Post by namklim on May 24, 2012 0:41:16 GMT -5
Yeah I know I had Rolan, but Clerics are cooler.
Aelos
Human Cleric 3
Neutral Good of Pelor (Strength and Good domains)
HP: 25 ( = 19+6)
STR: 12 (+1)
DEX: 10 (0)
CON: 14 (+2)
INT: 12 (+1)
WIS: 16 (+3)
CHA: 14 (+2)
Fort: 5 = 3 + 2
Ref: 1 = 1 + 0
Will: 6 = 3 + 3
BAB +2
AC: 17 = 10 + 6 (Brand mail - Masterwork) + 1 (Buckler) + 0 Dex
Touch AC = 10
-6 Armor Penalty total
Primary Weapon: Heavy Mace (Masterwork) +4 1d8+1
Secondary Weapon: Dagger (in boot) +3 1d4+1
Short Skill list
Concentrate: 12 = 6 ranks + 2 Con + 4 Feat bonus
Diplomacy: 8 = 6 ranks + 2 Cha
Heal: 7 = 4 ranks + 3 Wis
Know (Arcana) 2 = 1 rank + 1 Int
Know (Religion) 4 = 3 ranks + 1 Int
Spellcraft: 3 = 2 rank + 1 Int
Feats
1st - Augment Healing (+2 HP per spell level on Conjuration (healing) spells)
Bonus Feat (Human) - Combat Casting (+4 Concentrate when Casting defensively)
3rd - Improved Smiting - +1d6 and considered good for overcoming DR
Class Abilities
Aura of Good - Yeah, I'm that good.
Aura of Courage - Immune to fear, each ally within 10 ft gains +4 v fear
Smite Evil - 1 per day + 1 per every 5 levels, +Cha to attack roles and +1 per class level to dmg
Inventory
Basic equipment, plus extra blanket.
188 gold left (might grab a few more things if I think about it).
Spells Memorized (default unless specified otherwise).
Level 0
Light
Detect Magic
Create Water
Resistance
Level 1
Shield of Faith
Bless
Bless
Protection from Evil (Domain Spell - Good)
Level 2
Bull's Strength
Spiritual Weapon
Aid
Background will be given when I have more time. Short one - he's from the same order as Grale, but left to see if you could find any evidence of the creature's demise.
Aelos
Human Cleric 3
Neutral Good of Pelor (Strength and Good domains)
HP: 25 ( = 19+6)
STR: 12 (+1)
DEX: 10 (0)
CON: 14 (+2)
INT: 12 (+1)
WIS: 16 (+3)
CHA: 14 (+2)
Fort: 5 = 3 + 2
Ref: 1 = 1 + 0
Will: 6 = 3 + 3
BAB +2
AC: 17 = 10 + 6 (Brand mail - Masterwork) + 1 (Buckler) + 0 Dex
Touch AC = 10
-6 Armor Penalty total
Primary Weapon: Heavy Mace (Masterwork) +4 1d8+1
Secondary Weapon: Dagger (in boot) +3 1d4+1
Short Skill list
Concentrate: 12 = 6 ranks + 2 Con + 4 Feat bonus
Diplomacy: 8 = 6 ranks + 2 Cha
Heal: 7 = 4 ranks + 3 Wis
Know (Arcana) 2 = 1 rank + 1 Int
Know (Religion) 4 = 3 ranks + 1 Int
Spellcraft: 3 = 2 rank + 1 Int
Feats
1st - Augment Healing (+2 HP per spell level on Conjuration (healing) spells)
Bonus Feat (Human) - Combat Casting (+4 Concentrate when Casting defensively)
3rd - Improved Smiting - +1d6 and considered good for overcoming DR
Class Abilities
Aura of Good - Yeah, I'm that good.
Aura of Courage - Immune to fear, each ally within 10 ft gains +4 v fear
Smite Evil - 1 per day + 1 per every 5 levels, +Cha to attack roles and +1 per class level to dmg
Inventory
Basic equipment, plus extra blanket.
188 gold left (might grab a few more things if I think about it).
Spells Memorized (default unless specified otherwise).
Level 0
Light
Detect Magic
Create Water
Resistance
Level 1
Shield of Faith
Bless
Bless
Protection from Evil (Domain Spell - Good)
Level 2
Bull's Strength
Spiritual Weapon
Aid
Background will be given when I have more time. Short one - he's from the same order as Grale, but left to see if you could find any evidence of the creature's demise.