Post by gasdyfwarefayer on Jan 11, 2011 17:25:26 GMT -5
Twinkle Nevertwice
Gnome, Swordmage
Swordmage: Swordbond, Swordmage Warding
Swordmage Aegis: Aegis of Ensnarement
Gnome Racial Power: Fade Away
Background: Fomorian Captivity (Stealth class skill)
ABILITY SCORES
Str 10, Con 16, Dex 12, Int 18, Wis 10, Cha 10.
AC: 20 Fort: 14 Reflex: 15 Will: 12
HP: 37 Surges: 11 Surge Value: 9
TRAINED SKILLS
Arcana +12, Stealth +9, Insight +6, Endurance +9
UNTRAINED SKILLS
Acrobatics +2, Athletics +1, Bluff +1, Diplomacy +1, Dungeoneering +1, Heal +1, History +5, Intimidate +1, Perception +1, Religion +5, Streetwise +1, Thievery +2
FEATURES
Fey Origin: You are considered a fey creature for creature origin effects.
Master Trickster: Ghost sound once per encounter.
Reactive Stealth: If you have cover or concealment when you make an initiative check, you can make a Stealth check.
Trickster's Cunning: You have a +5 racial bonus to saving throws against illusions.
Swordbond: By spending one hour meditating on your weapon, you gain the ability to call it to your hand from 10 squares away. You can also repair it by an hour of meditation.
Swordmage Warding: Gain a +1 bonus to AC, or a +3 bonus if your other hand is free. Lose it if you become unconscious.
FEATS
Magic of the Mists: When you use your fade away racial power, making an attack with an arcane power does not end the effect.
White Lotus Defense: When you hit an enemy with an arcane at-will attack power, you gain a +1 bonus to your defenses against that enemy until the start of your next turn.
POWERS
Melee Basic Attack
Dagger: +4 vs. AC, 1d4 damage
Ranged Basic Attack
Dagger: Range 5/10. +5 vs. AC, 1d4+1 damage
At-Will:
Aegis of Ensnarement
Arcane, Teleportation
Minor Action, Close burst 2
Target: One creature in burst
Effect: You mark the target. The target remains marked until you use this power against another target. If you mark another creature using other powers, the target is still marked.
Until the mark ends, if the target makes any attack that does not include you as a target, it takes a -2 penalty to the attack roll.
If a target marked by this power is within 10 squares of you when it hits with an attack that does not include you as a target, you can use an immediate interrupt after the target's entire attack is resolved to teleport the target to any space adjacent to you. In addition, the target grants combat advantage to all creatures until the end of your next turn. You must have an adjacent square next to you to use this power.
At-Will:
Luring Strike
Arcane, Weapon
Standard Action, Melee weapon
Target: One creature
Attack: +8 vs. AC
Hit: 1d4 damage. You shift 1 square, and slide the target 1 square into the space you occupied.
Effect: Before or after the attack, you can shift 1 square.
At-Will:
Booming Blade
Arcane, Thunder, Weapon
Standard Action, Melee Weapon
Target: One creature
Attack: +8 vs. AC
Hit: 1d4+4 damage, and if the target is adjacent to you at the start of its turn and moves away, it takes 1d6+4 thunder damage.
Encounter:
Fade Away
Illusion
Immediate Reaction, Personal
Trigger: You take damage
Effect: You are invisible until you attack or until the end of your next turn.
Encounter:
Fox's Feint
Arcane, Teleportation, Weapon
Standard Action, Melee Weapon
Target: One creature
Attack: +8 vs AC
Hit: 1d4+4 damage, and you can swap positions with the target. Until the end of your next turn, when the target grants combat advantage to an attacker, that attacker gains a +4 bonus to the attack roll instead of a +2 bonus.
Daily:
Vanishing Blade
Arcane, Illusion, Teleportation, Weapon
Standard Action, Melee Weapon
Target: One creature
Attack: +8 vs. Will
Hit: 2d4+4, and the target is marked until the end of your next turn.
Miss: Half damage.
Effect: You teleport 5 squares and become invisible until the end of your next turn. Until the end of the encounter, whenever you hit an enemy with a melee attack, you may teleport 3 squares as a free action.
Daily:
Ward of Brilliance
Arcane
Immediate Interrupt, Personal
Trigger: An enemy marked by you hits you with a melee attack
Effect: You gain a +4 power bonus to AC and Reflex until the end of your next turn. If the triggering enemy's attack hits you despite the bonus, the triggering enemy is blinded until the end of your next turn.
ITEMS
Leather armor, 10xDagger, Adventure's Kit
Gnome, Swordmage
Swordmage: Swordbond, Swordmage Warding
Swordmage Aegis: Aegis of Ensnarement
Gnome Racial Power: Fade Away
Background: Fomorian Captivity (Stealth class skill)
ABILITY SCORES
Str 10, Con 16, Dex 12, Int 18, Wis 10, Cha 10.
AC: 20 Fort: 14 Reflex: 15 Will: 12
HP: 37 Surges: 11 Surge Value: 9
TRAINED SKILLS
Arcana +12, Stealth +9, Insight +6, Endurance +9
UNTRAINED SKILLS
Acrobatics +2, Athletics +1, Bluff +1, Diplomacy +1, Dungeoneering +1, Heal +1, History +5, Intimidate +1, Perception +1, Religion +5, Streetwise +1, Thievery +2
FEATURES
Fey Origin: You are considered a fey creature for creature origin effects.
Master Trickster: Ghost sound once per encounter.
Reactive Stealth: If you have cover or concealment when you make an initiative check, you can make a Stealth check.
Trickster's Cunning: You have a +5 racial bonus to saving throws against illusions.
Swordbond: By spending one hour meditating on your weapon, you gain the ability to call it to your hand from 10 squares away. You can also repair it by an hour of meditation.
Swordmage Warding: Gain a +1 bonus to AC, or a +3 bonus if your other hand is free. Lose it if you become unconscious.
FEATS
Magic of the Mists: When you use your fade away racial power, making an attack with an arcane power does not end the effect.
White Lotus Defense: When you hit an enemy with an arcane at-will attack power, you gain a +1 bonus to your defenses against that enemy until the start of your next turn.
POWERS
Melee Basic Attack
Dagger: +4 vs. AC, 1d4 damage
Ranged Basic Attack
Dagger: Range 5/10. +5 vs. AC, 1d4+1 damage
At-Will:
Aegis of Ensnarement
Arcane, Teleportation
Minor Action, Close burst 2
Target: One creature in burst
Effect: You mark the target. The target remains marked until you use this power against another target. If you mark another creature using other powers, the target is still marked.
Until the mark ends, if the target makes any attack that does not include you as a target, it takes a -2 penalty to the attack roll.
If a target marked by this power is within 10 squares of you when it hits with an attack that does not include you as a target, you can use an immediate interrupt after the target's entire attack is resolved to teleport the target to any space adjacent to you. In addition, the target grants combat advantage to all creatures until the end of your next turn. You must have an adjacent square next to you to use this power.
At-Will:
Luring Strike
Arcane, Weapon
Standard Action, Melee weapon
Target: One creature
Attack: +8 vs. AC
Hit: 1d4 damage. You shift 1 square, and slide the target 1 square into the space you occupied.
Effect: Before or after the attack, you can shift 1 square.
At-Will:
Booming Blade
Arcane, Thunder, Weapon
Standard Action, Melee Weapon
Target: One creature
Attack: +8 vs. AC
Hit: 1d4+4 damage, and if the target is adjacent to you at the start of its turn and moves away, it takes 1d6+4 thunder damage.
Encounter:
Fade Away
Illusion
Immediate Reaction, Personal
Trigger: You take damage
Effect: You are invisible until you attack or until the end of your next turn.
Encounter:
Fox's Feint
Arcane, Teleportation, Weapon
Standard Action, Melee Weapon
Target: One creature
Attack: +8 vs AC
Hit: 1d4+4 damage, and you can swap positions with the target. Until the end of your next turn, when the target grants combat advantage to an attacker, that attacker gains a +4 bonus to the attack roll instead of a +2 bonus.
Daily:
Vanishing Blade
Arcane, Illusion, Teleportation, Weapon
Standard Action, Melee Weapon
Target: One creature
Attack: +8 vs. Will
Hit: 2d4+4, and the target is marked until the end of your next turn.
Miss: Half damage.
Effect: You teleport 5 squares and become invisible until the end of your next turn. Until the end of the encounter, whenever you hit an enemy with a melee attack, you may teleport 3 squares as a free action.
Daily:
Ward of Brilliance
Arcane
Immediate Interrupt, Personal
Trigger: An enemy marked by you hits you with a melee attack
Effect: You gain a +4 power bonus to AC and Reflex until the end of your next turn. If the triggering enemy's attack hits you despite the bonus, the triggering enemy is blinded until the end of your next turn.
ITEMS
Leather armor, 10xDagger, Adventure's Kit