Post by Rojito on May 31, 2011 8:29:30 GMT -5
Basics
Name: Salyyn
Race: Grey Elf
Class: Necromancer (Wizard Variant)
Alignment: Chaotic Neutral
Gender: Male
Height: 5’5
Weight: 110
Hair: Bone White
Eyes: Glacier Blue (think frozen corpse on top of a mountain)
Appearance
Ability Scores
STR: 10[+0] (12-2[racial])
DEX: 16[+3] (14+2[racial])
CON: 12[+1] (14-2[racial])
INT: 18[+4] (16+2[racial])
WIS: 14[+2](14+0[racial])
CHA: 8[-1] (8+0[racial])
4+6+6+10+6+0=32
Vitality and Saves
Hit Points: 5
AC: 13(10+3[dex])
Touch:13(10+3[dex])
Flatfooted: 10
BAB:0
- Melee: 0
- Ranged: 3
Fort: 1(0[class]+1[con])
Ref: 3(0[class]+3[dex])
Will: 4(2[class]+2[wis])
Skills 6
Max Ranks 4
Feats
Scribe Scroll (bonus feat)
Spell Focus: Necromancy
Racial Traits
Grey Elf Traits
Elves possess the following racial traits.
• +2 Dexterity, +2 Intelligence, -2 Strength, -2 Constitution
• Medium size.
• An elf’s base land speed is 30 feet.
• Immunity to sleep spells and effects, and a +2 racial saving throw bonus against enchantment spells or effects. (Not reflected in the saving throw modifiers given here.)
• Low-light vision.
• Weapon Proficiency: Elves are automatically proficient with the longsword, rapier, longbow, composite longbow, shortbow, and composite shortbow.
• +2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.
• Automatic Languages: Common, Elven. Bonus Languages: Draconic, Gnoll, Gnome, Goblin, Orc, Sylvan.
• Favored Class: Wizard.
Class Abilities
Scribe Scroll
Skeleton Minion
Equipment
Weapons
Armor
Gear
Spell Book
Spell Pouch
Money
Magic: Special in Necro, banned in Illusion and Evocation
Spells Per Day
Spells Prepared-
0: Disrupt Undeadx2, Mending, Detect Magic
1: Mage Armor, Cause Fear, Enlarge (Known: Endure Elements, Reduce Person, Feather Fall, Comprehend Languages)
Languages
Background
Salyyn was born into a wealthy anf prominant Grey Elf family. After finding his magical affinity and choosing to specialize in it he was immediately cut off and disowned. Swearing to make a name for himself, and more importantly prove that undead are not evil, any more so than any blade, he has come here, to study the Fell. His last penny was spent on the way here. No one wanted to give a ride, nor lend lodgeings to Kenny, his personal guard, servant, and most importantly, best friend. People have no affection for the undead, and treat them so unfairly.
Advancement
Level: 1
XP: 0
To next level:
Plans for advancement:
Probably just pure wizard playing off of a stronger Necromancer, but a hero instead of a villian
Name: Salyyn
Race: Grey Elf
Class: Necromancer (Wizard Variant)
Alignment: Chaotic Neutral
Gender: Male
Height: 5’5
Weight: 110
Hair: Bone White
Eyes: Glacier Blue (think frozen corpse on top of a mountain)
Appearance
Ability Scores
STR: 10[+0] (12-2[racial])
DEX: 16[+3] (14+2[racial])
CON: 12[+1] (14-2[racial])
INT: 18[+4] (16+2[racial])
WIS: 14[+2](14+0[racial])
CHA: 8[-1] (8+0[racial])
4+6+6+10+6+0=32
Vitality and Saves
Hit Points: 5
AC: 13(10+3[dex])
Touch:13(10+3[dex])
Flatfooted: 10
BAB:0
- Melee: 0
- Ranged: 3
Fort: 1(0[class]+1[con])
Ref: 3(0[class]+3[dex])
Will: 4(2[class]+2[wis])
Skills 6
Max Ranks 4
Skill | Total | Rank | Attribute | Synergy | Feat | Misc |
Concentration | 5 | 4 | 1 | 0 | 0 | 0 |
Decipher Script | 8 | 4 | 4 | 0 | 0 | 0 |
Knowledge Arcana | 8 | 4 | 4 | 0 | 0 | 0 |
Knowledge Religion | 8 | 4 | 4 | 0 | 0 | 0 |
Profession Mortician | 6 | 4 | 2 | 0 | 0 | 0 |
Spellcraft | 10 | 4 | 4 | 2 | 0 | 0 |
Feats
Scribe Scroll (bonus feat)
Spell Focus: Necromancy
Racial Traits
Grey Elf Traits
Elves possess the following racial traits.
• +2 Dexterity, +2 Intelligence, -2 Strength, -2 Constitution
• Medium size.
• An elf’s base land speed is 30 feet.
• Immunity to sleep spells and effects, and a +2 racial saving throw bonus against enchantment spells or effects. (Not reflected in the saving throw modifiers given here.)
• Low-light vision.
• Weapon Proficiency: Elves are automatically proficient with the longsword, rapier, longbow, composite longbow, shortbow, and composite shortbow.
• +2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.
• Automatic Languages: Common, Elven. Bonus Languages: Draconic, Gnoll, Gnome, Goblin, Orc, Sylvan.
• Favored Class: Wizard.
Class Abilities
Scribe Scroll
Skeleton Minion
Skeletal Minion
A 1st-level necromancer using this variant can begin play with an undead minion (a human warrior skeleton). Obtaining this minion takes 24 hours and uses up magical materials that cost 100 gp.
This creature is a loyal servant that follows the necromancer's commands and accompanies her on adventures if desired. If the skeletal minion is destroyed, the necromancer suffers no ill effects and may replace it by performing a ceremony identical to the one that allowed her to obtain her first servant.
At 1st level, the skeleton is completely typical, but it gains power as the necromancer gains levels. The skeleton has a number of Hit Dice equal to the necromancer's class level. Add one-half the necromancer's class level to the skeleton's natural armor bonus. Add one-third of the necromancer's class level to the skeleton's Strength and Dexterity scores.
A necromancer using this variant permanently gives up the ability to obtain a familiar.
A 1st-level necromancer using this variant can begin play with an undead minion (a human warrior skeleton). Obtaining this minion takes 24 hours and uses up magical materials that cost 100 gp.
This creature is a loyal servant that follows the necromancer's commands and accompanies her on adventures if desired. If the skeletal minion is destroyed, the necromancer suffers no ill effects and may replace it by performing a ceremony identical to the one that allowed her to obtain her first servant.
At 1st level, the skeleton is completely typical, but it gains power as the necromancer gains levels. The skeleton has a number of Hit Dice equal to the necromancer's class level. Add one-half the necromancer's class level to the skeleton's natural armor bonus. Add one-third of the necromancer's class level to the skeleton's Strength and Dexterity scores.
A necromancer using this variant permanently gives up the ability to obtain a familiar.
Equipment
Weapons
Armor
Gear
Spell Book
Spell Pouch
Money
Magic: Special in Necro, banned in Illusion and Evocation
Spells Per Day
0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th |
3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Spells Prepared-
0: Disrupt Undeadx2, Mending, Detect Magic
1: Mage Armor, Cause Fear, Enlarge (Known: Endure Elements, Reduce Person, Feather Fall, Comprehend Languages)
Languages
Background
Salyyn was born into a wealthy anf prominant Grey Elf family. After finding his magical affinity and choosing to specialize in it he was immediately cut off and disowned. Swearing to make a name for himself, and more importantly prove that undead are not evil, any more so than any blade, he has come here, to study the Fell. His last penny was spent on the way here. No one wanted to give a ride, nor lend lodgeings to Kenny, his personal guard, servant, and most importantly, best friend. People have no affection for the undead, and treat them so unfairly.
Advancement
Level: 1
XP: 0
To next level:
Plans for advancement:
Probably just pure wizard playing off of a stronger Necromancer, but a hero instead of a villian