spellbook(s), binding implements, merchant's scales, basic adventuring gear.
Special Equipment
Masterwork Musical instrument
Masterwork Thieves' tools
Magnifying glass
Masterwork Rapier, Masterwork Bow
Masterwork Thistledown vest
Iron heart Vest (1/encounter iron heart surge)
Najjar’s Cloak of Weaponry
Mithril light brigandine (as chain shirt)
Boots of Teleportation
Special Abilities
Hat of disguise (innate shapechanging capabilities)
Artificer's Monocle (innate awareness of magic)
Background
TBD
Known to many, but rarely by the same name, Callo is a shapechanger of questionable morality who's origins and exploits are shrouded by a tangle of fanciful myths and lies.
Her primary income is from the theft and sale of magical trinkets, usually planned several days in advance in a variety of forms and personas.