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Post by harknail on Sept 27, 2011 22:02:53 GMT -5
Just waiting for Llewelyn and Popol now.
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Post by sageaqua on Sept 27, 2011 23:06:37 GMT -5
you mean the 4? I wasn't rolling initiative. But who cares. 7's find with me.
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Post by at on Sept 28, 2011 5:18:57 GMT -5
Stepping around the burning gauze Barbatos picks a small rock from the ground and tosses it into the air. With a word it begins to glow brightly and floats towards the roof of the cave, following above the group like a miniature sun.
(light spell on a pebble, mage hand to float it along above the group as a minor sustainable action)
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Post by harricklomax on Sept 28, 2011 7:12:31 GMT -5
Initiative for Popol, marching order is fine by me.
[dice=20] +1[rand=09473960226090039323282846737788244231101685686736980314532130226]
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namklim
Veteran of the War
Posts: 240
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Post by namklim on Sept 28, 2011 8:18:02 GMT -5
Initiative [dice=20]+8 = 19
Perception if needed. [dice=20]+10 = 15[rand=52100212991164821176291924297058292342692151754788445164965403191]
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Post by sageaqua on Sept 28, 2011 8:48:04 GMT -5
Dart wraps his non magical dagger with gauze, then lights a candle and fallows the leader, The gimmick of using gauze around a dagger was done in the film Rambo 3, I've been using that trick camping as a boy, before I saw the film. All that is done is you keep adding to the wrapped dagger more fabric. It makes a very good torch. I'm very surprised that I'm the only one of us that knew about it.
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Post by harknail on Sept 28, 2011 12:04:07 GMT -5
Dart wraps his non magical dagger with gauze, then lights a candle and fallows the leader, The gimmick of using gauze around a dagger was done in the film Rambo 3, I've been using that trick camping as a boy, before I saw the film. All that is done is you keep adding to the wrapped dagger more fabric. It makes a very good torch. I'm very surprised that I'm the only one of us that knew about it. I looked online about making torches on the internet, I found multiple methods involving cloth soaked in some sort of fuel (a lot of variety there), and one method of making torches in the wilderness using a variety of Barks and possibly kindling (Dart would know that). Things seen on film or TV aren't necessarily true (such as McGuiver stunts busted Myth Busters). But in the case of Rambo making a torch, I found this:
As best as I can tell, cloth soaked in fuel burns the fuel, not the cloth. What you're describing would burn the cloth itself, which may burn as bright as a torch, but wouldn't last long at all. And since the cloth itself is burning, it would drop burning embers of cloth.
When used as a weapon to inflict fire damage, I think it's as likely to burn Dart as what he's attacking with it. The dagger just doesn't have enough distance between the fire and Dart's hand.
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Post by harknail on Sept 28, 2011 12:32:04 GMT -5
As the group works their way back into the cave, it soon becomes pitch black other than Harknail's and Barbatos's lights. As the tunnel widens out into a cave, Harknail's light falls upon a giant bat hanging from the ceiling (nature check to identify). The bat opens it's eyes and cries out. Echoing cries are heard in the darkness beyond. Map (will be updated to reflect current situation) Llewelyn, Blastishy, Barbatos get to move in the first player turn, then it will be the monsters turn, then all the players will get to go.
Note that outside the yellow tinted areas (representing Harknail's and Barbatos's lights), the cave is in total darkness. Rather than obscuring dark areas the map and connected cave with rats, I'm trusting the players to not react to what their characters can't see. All the characters do know that there are more bats, but they don't know where they are. For that someone will have to change the lighting situation in the cave.
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nobu
Veteran of the War
Posts: 104
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Post by nobu on Sept 28, 2011 13:18:20 GMT -5
Tol Thats the wrong map unless were are facing drakes in a farm again XD
also when it is up, how far can you see in Low-light vision?
Minor action to summon sword
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Post by harknail on Sept 28, 2011 14:06:26 GMT -5
OK, Map is fixed. Sorry about that. I copied the link to get the access to my file storage but forgot to update the file name.
4th edition changed the rules, there is no longer a band of low light around a bright light. Not as realistic, but it does make keeping track of light easier. Since it's complete darkness in the cave, Tol can't see out of the lit area's either.
Also the bone biles are difficult terrain.
Tol doesn't have a minor action to draw his weapon before the bats move. But the group is expecting trouble, so you would have your weapons drawn/conjured.
Dart, do I understand you correctly that you are holding a nonmagical dagger with the blade wrapped with gauze and a lit candle?
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Post by sageaqua on Sept 28, 2011 15:42:36 GMT -5
Dart has a lit candle and a gauzed dagger, he's been dripping wax on the dagger while following the groups leader. And this is his non magical dagger. He'll set it on fire and through it into noisy areas. He might even manage to hit the noise source. But if he misses he'd still hit the wall or area behind the creatures creating shadows that he'll be able to target. What the Magi should do is cast ever burning touch on the rangers arrows. So the ranger can light up the cave. note water reflects light sending the light under the water will fully light up most of the damp cave. ( ever see a lit pool at night ) The water may be out of sight but you can always hear water dripping in wet caves.
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Post by harknail on Sept 28, 2011 15:57:06 GMT -5
If Dart wants to light the area ahead of him, a much quicker and more reliable method is to pull a sunrod out of his backpack, strike it to activate it, and toss that into the room (or just drop it, the 41 x 41 square of light centered on the sunrod lights a large room easily). Throwing some burning cloth into the room will provide some light, as long as it doesn't land in water.
As as you pointed out, the wizard can shift his light further into the room, either by moving the light or recasting it further. But casting it on an arrow wouldn't work, light spells have a fairly short range and the arrow would exceed the range and go out.
And finally, when Harknail gets a chance to move, he's likely to do so, bringing his light with him, at which point you'll need some light back with the group so that they don't trip on each other.
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Post by at on Sept 28, 2011 16:28:36 GMT -5
uh oh. Barbatos cast his light forward, trying to get a better shot at the bat. That screech didn't sound friendly at all.
Ray of frost, vs bat at E7 [dice=20]+7 vs fort [dice=6]+5 cold damage and slowed if hit
Minor action : Light hovers forwards to F9 (5 squares away) [rand=3109191971678773496457110781506830003768413390018425906161078109]
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Post by harknail on Sept 28, 2011 16:57:54 GMT -5
A layer of frost condenses on the bats fur as Barbatos gives it a case of hypothermia. The bat will not be able to fly as fast till it's core temperature rises again. As the pebble floats forward the shifting light reveals another man sized bat hanging from the ceiling along with a pool of water with a massive stalagmite rising out of it. Barbatos hit. Just barely, but a hit.
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Post by sageaqua on Sept 28, 2011 21:31:35 GMT -5
just let me know when Dart can go. He lights the dagger when he hears the creatures and stabs it into the wall or ground. 14 G wall so it's out of the way then he Draws his throwing dagger.
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namklim
Veteran of the War
Posts: 240
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Post by namklim on Sept 29, 2011 0:37:59 GMT -5
Llewelyn draws his bow and aims at the bat at E-7.
Hunter's Quarry on the bats and Twin Strike. Twin Strike v AC (x2) [dice=20] + 9 = 25 For [dice=10] + 2 = 4 Damage [dice=20] + 9 = 19 For [dice=10] + 2 = 11 Damage Quarry [dice=08][rand=8148659611293156926384611079128275730110025682946774943086404415]
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nobu
Veteran of the War
Posts: 104
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Post by nobu on Sept 29, 2011 0:41:48 GMT -5
Tol So whats the point of Low-Light vision then? or is just cause of how the darkness works cause its a cave? could i see just fine in like dawn or dusk light out in the open then?
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Post by harknail on Sept 29, 2011 1:22:32 GMT -5
Llewelyn draws his bow and aims at the bat at E-7. Llewelyn hits with both arrows, leaving the bat bloodied.
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Post by (George) 3.5./ ZEM ( 4.0) on Sept 29, 2011 2:31:39 GMT -5
Blastishy will move to 13 G. and use Thundering Armor on Romra giving a +1 to AC until end of turn. Because there is no enemy next Romra no enemy will be affected this round. I'm doing this to help hold the front line.
As Blastishy moves toward the front line the others can hear him say aloud My the element of lightning be bestowed on this armor to help protect my friend.
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Post by harknail on Sept 29, 2011 10:25:41 GMT -5
Tol So whats the point of Low-Light vision then? or is just cause of how the darkness works cause its a cave? could i see just fine in like dawn or dusk light out in the open then? It's how darkness works cause it's a cave. And it's common for caves to have glowing lichen that provides low levels of light. And except when it's exceptionally dark, Tol can see just fine all night. If a normal human can see at all, even if it's just vague shapes, Tol can see just fine. Tol wouldn't have had any problem climbing at night. So low light vision is useful, but sometimes it's not enough.
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