Post by nobu on Jun 14, 2011 18:51:31 GMT -5
Basics
Name: Tol Deadblade
Race: Revenant (human)
Class: Hexblade
Alignment: Unalign
Gender: Male
Height: 5'10"
Weight: 120
Hair: Short, would probably think he was bald
Eyes: an eldritch green, slightly smoking
Appearance
Ability Scores
STR: 10 [+0]
CON: 11 [+0]
DEX: 16 [+3] (14+2 Racial)
INT: 10 [+0]
WIS: 08 [-1]
CHA: 20 [+5] (18+2 Racial)
Vitality and Saves
Hit Points: 33
Bloodied: 16
Surge Value: 8
Surges/day: 6
AC: 17(10+1[1/2 leve]+3[Dex]+3[armor])
Fort: 12(10+1[1/2 level]+0[Con]+1[class])
Ref: 14(10+1[1/2 level]+3[Dex])
Will: 17(10+1[1/2 level]+5[Cha]+1[class])
BAB: 9 (my at-will is a CHA based melee attack)
- Melee: 9(1[1/2 level]+5[cha]+2[weapon]+1[enh])
- Ranged: 7(1[1/2 level]+5[cha]+1[enh])
Skill
11 Bluff
13 Intimidate
08 Stealth
11 Streetwise
08 Thievery
Feats
Sneak of Shadows (rogue)
White Lotus Riposte
Racial Traits
+2 Endurance, +2 Inimidate
Low-light vision
Undead - Considered undead for effects
Past life - Considered Human for feat choice
Unnatural Vitality - when i hit 0hp I'm dazed instead of unconscious
Dark Reaping power
Class Abilities
+1 Fort +1 Will
Pact Boon - Soul Step
Pact Blade - Sword of the White Well (1d12 +2prof Heavy Blade, minor action to summon)
Equipment
Main Hand:
Off Hand:Vicious Rod +1 (lv3 {crit:+1d10})
Body: Hide armor +3 AC
Head:
Neck:
Arms:Bracer of Mighty Striking (lv 2 {+2 damage to basic melee attacks}
1 Hemp Rope (50ft)
1 Rod Implement
1 Climber's Kit
1 Grappling Hook
20 Journeybeads
1 Tent
1 Thieves Tools
Money: 154gp
Background
Blademaster- (Acrobatics, Insight, Elven) I learn Elven
Advancement
Level: 3
XP: 0
To next level:
Plans for advancement:
Taking lots of melee base rogue feat to enhance the damage, and probably bring in more of the White Lotus school cause that where i was trained, and there paragon is works well with concept.
POWERS!
At-Will
Moonfire Blade Arcane, Implement, Radiant, Weapon
Standard Action Melee weapon
Requirement: You must use this power with your sword of the White Well.
Target: One creature
Attack: Charisma vs. Reflex
Hit: 1[W] + Charisma modifier radiant damage. If the target ends its next turn adjacent to you, it takes radiant damage equal to your Dexterity modifier.
Level 21: 2[W] + Charisma modifier radiant damage.
Special: You can use this power as a melee basic attack.
Eldritch Bolt Arcane, Force, Implement
Standard Action Ranged 10
Target: One creature
Attack: Charisma vs. Reflex
Hit: 1d10 + Charisma modifier force damage.
Level 21: 2d10 + Charisma modifier force damage.
Special: You can use this power as a ranged basic attack.
Soul Step Arcane, Teleportation
Free Action Personal
Trigger: You reduce an enemy to 0 hit points, or an enemy adjacent to you drops to 0 hit points.
Effect: You teleport a number of squares up to your Dexterity modifier.
Special: You can use this power only once per round.
Encounter
Dark Reaping Necrotic
Free Action
Trigger: A creature within 5 squares of you is reduced to 0 hit points
Effect: One creature of your choice that you hit with an attack before the end of your next turn takes extra necrotic damage equal to 1d8 + your Constitution modifier.
Wrathful Aspect Arcane, Fear, Fire
Minor Action Personal
Effect: Until the end of your next turn, you gain a +5 power bonus to Intimidate checks, and any creature that hits you with a melee attack takes 5 fire damage.
Well of Light Arcane, Aura, Implement, Radiant, Weapon
Standard Action Melee weapon
Requirement: You must use this power with your sword of the White Well.
Target: One creature
Attack: Charisma vs. AC
Hit: 2[W] + Charisma modifier radiant damage.
Level 13: 3[W] + Charisma modifier radiant damage.
Level 23: 4[W] + Charisma modifier radiant damage.
Effect: You activate an aura 1 that lasts until the end of your next turn. While in the aura, your enemies have vulnerable 3 radiant to your attacks.
Daily
Decree of Khirad Arcane, Charm, Implement, Psychic
Standard Action Close blast 3
Target: Each enemy in the blast
Effect: Before the attack, you slide the target 2 squares.
Attack: Charisma vs. Will
Hit: The target makes a melee basic attack as a free action against a creature of your choice. If the target misses with the attack, it takes 1d6 + your Charisma modifier psychic damage.
Miss: 1d6 + Charisma modifier psychic damage.
I can explain in more Detail any of the choices, this was built in the character builder from DnDinsider.
Name: Tol Deadblade
Race: Revenant (human)
Class: Hexblade
Alignment: Unalign
Gender: Male
Height: 5'10"
Weight: 120
Hair: Short, would probably think he was bald
Eyes: an eldritch green, slightly smoking
Appearance
Ability Scores
STR: 10 [+0]
CON: 11 [+0]
DEX: 16 [+3] (14+2 Racial)
INT: 10 [+0]
WIS: 08 [-1]
CHA: 20 [+5] (18+2 Racial)
Vitality and Saves
Hit Points: 33
Bloodied: 16
Surge Value: 8
Surges/day: 6
AC: 17(10+1[1/2 leve]+3[Dex]+3[armor])
Fort: 12(10+1[1/2 level]+0[Con]+1[class])
Ref: 14(10+1[1/2 level]+3[Dex])
Will: 17(10+1[1/2 level]+5[Cha]+1[class])
BAB: 9 (my at-will is a CHA based melee attack)
- Melee: 9(1[1/2 level]+5[cha]+2[weapon]+1[enh])
- Ranged: 7(1[1/2 level]+5[cha]+1[enh])
Skill
11 Bluff
13 Intimidate
08 Stealth
11 Streetwise
08 Thievery
Feats
Sneak of Shadows (rogue)
White Lotus Riposte
Racial Traits
+2 Endurance, +2 Inimidate
Low-light vision
Undead - Considered undead for effects
Past life - Considered Human for feat choice
Unnatural Vitality - when i hit 0hp I'm dazed instead of unconscious
Dark Reaping power
Class Abilities
+1 Fort +1 Will
Pact Boon - Soul Step
Pact Blade - Sword of the White Well (1d12 +2prof Heavy Blade, minor action to summon)
Equipment
Main Hand:
Off Hand:Vicious Rod +1 (lv3 {crit:+1d10})
Body: Hide armor +3 AC
Head:
Neck:
Arms:Bracer of Mighty Striking (lv 2 {+2 damage to basic melee attacks}
1 Hemp Rope (50ft)
1 Rod Implement
1 Climber's Kit
1 Grappling Hook
20 Journeybeads
1 Tent
1 Thieves Tools
Money: 154gp
Background
Blademaster- (Acrobatics, Insight, Elven) I learn Elven
Advancement
Level: 3
XP: 0
To next level:
Plans for advancement:
Taking lots of melee base rogue feat to enhance the damage, and probably bring in more of the White Lotus school cause that where i was trained, and there paragon is works well with concept.
POWERS!
At-Will
Moonfire Blade Arcane, Implement, Radiant, Weapon
Standard Action Melee weapon
Requirement: You must use this power with your sword of the White Well.
Target: One creature
Attack: Charisma vs. Reflex
Hit: 1[W] + Charisma modifier radiant damage. If the target ends its next turn adjacent to you, it takes radiant damage equal to your Dexterity modifier.
Level 21: 2[W] + Charisma modifier radiant damage.
Special: You can use this power as a melee basic attack.
Eldritch Bolt Arcane, Force, Implement
Standard Action Ranged 10
Target: One creature
Attack: Charisma vs. Reflex
Hit: 1d10 + Charisma modifier force damage.
Level 21: 2d10 + Charisma modifier force damage.
Special: You can use this power as a ranged basic attack.
Soul Step Arcane, Teleportation
Free Action Personal
Trigger: You reduce an enemy to 0 hit points, or an enemy adjacent to you drops to 0 hit points.
Effect: You teleport a number of squares up to your Dexterity modifier.
Special: You can use this power only once per round.
Encounter
Dark Reaping Necrotic
Free Action
Trigger: A creature within 5 squares of you is reduced to 0 hit points
Effect: One creature of your choice that you hit with an attack before the end of your next turn takes extra necrotic damage equal to 1d8 + your Constitution modifier.
Wrathful Aspect Arcane, Fear, Fire
Minor Action Personal
Effect: Until the end of your next turn, you gain a +5 power bonus to Intimidate checks, and any creature that hits you with a melee attack takes 5 fire damage.
Well of Light Arcane, Aura, Implement, Radiant, Weapon
Standard Action Melee weapon
Requirement: You must use this power with your sword of the White Well.
Target: One creature
Attack: Charisma vs. AC
Hit: 2[W] + Charisma modifier radiant damage.
Level 13: 3[W] + Charisma modifier radiant damage.
Level 23: 4[W] + Charisma modifier radiant damage.
Effect: You activate an aura 1 that lasts until the end of your next turn. While in the aura, your enemies have vulnerable 3 radiant to your attacks.
Daily
Decree of Khirad Arcane, Charm, Implement, Psychic
Standard Action Close blast 3
Target: Each enemy in the blast
Effect: Before the attack, you slide the target 2 squares.
Attack: Charisma vs. Will
Hit: The target makes a melee basic attack as a free action against a creature of your choice. If the target misses with the attack, it takes 1d6 + your Charisma modifier psychic damage.
Miss: 1d6 + Charisma modifier psychic damage.
I can explain in more Detail any of the choices, this was built in the character builder from DnDinsider.