Post by menatkhufu on Jan 11, 2010 20:28:11 GMT -5
ERESHKIGAL
HUMAN SORCEROR
LEVEL Sorceror (10) / Argent Savant (2) [12]
PHYSICAL APPEARANCE
Height: --- feet Weight: --- lbs Age: -- Alignment: -- Speed: ---
[-img] [-/img]
LANGUAGES
Common, Draconic, Elven
ABILITY SCORES
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HP 56/56
Initiative +3
DEFENSES
AC: 30 (+3 Dex +6 Mage armor +2 Nat +2 Def +7 Shield)
AC: 23 (+3 Dex +6 Mage armor +2 Nat +2 Def)
AC: 22/15 (with/without Shield)
AC: 20 flatfooted
SAVING THROWS
FORT +7 (+3 Base +2 Sta +2 Vest)
REF +8 (+3 Base +3 Dex +2 Vest)
WILL +12 (+3 Base +0 Wis +2 Vest)
ATTACK BONI
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ATTACKS
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RACIAL ABILITIES
Bonus feat
+1 skill/level, +4 at first level
Favored class: Any
FEATS
Spell focus : Evocation
Greater Spell Focus: Evocation
Empower Spell
Maximize Spell
Point Blank Shot
Precise Shot
Metamagic Specialist (from PHB II, replaces Summon Familiar). A number of time per day equal to 3+Int Mod (6), a sorcerer may apply any Metamagic feat he knows to a spell without using a full round casting. This also allows a Sorcerer to use the Quicken Spell Metamagic Feat to cast spells as a Free Action.
Force Specialization: an Argent Savant gains a +2 competence bonus on attacks rolls made with force spells. She also adds a +1 bonus to each die of damage dealt by spells cast with the force descriptor. If the force spell doesn’t deal damage expressed by dice, the +1 bonus is added to the total damage dealt.
Force Armor: a spell cast by the argent savant that grants an armor or shield bonus to AC has its value increased by +2. for example, Mage Armor would grant +6 armor bonus instead of +4.
Skills (Total = Ranks + Ability + Other Mods)
Max Ranks: 15 / 7.5
Bluff: +13 (6+7)
Concentration: +17 (15+2)
*Diplomacy: +9 (0+7+2syn)
*Intimidate: +13 (4+7+2syn)
Knowledge (The Planes): +7 (4+3)
Knowledge (Arcana): +18 (15+3)
Spellcraft: +20 (15+3+2syn)
*Cross-class
SPECIAL EQUIPMENT
Cloak of Charisma +4
Headband of Intellect +2
Gloves of Dexterity +2
Vest of Resistance +2
Amulet of Natural Armor +2
Handy Haversack
Ring of Protection +2
Ring of Counterspells (Dispel Magic)
Lesser Metamagic Rod of Empower
Lesser Metamagic Rod of Maximize
+1 Dagger of Spell Storing (Scorching Ray)
2 Potions of Cure Serious Wounds (3d8+5)
3 Scrolls of See Invisibility
Scroll of Teleport
2 Scrolls of True Strike
Adventuring
Purchases:
Cloak of Charisma +4: 16,000
Vest of Resistance +2: 4,000
Gloves of Dexterity +2: 4,000
Headband of Intellect +2: 4,000
Lesser Metamagic Rod of Empower: 9,000
Lesser Metamagic Rod of Maximize: 14,000
Handy Haversack: 2,000
Potion of Cure Serious Wounds x2: 1,500
+1 Dagger of Spell storing: 8,302
Scroll of Teleport: 1,125
Scroll of See Invisibility x3: 450
Amulet of Natural Armor +2: 8,000
Ring of Counterspells: 4,000
Ring of Protection +2: 8,000
Scroll of True Strike x2: 50
Remaining: 3,573 gp
Background
Spells per day: 6/8/8/8/7/5
Spells Known: 9/5/5/4/3/2
0th – Detect Magic, Read Magic, Mage Hand, Mending, Message
1st – Mage Armor, Magic Missile, Bigby’s Tripping Hand (PHBII), Guided Shot (CAdv), Ray of Enfeeblement
2nd – Bigby’s Striking Fist (PHBII), Scorching Ray, Swift Fly (CAdv), Seeking Ray (CArc), Deflect (PHBII)
3rd – Bigby’s Disrupting Hand (PHBII), Fireball, Dispel Magic, Energy Aegis (PHBII)
4th – Orb of Force (CArc), Resilient Sphere, Greater Invisibility
5th – Prismatic Ray (CArc), Wall of Force
HUMAN SORCEROR
LEVEL Sorceror (10) / Argent Savant (2) [12]
PHYSICAL APPEARANCE
Height: --- feet Weight: --- lbs Age: -- Alignment: -- Speed: ---
[-img] [-/img]
LANGUAGES
Common, Draconic, Elven
ABILITY SCORES
STR | 10 | - |
DEX | 16 | +3 |
CON | 14 | +2 |
INT | 16 | +3 |
WIS | 10 | - |
CHA | 24 | +7 |
HP 56/56
Initiative +3
DEFENSES
AC: 30 (+3 Dex +6 Mage armor +2 Nat +2 Def +7 Shield)
AC: 23 (+3 Dex +6 Mage armor +2 Nat +2 Def)
AC: 22/15 (with/without Shield)
AC: 20 flatfooted
SAVING THROWS
FORT +7 (+3 Base +2 Sta +2 Vest)
REF +8 (+3 Base +3 Dex +2 Vest)
WILL +12 (+3 Base +0 Wis +2 Vest)
ATTACK BONI
Base attack Bonus | +6 | +6 Base |
Ranged | +9 | +6 Base +3 Dex |
Melee | +6 | +6 BaB +0 Str |
ATTACKS
[tr]Orb of Force | +11 | 10d6+10 | x2 |
Scorching Ray | +9 | 3 x 4d6 | x2 |
+1 Dag of spell storing | +7 | 1d4+1, can cast S-Ray on hit (12d6) | 19-20x2 |
RACIAL ABILITIES
Bonus feat
+1 skill/level, +4 at first level
Favored class: Any
FEATS
Spell focus : Evocation
Greater Spell Focus: Evocation
Empower Spell
Maximize Spell
Point Blank Shot
Precise Shot
Metamagic Specialist (from PHB II, replaces Summon Familiar). A number of time per day equal to 3+Int Mod (6), a sorcerer may apply any Metamagic feat he knows to a spell without using a full round casting. This also allows a Sorcerer to use the Quicken Spell Metamagic Feat to cast spells as a Free Action.
Force Specialization: an Argent Savant gains a +2 competence bonus on attacks rolls made with force spells. She also adds a +1 bonus to each die of damage dealt by spells cast with the force descriptor. If the force spell doesn’t deal damage expressed by dice, the +1 bonus is added to the total damage dealt.
Force Armor: a spell cast by the argent savant that grants an armor or shield bonus to AC has its value increased by +2. for example, Mage Armor would grant +6 armor bonus instead of +4.
Skills (Total = Ranks + Ability + Other Mods)
Max Ranks: 15 / 7.5
Bluff: +13 (6+7)
Concentration: +17 (15+2)
*Diplomacy: +9 (0+7+2syn)
*Intimidate: +13 (4+7+2syn)
Knowledge (The Planes): +7 (4+3)
Knowledge (Arcana): +18 (15+3)
Spellcraft: +20 (15+3+2syn)
*Cross-class
SPECIAL EQUIPMENT
Cloak of Charisma +4
Headband of Intellect +2
Gloves of Dexterity +2
Vest of Resistance +2
Amulet of Natural Armor +2
Handy Haversack
Ring of Protection +2
Ring of Counterspells (Dispel Magic)
Lesser Metamagic Rod of Empower
Lesser Metamagic Rod of Maximize
+1 Dagger of Spell Storing (Scorching Ray)
2 Potions of Cure Serious Wounds (3d8+5)
3 Scrolls of See Invisibility
Scroll of Teleport
2 Scrolls of True Strike
Adventuring
Purchases:
Cloak of Charisma +4: 16,000
Vest of Resistance +2: 4,000
Gloves of Dexterity +2: 4,000
Headband of Intellect +2: 4,000
Lesser Metamagic Rod of Empower: 9,000
Lesser Metamagic Rod of Maximize: 14,000
Handy Haversack: 2,000
Potion of Cure Serious Wounds x2: 1,500
+1 Dagger of Spell storing: 8,302
Scroll of Teleport: 1,125
Scroll of See Invisibility x3: 450
Amulet of Natural Armor +2: 8,000
Ring of Counterspells: 4,000
Ring of Protection +2: 8,000
Scroll of True Strike x2: 50
Remaining: 3,573 gp
Background
Spells per day: 6/8/8/8/7/5
Spells Known: 9/5/5/4/3/2
0th – Detect Magic, Read Magic, Mage Hand, Mending, Message
1st – Mage Armor, Magic Missile, Bigby’s Tripping Hand (PHBII), Guided Shot (CAdv), Ray of Enfeeblement
2nd – Bigby’s Striking Fist (PHBII), Scorching Ray, Swift Fly (CAdv), Seeking Ray (CArc), Deflect (PHBII)
3rd – Bigby’s Disrupting Hand (PHBII), Fireball, Dispel Magic, Energy Aegis (PHBII)
4th – Orb of Force (CArc), Resilient Sphere, Greater Invisibility
5th – Prismatic Ray (CArc), Wall of Force