Post by harknail on May 23, 2011 10:27:20 GMT -5
Basics
Name: Vadania
Race: Elf, Wild
Class: Druid
Alignment: Neutral Good
Gender: Female
Height: 5'1"
Weight: 88
Hair: White
Eyes: Green with gold flecks
Appearance
Ability Scores
STR: 10
DEX: 18
CON: 14
INT: 12
WIS: 14
CHA: 10
Vitality and Saves
Hit Points: 10
AC: 19
Touch: 14
Flatfooted: 15
BAB:
- Melee: +0
- Ranged: +4
Fort: +4
Ref: +4
Will: +4
Skills
Trained:
Craft (Leatherworking) +3 (2 ranks)
Handle Animal +2 (2 ranks)
Heal +4 (2 ranks)
Knowledge (nature) +5 (2 ranks)
Listen +10 (4 ranks)
Profession (herbalist) +4 (2 ranks)
Search +3 (no ranks)
Spot +10 (4 ranks)
Survival +6 (2 ranks)
Feats
Alertness
Racial Traits
Low-light vision
Immunity to magic sleep effects
+2 racial saving throw bonus against enchantment spells or effects
Receive the Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats
+2 racial bonus on Listen, Search, and Spot checks
A wild elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.
Favored class: Sorcerer
Class Abilities
Druids are proficient with the following weapons: club, dagger, dart, quarterstaff, scimitar, sickle, shortspear, sling, and spear.
Druids are proficient with light and medium armor but are prohibited from wearing metal armor;
Spontaneous Casting of summon nature’s ally
Nature Sense (Ex): A druid gains a +2 bonus on Knowledge (nature) and Survival checks.
Wild Empathy (Ex): A druid can improve the attitude of an animal.
Animal companion: level 1
Equipment
Weapons:
Scimitar +0 1d6
Dagger (thrown) +4 1d4
Sling (Bullet) +4 1d4
Sling (Stone) +3 1d3
Dagger +0 1d4
Club +0 1d4
Shillelagh +1 2d6
Armor:
Hide +3 AC, +4 max Dex, -3 penalty
Shield heavy wooden +2 AC, -2 penalty
Gear:
Bullets [10]
Backpack
Bedroll
Waterskin
Belt Pouch x2
Trail Rations [2]
Flint & Steel
Money
25 GP
8 SP
Magic
Spells per day-
0 - 3
1 - 2
Spells Known -
N/A
Spells Memorized (subject to change daily) -
o Create Water
o Mending
o Purify Food & Drink
o Entangle
o Goodberry
Languages
Common
Druidic
Elven
Sylvan
Background
Vadania was born with white skin and hair, very unusual for a Wild Elf. The other elves of the tribe rejected her, and thus her parents moved far away where there were none who knew how strange their daughter was, ending up in the Steadlands near Clearwater. While she was still a young child of 90, she and her parents were ambushed in what they thought was a safe area. She escaped, but only because her parents gave their lives to cover her running away. Still too young to be out on her own, she was taken in by a human druid, who raised her and taught her the druidic ways. As he aged the still young Vadania took care of him until he finally passed away. This left Vadania alone. Desperate for some company, Vadania has decided to visit Clearwater along with with her wolf Ylva. The problem is that Clearwater has far too much company! And "civilization" stinks! She's ready to jump at any opportunity that provides company and gets her out of town.
Advancement
Level: 0
XP: 0
To next level: 1000
Plans for advancement: Advance as Druid, perhaps start using Elven weapons (primarily bows)
Name: Vadania
Race: Elf, Wild
Class: Druid
Alignment: Neutral Good
Gender: Female
Height: 5'1"
Weight: 88
Hair: White
Eyes: Green with gold flecks
Appearance
Ability Scores
STR: 10
DEX: 18
CON: 14
INT: 12
WIS: 14
CHA: 10
Vitality and Saves
Hit Points: 10
AC: 19
Touch: 14
Flatfooted: 15
BAB:
- Melee: +0
- Ranged: +4
Fort: +4
Ref: +4
Will: +4
Skills
Trained:
Craft (Leatherworking) +3 (2 ranks)
Handle Animal +2 (2 ranks)
Heal +4 (2 ranks)
Knowledge (nature) +5 (2 ranks)
Listen +10 (4 ranks)
Profession (herbalist) +4 (2 ranks)
Search +3 (no ranks)
Spot +10 (4 ranks)
Survival +6 (2 ranks)
Feats
Alertness
Racial Traits
Low-light vision
Immunity to magic sleep effects
+2 racial saving throw bonus against enchantment spells or effects
Receive the Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats
+2 racial bonus on Listen, Search, and Spot checks
A wild elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.
Favored class: Sorcerer
Class Abilities
Druids are proficient with the following weapons: club, dagger, dart, quarterstaff, scimitar, sickle, shortspear, sling, and spear.
Druids are proficient with light and medium armor but are prohibited from wearing metal armor;
Spontaneous Casting of summon nature’s ally
Nature Sense (Ex): A druid gains a +2 bonus on Knowledge (nature) and Survival checks.
Wild Empathy (Ex): A druid can improve the attitude of an animal.
Animal companion: level 1
Equipment
Weapons:
Scimitar +0 1d6
Dagger (thrown) +4 1d4
Sling (Bullet) +4 1d4
Sling (Stone) +3 1d3
Dagger +0 1d4
Club +0 1d4
Shillelagh +1 2d6
Armor:
Hide +3 AC, +4 max Dex, -3 penalty
Shield heavy wooden +2 AC, -2 penalty
Gear:
Bullets [10]
Backpack
Bedroll
Waterskin
Belt Pouch x2
Trail Rations [2]
Flint & Steel
Money
25 GP
8 SP
Magic
Spells per day-
0 - 3
1 - 2
Spells Known -
N/A
Spells Memorized (subject to change daily) -
o Create Water
o Mending
o Purify Food & Drink
o Entangle
o Goodberry
Languages
Common
Druidic
Elven
Sylvan
Background
Vadania was born with white skin and hair, very unusual for a Wild Elf. The other elves of the tribe rejected her, and thus her parents moved far away where there were none who knew how strange their daughter was, ending up in the Steadlands near Clearwater. While she was still a young child of 90, she and her parents were ambushed in what they thought was a safe area. She escaped, but only because her parents gave their lives to cover her running away. Still too young to be out on her own, she was taken in by a human druid, who raised her and taught her the druidic ways. As he aged the still young Vadania took care of him until he finally passed away. This left Vadania alone. Desperate for some company, Vadania has decided to visit Clearwater along with with her wolf Ylva. The problem is that Clearwater has far too much company! And "civilization" stinks! She's ready to jump at any opportunity that provides company and gets her out of town.
Advancement
Level: 0
XP: 0
To next level: 1000
Plans for advancement: Advance as Druid, perhaps start using Elven weapons (primarily bows)