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Post by at on Feb 13, 2012 19:59:26 GMT -5
Dazed and confused by the assault, Barbatos begins to fall but then catches himself - literally - as the mage hand spell holding the rock on his back pulls him away. But there were enemies all around, nowhere to run. Desperately trying to will some clarity back into his mind the mage lashes out with the most powerful of his spells - freezing the ground before him in the hopes that the undead would slip and fall. Shift to I7, taking what cover he can (using the orb of nimble thoughts to shift multiple squares)
Action point & Action surge, Enlarge spell, Icy terrain on M8 (burst 2)
[dice=20]+10 vs ref (M6) [dice=20]+10 vs ref (K8) [dice=20]+10 vs ref (K9) [dice=20]+10 vs ref (N10)
[dice=6][dice=6](M6) - Crit - 7 cold, 2 psychic & knocked prone [dice=6][dice=6](K8) - Crit - 8 cold, 3 psychic & knocked prone [dice=6](K9) - 6 cold & knocked prone [dice=6](N10) - 6 cold & floating???
And that whole patch is difficult terrain which I don't think I have a minor action to end when stunned ?
Great to-hit, low to damage, again. Good minion sweeper though[rand=9975416312654394881111160693616732139748994032896668026902141259]
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Post by harknail on Feb 13, 2012 20:40:52 GMT -5
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Post by harknail on Feb 13, 2012 22:18:17 GMT -5
Tol Wonders vaguely if killing the offender will call them off before i use my minor to call my sword to my hand. I activate my second wind to pull some health back to me before kick flipping back up (move action). (spending an action surge) upon landing i slam my heavy blade down into the thing in K9. Tol's sword cleaves though the ghostly thing as if it wasn't there. Still, it appeared to be hurt by the attack. Three of your opponents are insubstantial. You can still hit them with normal weapons, but they'll take half damage.
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Post by harknail on Feb 13, 2012 22:48:18 GMT -5
Dazed and confused by the assault, Barbatos begins to fall but then catches himself - literally - as the mage hand spell holding the rock on his back pulls him away. But there were enemies all around, nowhere to run. Desperately trying to will some clarity back into his mind the mage lashes out with the most powerful of his spells - freezing the ground before him in the hopes that the undead would slip and fall. A blast of cold swept over the area, leaving a thin sheet of ice, 2 piles of bones, a frozen (and no longer animate) corpse, and a ghostly figure that had been blown down to the ground. Great counter attack! You killed two skeleton minions and a Zombie (they die on crits), and you knocked a ghost prone, making it easier for others to hit.
You are correct that you don't have a minor action when dazed. But I think you missed some damage. Crits do max damage (except for the extra die), and I show you as having a total of +6 damage (5 from Int and 1 from magic orb).
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Post by harknail on Feb 13, 2012 22:51:06 GMT -5
Tol, 3 things just died within 5 squares of you You can use Dark Reaping if you like.
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Post by harknail on Feb 13, 2012 23:09:33 GMT -5
Harknail was dazed and not thinking clearly. But he knows that his team is in trouble, and that this ghostly thing in front of him is the cause. So with his frost longsword that is attached to his left hand, he strikes down with a Righteous Smite at the prone ghost. [dice=20]+7+2=20 to hit AC [dice=8][dice=8]+3=14 cold damage His blade hit the ground, but only after cleaving through the ghostly apparition, which started oozing ectoplasm. A burst of Divine energy gave all of Harknail's allies some relief. Ghost? #3 is bloodied. All allies within 5 squares of Harknail (which is everyone) gets 7 temp HP. Barbatos made a religion check (rolled for everyone), I'll be sending extra info that he can share (talking is free).[rand=53928252612240612602190375328064815645608818158506707544974051416]
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Post by at on Feb 14, 2012 4:23:54 GMT -5
As his allies cut into the ghosts their nature became clearer and he Barbatos shouted warning, "They are spectres! Push them away, and ware their breath when they are wounded"But I think you missed some damage. Crits do max damage (except for the extra die), and I show you as having a total of +6 damage (5 from Int and 1 from magic orb). [/color][/quote] (I've just unfamiliar with 4th. The damage was reduced by 2 though because of the effects of the enlarge spell feat - which has proven to be very handy against minions, especially alongside action surge. Too late now, but i've i'd thought it through I should have moved a square higher. Not paying attention.)
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Post by harknail on Feb 14, 2012 14:09:55 GMT -5
(I've just unfamiliar with 4th. The damage was reduced by 2 though because of the effects of the enlarge spell feat - which has proven to be very handy against minions, especially alongside action surge. Too late now, but i've i'd thought it through I should have moved a square higher. Not paying attention.) Ah, I missed that. It was indeed handy. I went ahead and moved Barbatos a square higher.
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Post by sageaqua on Feb 15, 2012 4:37:32 GMT -5
GM have you contacted the other players to let them know it's their turn. They may of stopped checking do to the long delay between moves.
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nobu
Veteran of the War
Posts: 104
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Post by nobu on Feb 15, 2012 19:44:35 GMT -5
Tol
After seeing my sword pass through with the desired effect i wonder if these specter like most take full force damage. [dice=20] (+relevant skill) ill admit i wasn't actualy sure which ones where the specter and which were zombies
Seeing the mage wipe outa few enemies in his mini blizzard i reach out my hand and draw a soul from a body (dark reaping-free action). Looking to the dragonborn next to me as the soul remnants swirl vaguley around my hand, "That mindless corpse had a soul, think yours will look as wretched when i rip it out of your ectoplasm?" i dont actualy expect that to change his mind as then it should have been a intimidation check and i dont have a standard action to back it, i just like the color of it after our soul discusssion earlier[rand=5856005654204637332629979588091498494298895820989552780115045607]
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Post by (George) 3.5./ ZEM ( 4.0) on Feb 17, 2012 5:26:15 GMT -5
so i have many options as to what i can do,I have a teleport ability that can move me, Joe i think it works even while prone.
The important thing is i have two heals i can give out, but one one per turn. the question is who needs them the most and what would be the most tactical.
I can bring out my construct. Other options buff AC and to hit on someone, and on a hit shift a creature. I have the actions if i action point and I will do so. just a bit lost as to what i should do.
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Post by at on Feb 17, 2012 11:09:52 GMT -5
the question is who needs them the most and what would be the most tactical. I think Tol was the most beaten up, and is pinned between a spectre and Vrak
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nobu
Veteran of the War
Posts: 104
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Post by nobu on Feb 17, 2012 17:08:48 GMT -5
tol Llelwynn has 9 health, and i have 10, couple others have barely more then that. Id understand if u over look healing me as im just another zombie in the bunch.. Lol Though i would suggest getting some of the dps standing power id we plan to take on this many enemies.
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Post by (George) 3.5./ ZEM ( 4.0) on Feb 17, 2012 17:42:48 GMT -5
Blastishy does not care u are an undead, he is taken to the fact you are helping him LIVE. sry i had to . but seriously keeping some one alive and sending out my construct for dps like u said a good idea.
The ranger seams to be in the worst shape. My construct can take a few hits. Construct my get shot to hell, but better it then us. the question is where on the map will it do the most good?
Joe i can't recall the exact stats of that construct. I think is half my hit points and with my AC if i am recalling that right.
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Post by harknail on Feb 17, 2012 17:46:07 GMT -5
Joe i can't recall the exact stats of that construct. I think is half my hit points and with my AC if i am recalling that right. That is correct.
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Post by sageaqua on Feb 18, 2012 11:03:07 GMT -5
GM Let me know when Dart's turn again. I think it is the undead's turn.
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Post by (George) 3.5./ ZEM ( 4.0) on Feb 20, 2012 23:19:59 GMT -5
No its not for a few of us have yet to go. Joe I would like to take my actions. Move action stand from prone. Use Healing Infusion: Curative Admixture on the ranger. Minor action I use Obedient Servant and have him end up in square h12 . Once more Blastishy calls forth his construct to aid his friends. The construct appears ready to once more to do its duty. I asked for peace and you dare attack us? So be it. I call forth thy defender once more, to serve and protect. Rise my fried and fight by our side. These souls are truly lost and they are beyond our help. If they wish to fight they leave us no choice but to send them back form witch they came. Curative Admixture: healingsurge+3
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Post by harknail on Feb 20, 2012 23:50:36 GMT -5
Move recorded and map updated. Blastishy is no longer prone, Llewelyn is no longer bloodied, and an construct is now giving Romra flanking with a zombie and Tol flanking with Vrak. Your description is colorful enough not to need DM embellishment
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Post by (George) 3.5./ ZEM ( 4.0) on Feb 22, 2012 1:05:22 GMT -5
I think it is only Romra Dleihs that has yet to go. after that it is the monsters turn.
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Post by harknail on Feb 22, 2012 1:12:53 GMT -5
Tag Romra, Stria (dazed), Llewelyn (dazed), and Popol.
Stria and Llewelyn get only a standard action because they are dazed.
We go back to the top before the monsters move again.
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