Post by herpdorp on Jan 11, 2011 22:59:05 GMT -5
Druuk Redgar
Half-orc, Rogue
Rogue Tactics: Brutal Scoundrel
Rogue: Rogue Weapon Talent
Half-orc Racial Power: Furious Assault
Background: Occupation - Criminal (+2 Stealth)
ABILITY SCORES
Str 16, Con 13, Dex 18, Int 10, Wis 10, Cha 13
AC: 17 Fort: 14 Ref: 17 Will: 12
HP: 30 Surges: 7 Surge Value: 7
TRAINED SKILLS
Acrobatics +10, Intimidate +9, Perception +6, Stealth +12, Streetwise +7, Thievery +10
UNTRAINED SKILLS
Arcane +1, Athletics +4, Bluff Diplomacy +3, Dungeoneering +2, Endurance +1, Heal +4, History +1, Insight +1, Nature+1, Religion +1
FEATURES
Half-orc Risilience - Gain 5 temporary hp the first time you are bloodied during an encounter.
Swift Charge - +2 bonus to speed while charging.
First Strike - At the start of the encounter, gain combat advantage against foes that haven't acted yet.
Brutal Scoundrel - You gain a bonus to sneak attack damage equal to your Strength Modifier (+3).
Rogue Weapon Talent - Damage die increases one size with shuriken; +1 to attack roles with daggers.
Sneak Attack - once per turn if you have combat advantage and hit with a light blade, crossbow, shortbow, or sling, deal extra damage (2d6).
FEATS
Versatile Duelist - You gain proficiency with all one-handed, military heavy blades. If a rogue power requires you to wield a light blade, you can use that power with a one-handed heavy blade and can also deal your sneak attack damage while using a one-handed heavy blade with that power.
Weapon Expertise (Heavy Blade) - gain a +1 bonus to attack rolls with a heavy blades.
POWERS:
Melee Basic Attack
Longsword: +8 vs AC, 1d6+3 damage.
Duelist's Flurry * At-will (Martial, Weapon)
Standard Action (melee)
Target: One Creature
+9 vs AC
Damage: 4 + (2d6+3), slide the target one square and you shift one square.
Piercing Strike * At-will (Martial, Weapon)
Standard Action (melee)
Target: One Creature
+9 vs Ref
Damage: 1d8 + 4 + (2d6+3)
Furious Assault * Encounter (Racial)
Free Action
Trigger: You hit an enemy
Effect: The attack deals 1d8 extra damage, or an extra 1d8 if unarmed.
Torturous Strike * Encounter (Martial, Weapon)
Standard Action (melee)
Target: One creature
+9 vs AC
Damage: 2d8 + 7 + (2d6+3)
Pommel Smash * Daily (Martial, Weapon)
Standard Action (melee)
Target: One creature
+9 vs AC
Damage: 3d8 + 4 + (2d6+3), and the target takes a -2 penalty to attack roles (save ends).
UTILITY POWERS
Sneak in the Attack * Encounter (Martial)
Minor Action (melee 1)
Target: One creature
Effect: Until the start of your next turn, the next ally who hits the target and has combat advantage against it deals extra damage against it equal to your sneak attack damage (2d6).
EQUIPMENT
Leather Armor, Longsword.
Half-orc, Rogue
Rogue Tactics: Brutal Scoundrel
Rogue: Rogue Weapon Talent
Half-orc Racial Power: Furious Assault
Background: Occupation - Criminal (+2 Stealth)
ABILITY SCORES
Str 16, Con 13, Dex 18, Int 10, Wis 10, Cha 13
AC: 17 Fort: 14 Ref: 17 Will: 12
HP: 30 Surges: 7 Surge Value: 7
TRAINED SKILLS
Acrobatics +10, Intimidate +9, Perception +6, Stealth +12, Streetwise +7, Thievery +10
UNTRAINED SKILLS
Arcane +1, Athletics +4, Bluff Diplomacy +3, Dungeoneering +2, Endurance +1, Heal +4, History +1, Insight +1, Nature+1, Religion +1
FEATURES
Half-orc Risilience - Gain 5 temporary hp the first time you are bloodied during an encounter.
Swift Charge - +2 bonus to speed while charging.
First Strike - At the start of the encounter, gain combat advantage against foes that haven't acted yet.
Brutal Scoundrel - You gain a bonus to sneak attack damage equal to your Strength Modifier (+3).
Rogue Weapon Talent - Damage die increases one size with shuriken; +1 to attack roles with daggers.
Sneak Attack - once per turn if you have combat advantage and hit with a light blade, crossbow, shortbow, or sling, deal extra damage (2d6).
FEATS
Versatile Duelist - You gain proficiency with all one-handed, military heavy blades. If a rogue power requires you to wield a light blade, you can use that power with a one-handed heavy blade and can also deal your sneak attack damage while using a one-handed heavy blade with that power.
Weapon Expertise (Heavy Blade) - gain a +1 bonus to attack rolls with a heavy blades.
POWERS:
Melee Basic Attack
Longsword: +8 vs AC, 1d6+3 damage.
Duelist's Flurry * At-will (Martial, Weapon)
Standard Action (melee)
Target: One Creature
+9 vs AC
Damage: 4 + (2d6+3), slide the target one square and you shift one square.
Piercing Strike * At-will (Martial, Weapon)
Standard Action (melee)
Target: One Creature
+9 vs Ref
Damage: 1d8 + 4 + (2d6+3)
Furious Assault * Encounter (Racial)
Free Action
Trigger: You hit an enemy
Effect: The attack deals 1d8 extra damage, or an extra 1d8 if unarmed.
Torturous Strike * Encounter (Martial, Weapon)
Standard Action (melee)
Target: One creature
+9 vs AC
Damage: 2d8 + 7 + (2d6+3)
Pommel Smash * Daily (Martial, Weapon)
Standard Action (melee)
Target: One creature
+9 vs AC
Damage: 3d8 + 4 + (2d6+3), and the target takes a -2 penalty to attack roles (save ends).
UTILITY POWERS
Sneak in the Attack * Encounter (Martial)
Minor Action (melee 1)
Target: One creature
Effect: Until the start of your next turn, the next ally who hits the target and has combat advantage against it deals extra damage against it equal to your sneak attack damage (2d6).
EQUIPMENT
Leather Armor, Longsword.