Post by harknail on Oct 18, 2012 20:56:01 GMT -5
Basics
Name: Nokomis
Race: Half Dragon
Class: Ranger(11)
Alignment: Lawful Neutral
Level Adjustment: +2
Gender: Female
Height: 6'2"
Weight: 220
Hair: Black
Eyes: Yellow (reptilian)
Appearance
Covered from head to toe in loose white desert robes, her blue scales are not visible. Nor is her blank hair. The lenses over her eyes cover her unusual eyes. The result is that anyone looking at her can't tell what she is (other than large for a human).
Abilities
Str 25
Dex 17
Con 16
Int 14
Wis 14
Cha 11
Vitality and Saves
Fort +12
Ref +12
Will +7
Hit Points: 11d10+33 (98 hps)
Initiative: +3
Speed: 30 ft (6 squares)
Armor Class: 27 (+8 Celestial Armor, +1 Two Weapon Defense, +1 Deflection, +3 dex, +4 natural)
Touch: 15
Flat Footed: 24
Flat Touch: 12
Base Attack: +11
Grapple: +18
BAB Melee: +18
BAB Ranged: +14
Skills
Feats
Dodge
Endurance
Improved Critical (Scimitar)
Improved Two-Weapon Fighting
Oversized Two-Weapon fighting
Track
Two-Weapon Defense
Two-Weapon Fighting
Weapon Focus (Scimitar)
Racial Traits
Immunity to sleep
Immune to paralysis effects
Immune to Electricity
Darkvision 60'
Low-light vision
Breath 6d8 Line of lightning (DC18) once per day
Special Attacks: Bite and claws
Favored class: Any
Class Abilities
Wild empathy (Ex)
Animal companion: level 5
Woodland stride (Ex)
Evasion (Ex)
Favored enemy: Dragon at +6 (Ex)
Favored enemy: Humanoid (goblinoid) at +2 (Ex)
Favored enemy: Magical Beast at +2 (Ex)
Improved combat style (Ex)
Swift tracker (Ex)
Languages
Common
Draconic
Nomadic
Attack
+3 Scimitar: +22/+17/+12 Melee (1d6+10/15) single weapon
+3 Scimitar: +20/+15/+10 Melee (1d6+10/15) dual weapon
+1 Frost Scimitar: +20/+15/+10 Melee (1d6+8/15+1d6 cold) single weapon
+1 Frost Scimitar: +18/+13/+8 Melee (1d6+8/15+1d6 cold) dual weapon
+1 Mighty Composite Longbow: +4 +15/+10/+5 Ranged (1d8+5/x3)
Bite: +18 Melee (1d6+10)
2 Claws: +18 Melee (1d4+10)
Dagger: +18/+13/+8 Melee (1d4+7/19)
Dagger: +14/+9/+4 Ranged (1d4+7/19)
Equipment:
Celestial Armor
+3 Scimitar
+1 Frost Scimitar
Ring of Protection +1
Ring of Substinance
+1 Mighty longbow +4
Handy Haversack
Cloak of Resistance +2
Eyes of the Eagle
Hand of the Mage
Belt of Giant Strength +3
Quiver [20]
Dagger
Desert Traveler's outfit
Left Pocket:
Waterskin [5]
Right Pocket:
Grappling hook
Rope, silk 50' [2]
Sack (empty) [6]
Blanket, winter
Main Pouch:
Spare Quiver [20]
Spare Quiver [20]
Spare Dagger
Bedroll
Chalk, varied colors [18]
Crowbar
Flint and Steel
Hammer
Healer's kit
Piton [9]
Pole, 10-foot
Pot, iron
Rations, trail [7]
Signal whistle
Shovel
Tent
Whetstone
Mirror, small steel
Antitoxin [3]
Bell
Sewing needle
Scale, merchant's
Money
None
Magic
Spells Memorized (subject to change daily) -
o Pass without Trace
o Speak with Animals
o Cure Light Wounds
o Protection from Energy
Background
Name: Nokomis
Race: Half Dragon
Class: Ranger(11)
Alignment: Lawful Neutral
Level Adjustment: +2
Gender: Female
Height: 6'2"
Weight: 220
Hair: Black
Eyes: Yellow (reptilian)
Appearance
Covered from head to toe in loose white desert robes, her blue scales are not visible. Nor is her blank hair. The lenses over her eyes cover her unusual eyes. The result is that anyone looking at her can't tell what she is (other than large for a human).
Abilities
Str 25
Dex 17
Con 16
Int 14
Wis 14
Cha 11
Vitality and Saves
Fort +12
Ref +12
Will +7
Hit Points: 11d10+33 (98 hps)
Initiative: +3
Speed: 30 ft (6 squares)
Armor Class: 27 (+8 Celestial Armor, +1 Two Weapon Defense, +1 Deflection, +3 dex, +4 natural)
Touch: 15
Flat Footed: 24
Flat Touch: 12
Base Attack: +11
Grapple: +18
BAB Melee: +18
BAB Ranged: +14
Skills
Skill | Base | Tot | Adj | Misc | Rank | Max |
Appraise • | Int | +2 | +2 | 0 | 7 | |
Balance • | Dex | +2 | +2 | 0 | 7 | |
Bluff • | Cha | +0 | +0 | 0 | 7 | |
Climb • | Str | +12 | +6 | 6 | 14 | |
Concentration • | Con | +3 | +3 | 0 | 14 | |
Craft (untrained) • | Int | +2 | +2 | 0 | 7 | |
Diplomacy • | Cha | +0 | +0 | 0 | 7 | |
Disguise • | Cha | +0 | +0 | 0 | 7 | |
Escape Artist • | Dex | +2 | +2 | 0 | 7 | |
Forgery • | Int | +2 | +2 | 0 | 7 | |
Gather Information • | Cha | +0 | +0 | 0 | 7 | |
Handle Animal | Cha | +0 | +0 | 0 | 14 | |
Heal • | Wis | +10 | +2 | 8 | 14 | |
Hide • | Dex | +14 | +2 | 12 | 14 | |
Intimidate • | Cha | +0 | +0 | 0 | 7 | |
Jump • | Str | +12 | +6 | 6 | 14 | |
Knowledge (dungeoneering) | Int | +10 | +4 | 8 | 14 | |
Knowledge (geography) | Int | +10 | +4 | 8 | 14 | |
Knowledge (nature) | Int | +15 | +4 | 11 | 14 | |
Listen • | Wis | +16 | +2 | 14 | 14 | |
Move Silently • | Dex | +14 | +2 | 12 | 14 | |
Perform (untrained) • | Cha | +0 | +0 | 0 | 7 | |
Profession (untrained) | Wis | +2 | +2 | 0 | 14 | |
Ride • | Dex | +3 | +3 | 0 | 14 | |
Search • | Int | +14 | +2 | 12 | 14 | |
Sense Motive • | Wis | +2 | +2 | 0 | 7 | |
Spot • | Wis | +21 | +5 | +2 | 14 | 14 |
Survival • | Wis | +16 | +2 | 14 | 14 | |
Swim • | Str | +5 | +5 | 0 | 14 | |
Use Rope • | Dex | +3 | +3 | 0 | 14 |
Feats
Dodge
Endurance
Improved Critical (Scimitar)
Improved Two-Weapon Fighting
Oversized Two-Weapon fighting
Track
Two-Weapon Defense
Two-Weapon Fighting
Weapon Focus (Scimitar)
Racial Traits
Immunity to sleep
Immune to paralysis effects
Immune to Electricity
Darkvision 60'
Low-light vision
Breath 6d8 Line of lightning (DC18) once per day
Special Attacks: Bite and claws
Favored class: Any
Class Abilities
Wild empathy (Ex)
Animal companion: level 5
Woodland stride (Ex)
Evasion (Ex)
Favored enemy: Dragon at +6 (Ex)
Favored enemy: Humanoid (goblinoid) at +2 (Ex)
Favored enemy: Magical Beast at +2 (Ex)
Improved combat style (Ex)
Swift tracker (Ex)
Languages
Common
Draconic
Nomadic
Attack
+3 Scimitar: +22/+17/+12 Melee (1d6+10/15) single weapon
+3 Scimitar: +20/+15/+10 Melee (1d6+10/15) dual weapon
+1 Frost Scimitar: +20/+15/+10 Melee (1d6+8/15+1d6 cold) single weapon
+1 Frost Scimitar: +18/+13/+8 Melee (1d6+8/15+1d6 cold) dual weapon
+1 Mighty Composite Longbow: +4 +15/+10/+5 Ranged (1d8+5/x3)
Bite: +18 Melee (1d6+10)
2 Claws: +18 Melee (1d4+10)
Dagger: +18/+13/+8 Melee (1d4+7/19)
Dagger: +14/+9/+4 Ranged (1d4+7/19)
Equipment:
Celestial Armor
+3 Scimitar
+1 Frost Scimitar
Ring of Protection +1
Ring of Substinance
+1 Mighty longbow +4
Handy Haversack
Cloak of Resistance +2
Eyes of the Eagle
Hand of the Mage
Belt of Giant Strength +3
Quiver [20]
Dagger
Desert Traveler's outfit
Left Pocket:
Waterskin [5]
Right Pocket:
Grappling hook
Rope, silk 50' [2]
Sack (empty) [6]
Blanket, winter
Main Pouch:
Spare Quiver [20]
Spare Quiver [20]
Spare Dagger
Bedroll
Chalk, varied colors [18]
Crowbar
Flint and Steel
Hammer
Healer's kit
Piton [9]
Pole, 10-foot
Pot, iron
Rations, trail [7]
Signal whistle
Shovel
Tent
Whetstone
Mirror, small steel
Antitoxin [3]
Bell
Sewing needle
Scale, merchant's
Money
None
Magic
Spells Memorized (subject to change daily) -
o Pass without Trace
o Speak with Animals
o Cure Light Wounds
o Protection from Energy
Background