|
Post by harricklomax on Sept 30, 2011 16:03:35 GMT -5
In that case, Popol will move up to E14
|
|
|
Post by harknail on Sept 30, 2011 16:06:02 GMT -5
Done, map updated:Map (will be updated to reflect current situation)
|
|
nobu
Veteran of the War
Posts: 104
|
Post by nobu on Sept 30, 2011 23:38:13 GMT -5
Tol randomly the map doesnt have a row 10 for some reason. Yeah i would target the one in view.
|
|
|
Post by sageaqua on Oct 1, 2011 15:30:23 GMT -5
who's turn is it and is it the next round yet?
|
|
|
Post by harknail on Oct 1, 2011 23:04:51 GMT -5
who's turn is it and is it the next round yet? Harknail, Llewelyn, and Blastishy have yet to go before the monsters get their turn.
|
|
|
Post by (George) 3.5./ ZEM ( 4.0) on Oct 2, 2011 4:07:13 GMT -5
I will not be moving on my turn. I will use Magic Weapon on it. Magic Weapon vs AC [dice=20]+8 if hit damage [dice=8]+4 Every one adjacent to me gets +1 to hit and + my Wis mod to damage until the end of my next turn. Joe it should be 3 last time i looked but i could be wrong Blastishys' spear lights a dark blue color as he says aloud " I call upon the might of my spear foraged of iron, may it strike my foe and send it to its God"[rand=9538640128448606752193359890952723161805327981717799616293050349]
|
|
|
Post by harknail on Oct 2, 2011 13:59:35 GMT -5
Blastishy finishes off the blooded bat that was restraining the group from moving forward. Dart, Romra, and Barbatos all have their weapons or implements enhanced (+1 to hit, +3 damage). And Stria can teleport because her cursed target has died.
|
|
|
Post by sageaqua on Oct 2, 2011 18:51:47 GMT -5
so Dart is waiting for Llewelyn - got it.
As Dart will be holding his attack until the bats are in ranges this tur, then he'll do he's the following. throwing his returning dagger at bat [dice=20]+3+2+1 to hit [dice=6]+3+3 to damage eye bite on bat [dice=20] +4 to hit [dice=6]+3 to damage[rand=2235948347952217384123729076236518986550811678174729592534713447]
|
|
|
Post by harknail on Oct 2, 2011 21:24:26 GMT -5
Dart is waiting for the Monsters to move and change positions, the monsters are waiting on Llewelyn.
Placing a curse does not use a to hit roll (it always works), nor does it use a damage roll (the curse itself does not damage). The same is true for Divine Challenges. Both require a minor action, Dart gets a minor action, move action, and standard (attack) action each turn. Standard action can be used as a move action and either can be used as a minor action. So Dart can curse, challenge, and attack, but not move in one turn. Unless the attack is a charge, in which case the movement is part of the attack.
Also you posted two attacks, one with the dagger (which is currently sheathed and takes a minor action to draw), one with the Eye bite (possible but less effective without the magic dagger in hand). You can't make two attacks in one combat round, it's one or the other. Either way, I suggest Dart draw his magical dagger now that he's done playing with improvised torches and candles.
|
|
|
Post by harknail on Oct 2, 2011 21:38:56 GMT -5
Harknail moved forward, taking his glowing shield with him. He couldn't reach the bat in front of him (#2) unless the water was very shallow. Rather than test the water's depth, Harknail went for another bat revealed by his light, one that was over dry land (#1). Issuing a Divine Challenge, Harknail charged that bat. Atk vs. AC, damage: (1d20+8+1=15, 1d8+4=6)Harknail missed, but the Bat was still challenged.
|
|
namklim
Veteran of the War
Posts: 240
|
Post by namklim on Oct 2, 2011 21:39:53 GMT -5
Hunter's Quarry Bat 2. Twin Strike v AC (x2) [dice=20] +9 = 23 [dice=20] +9 = 26 For [dice=10] +2 = 6 [dice=10] +2 = 7 [dice=08] Total 19 damage. [rand=6834687081873511647279026213347399357181732536593910281302596166]
|
|
|
Post by harknail on Oct 2, 2011 21:47:24 GMT -5
Llewelyn let fly with two arrows, one just pierced a foreleg, but the other pierced it's heart. The giant bat falls into the pool, dead.
I'll post the monster turn a bit later tonight.
|
|
|
Post by sageaqua on Oct 2, 2011 22:24:09 GMT -5
Dart had stabbed his non magic into the wall then draw his magic dagger. Or are both of those actions use up his turn?
none of the bats are staying in range for the warlocks curse or divine challenge so those actions are useless.
the only thing his can do is throw his dagger and eye bite
|
|
|
Post by harknail on Oct 2, 2011 22:40:19 GMT -5
Dart had stabbed his non magic into the wall then draw his magic dagger. Or are both of those actions use up his turn? none of the bats are staying in range for the warlocks curse or divine challenge so those actions are useless. the only thing his can do is throw his dagger and eye bite
The post about stabbing his non magic dagger into the floor (he's not by a wall), and drawing his magic dagger was posted before Dart got to move, so it didn't count. It consisted of 3 minor actions: Light dagger with candle, stab dagger into floor, draw different dagger. So yes, that would have taken an entire turn.
When he was allowed to move, that post had him using all three actions for other things. One couldn't be done, so he could have lit his cloth covered dagger. Dropping an item is a free action (just as it is in 3rd), so he could simply have dropped the cloth covered dagger for the same effect as stabbing it into the ground. He still hasn't had a chance to draw his magic dagger.
The warlocks curse has no range limit. You can curse the closest enemy you can see that isn't already cursed no matter how far away it is.
Divine Challenge does have a range limit of 5, but that's only to issue the challenge. they'll stay challenged as long as you can keep attacking the challenged creature.
And you can't do both throwing a dagger and eye byte without expending an action point (which allows an extra standard action once every other fight roughly). You can do either one, but not both. Just as you can't both throw a weapon and cast a spell in 3rd Edition.
|
|
|
Post by harknail on Oct 3, 2011 2:13:59 GMT -5
Sorry, work took longer than expected tonight, so no monster turn tonight. I'll try to get them moving tomorrow...
|
|
|
Post by sageaqua on Oct 3, 2011 3:50:48 GMT -5
The post about stabbing his non magic dagger into the floor (he's not by a wall), and drawing his magic dagger was posted before Dart got to move, so it didn't count.
I thought a 5 foot step was allowed. Until the wizard moved into the space Dart had stabbed that space had nothing in it.
It consisted of 3 minor actions: Light dagger with candle, stab dagger into floor, draw different dagger. So yes, that would have taken an entire turn.
When he was allowed to move, that post had him using all three actions for other things. One couldn't be done, so he could have lit his cloth covered dagger. Dropping an item is a free action (just as it is in 3rd), so he could simply have dropped the cloth covered dagger for the same effect as stabbing it into the ground. He still hasn't had a chance to draw his magic dagger.
The warlocks curse has no range limit. You can curse the closest enemy you can see that isn't already cursed no matter how far away it is.
I still can't understand curses in 4th edition. It make no since at all to me.
Divine Challenge does have a range limit of 5, but that's only to issue the challenge. they'll stay challenged as long as you can keep attacking the challenged creature.
divine challange is not possible bunched up like we are.
And you can't do both throwing a dagger and eye byte without expending an action point (which allows an extra standard action once every other fight roughly). You can do either one, but not both. Just as you can't both throw a weapon and cast a spell in 3rd Edition
this is what I thought I was doing but all that is happening is I'm getting discouraged and frustrated and I'm not having any fun. I really hate the rules. They don't make any since at all.
|
|
nobu
Veteran of the War
Posts: 104
|
Post by nobu on Oct 3, 2011 9:05:16 GMT -5
not trying to be rude just trying to help clarify with the stabbing the dagger, lighting it or dropping - i think he thought since that would have taken up your entire turn you would opt to do the attack instead.
Eyebite and throwing dagger - Both are an attack (throwing daggers is a major form of DPR for Rogues) And you are only allowed 1 attack per turn, so we just wanted to know which one you were going to do.
Warlocks curse - Is a 'dubuff' you put on the target. you dont need to roll, or be with in a certain distance. You just have to curse the nearest target. each turn when you hit it with a warlock power your attack that hit gains +1d6 damage. thats it.
Challenge - this is also a 'dubuff' that doesn't take a roll besides just saying that i mark that target. the only restriction is you have to attack whatever you marked. no rolls, doesn't increase your damage or anything. (any extra effects from this is done by the DM cause of its attack choices)
|
|
|
Post by sageaqua on Oct 3, 2011 15:58:07 GMT -5
Darts just boxed in and every creative thing I'm trying is having very disappointing results. But mostly it's my rolls. Out of 30 rolls I've rolled above 10 three times. This character was designed to be very flexible but he needs above average rolls to do anything effective. I hate the magic system. I hate computers to begin with and mostly I find turns just way to slow. My biggest problem with the entire 4th edition is I like to create people and it all looks to me as if everything is working the same way. As I said I'm getting board And the lack of interacting with people is the reason I never play video games. I don't want to spoil the game for anyone else so I think I'm going to drop out of the game.
|
|
|
Post by harknail on Oct 3, 2011 21:16:06 GMT -5
Bat #1 tries a flyby attack on Harknail, but Harknail easily catches it's tail slash on his shield. Atk vs. AC, damage: (1d20+8=9, 1d6+4=5)Bat #4 flys around the massive Stalagmite in the pool, slashing at Tol with it's tail as it fly by him before returning to almost where it started. The tail slash connects (doing 6 damage). Atk vs. AC, damage: (1d20+8=21, 1d6+4=6)Stria launches an eldrich bolt at the bat as it flies by, but the agile bat avoids the bolt. Bat #5 flys to attack Romra (from E12), then flies back to almost where it started. It tries to slash at Romra with it's tail, but Romra was able to avoid the attack. Atk vs. AC, damage: (1d20+8=11, 1d6+4=9)Then rats started emerging from the pool. The rats were all unusually large. Most were the size of a gnome (the ones holding their tails are small), the rest were man sized (the ones with just a face are medium). Two of them (Rat #1 and Rat #2) charge Tol. One Tol avoided by lifting the targeted foot, but while he was doing that the other nibbled his other foot (for 3 damage). Atk vs. AC, damage: (1d20+6=14, 3=, 1d20+6=21, 3=)The next two (Rat #3 and Rat #4) charge Romra. The same dance occurred resulting in Romra also getting nibbled (for 3 damage). Atk vs. AC, damage: (1d20+6=11, 3=, 1d20+6=21, 3=)The larger rats spread out. Rat #5 went after Tol , but Tol just stepped out it's way. Atk vs. AC, damage: (1d20+4=11, 1d6+2=4)Rat #6 went after Harknail, but it's teeth were unable to penetrate the Warforged's steel plating. Atk vs. AC, damage: (1d20+4=18, 1d6+2=7)Rat #7 went after Romra, but didn't quite reach him before it ran out of steam. Atk vs. AC, damage: (1d20+4=6, 1d6+2=7)Bat #4 is injured. Tol, Romra, and Harknail are injured. Stria gets to teleport (from when the bat she cursed died) Player turn, tag all.
|
|
|
Post by at on Oct 4, 2011 4:11:44 GMT -5
Not sure if this is a valid blast orientation - if it's not let me know and i'll change my action. Move to E13 (I can turn this into a shift and/or insubstantial move if required to squeeze into D13) Colour spray (rats 1,2,3,4,5, and 7) [dice=20]+8 vs will [dice=6]+9 damage and dazed Action point, enlarged thunderwave (rats 2,3,4,5, and 7) [dice=20]+11 vs fort [dice=6]+7 damage, and rats pushed 2 squares back, triggering AoOs Minor action to move the light to H7, unless i've moved to D13 in which case the light stays where it is and Barbatos takes a 5ft step back to E13 - unless he can double-occupy E14 while insubstantial Bit of a crazy turn I know. [rand=81547348940704235192176692578592327663099239728032505283625207527]
|
|