Post by deeem on Oct 19, 2010 0:47:53 GMT -5
Scott, level 2
Dwarf, Ranger|Rogue
Hybrid Ranger: Hybrid Ranger Fortitude
Hybrid Talent: Ranger Fighting Style
Ranger Fighting Style: Beast Mastery (Hybrid)
Beast Companion Type: Boar
ABILITY SCORES
Str 12[+1], Con 12[+1], Dex 18[+4], Int 8[-1], Wis 14[+2], Cha 12[+1].
HP: 29 || Bloodied: 14 || Surges: 7 || Surge Value: 7 || Speed: 5
AC: 17 Fort: 13 Reflex: 16 Will: 13
RACIAL TRAITS:
Common, dwarven, low-light, cast-iron stomach, dwarven resilience, dwarven weapon proficiency, encumbered speed, stand your ground
CLASS FEATURES:
Hunter's quarry [hybrid], beast mastery, sneak attack [hybrid]
TRAINED SKILLS
Dungeoneering +10, Perception +8, Stealth +10, Thievery +10, Insight +8, Intimidate +7
UNTRAINED SKILLS
Acrobatics +5, Arcana, Bluff +2, Diplomacy +2, Endurance +4, Heal +3, History, Nature +3, Religion, Streetwise +2, Athletics +2
FEATS
Level 1: Hybrid Talent
Level 2: Quick Draw
Basic/Weapon ATTACKS:
Short sword [str] +5; 1d6+1
Short sword [dex] +8; 1d6+4
Dagger [str]: +5; 1d4+1
Dagger [dex]: +8; 1d4+4
Crossbow [dex]: +7; 1d8+4
Beast: +5; 1d8+3
EXPLOITS:
Hunter's quarry [minor]: Designate nearest enemy as quarry. Once per round, you can deal +1d6 damage to your quarry.
Careful attack [standard]: Must be holding 2 melee weapons or a ranged weapon. Weapon attack [str melee or dex ranged] with +2 accuracy.
Clever strike [standard]: Weapon attack [dex]. If an ally is beside the target and is able to attack it, you have combat advantage vs your target for this attack.
Fast hands [free]: Once per round, you draw or sheathe a weapon, pick up an item in your space or adjacent to it, or retrieve or stow an item.
Two-fanged strike [standard]: Must be holding 2 melee weapons or a ranged weapon. Two weapon attacks [str melee or dex ranged]. If both attacks hit, deal +Wismod [2] damage.
Hunt's end [standard]: One bloodied target. If target is quarry, critical on 19-20. Weapon [3W] attack [str melee or dex ranged]. Miss: half damage.
ITEMS
Crossbow +2 1d8 15/30, Short sword +3 1d6 (2), Dagger +3 1d4 5/10 (4), Leather Armor, Adventurer's kit
RITUALS
Raise Beast Companion
Dwarf, Ranger|Rogue
Hybrid Ranger: Hybrid Ranger Fortitude
Hybrid Talent: Ranger Fighting Style
Ranger Fighting Style: Beast Mastery (Hybrid)
Beast Companion Type: Boar
ABILITY SCORES
Str 12[+1], Con 12[+1], Dex 18[+4], Int 8[-1], Wis 14[+2], Cha 12[+1].
HP: 29 || Bloodied: 14 || Surges: 7 || Surge Value: 7 || Speed: 5
AC: 17 Fort: 13 Reflex: 16 Will: 13
RACIAL TRAITS:
Common, dwarven, low-light, cast-iron stomach, dwarven resilience, dwarven weapon proficiency, encumbered speed, stand your ground
CLASS FEATURES:
Hunter's quarry [hybrid], beast mastery, sneak attack [hybrid]
TRAINED SKILLS
Dungeoneering +10, Perception +8, Stealth +10, Thievery +10, Insight +8, Intimidate +7
UNTRAINED SKILLS
Acrobatics +5, Arcana, Bluff +2, Diplomacy +2, Endurance +4, Heal +3, History, Nature +3, Religion, Streetwise +2, Athletics +2
FEATS
Level 1: Hybrid Talent
Level 2: Quick Draw
Basic/Weapon ATTACKS:
Short sword [str] +5; 1d6+1
Short sword [dex] +8; 1d6+4
Dagger [str]: +5; 1d4+1
Dagger [dex]: +8; 1d4+4
Crossbow [dex]: +7; 1d8+4
Beast: +5; 1d8+3
EXPLOITS:
Hunter's quarry [minor]: Designate nearest enemy as quarry. Once per round, you can deal +1d6 damage to your quarry.
Careful attack [standard]: Must be holding 2 melee weapons or a ranged weapon. Weapon attack [str melee or dex ranged] with +2 accuracy.
Clever strike [standard]: Weapon attack [dex]. If an ally is beside the target and is able to attack it, you have combat advantage vs your target for this attack.
Fast hands [free]: Once per round, you draw or sheathe a weapon, pick up an item in your space or adjacent to it, or retrieve or stow an item.
Two-fanged strike [standard]: Must be holding 2 melee weapons or a ranged weapon. Two weapon attacks [str melee or dex ranged]. If both attacks hit, deal +Wismod [2] damage.
Hunt's end [standard]: One bloodied target. If target is quarry, critical on 19-20. Weapon [3W] attack [str melee or dex ranged]. Miss: half damage.
ITEMS
Crossbow +2 1d8 15/30, Short sword +3 1d6 (2), Dagger +3 1d4 5/10 (4), Leather Armor, Adventurer's kit
RITUALS
Raise Beast Companion