Post by grim on Oct 23, 2012 8:51:08 GMT -5
NAME: Skar
RACE: Scablands Half Orc
CLASS: Fighter 12
ALIGNMENT: Chaotic Good
LEVEL: 12
Ability Scores
STR: 26 (+8) includes +4 enhancement (belt)
DEX: 13 (+1)
CON: 16 (+3) includes +2 enhancement (amulet)
INT: 12 (+1)
WIS: 11 (+0)
CHA: 10 (+0)
Totals
Hit Points: 116 / 116 (105 / 105 unenhanced, 1pt lost to bands)
DR 2/-
AC: 20 (10, +1 Dex, +9 Armour)
Touch: 11
Flatfooted: 19
Initiative: +1
BAB: +12
- Melee: +20 (12 BA + 8 Str)
- Ranged: +13 (12 BA + 1 Dex)
- Thrown: +20 (12 BA + 8 Brutal Throw Str)
Attacks
+1 Cold Iron Magebane Falchion: +23/+18/+13 to hit, 2d4+17, 15-20/x2
+2 to hit and +2D6+2 damage against arcane casters and warlocks.
Maximum Power Attack Falchion: +18/+13/+8 to hit, 2d4+27, 15-20/x2
(power attack at -1 to hit for +2 damage, max -5 hit, +10 dam)
Thrown Falchion: +23 to hit, 2d4+17, 15-20/x2, range increment of 10 feet, returning.
Bands of Bloodrage : 3/day Scar and any willing allies within 30' can enter a bloodrage for 5 rounds, adding +5 to all melee damage but taking 5 points of damage at the end of their turn.
Saves
Fort: +12 (8 Base, +3 Con, +1 Resistance)
Ref: +6 (4 Base, +1 Dex, +1 Resistance)
Will: +8 (4 Base, +3 Con, +1 Resistance)
Resist Fire 5
Fort save rolls of 1 are not automatic failures (auto-pass DC13 or less)
Languages
Common, Orc, Goblinoid, Nomadic
Feats
- Heat resistance (1)
- Power Attack (1)
- Weapon Focus - Falchion (1)
- Cleave (2)
- Endurance (3)
- Weapon Specialization - Falchion (4)
- Steadfast Determination (6)
- Brutal Throw (6)
- Melee Weapon Mastery - Slashing (8)
- Improved Critical (9)
- Improved Heat Resistance (10)
- Armour specialization - Heavy (12)
- Sandskimming (Ring)
Racial Traits
- Base speed 30ft
- Medium size
- Low-Light Vision
- Can go 62 hours before experiencing dehydration
Skills (Total = Ranks + Ability + Synergy + Other Mods)
Max Ranks: 15 / 7
Intimidate -cha-: +15 (15+0+0+0)
Climb -str-: +16 (8+8+0+0)
Jump -str-: +16 (8+8+0+0)
Survival -wis-: +7 (7+0+0+0)
Equipment
Cold Iron Falchion +1, Magebane
Full Plate +1, dragonhide, dessication resistance
Goggles of the desert
Ring of Sandskimming
Vest of Resistance +1
Glove of Taarnahm the Vigilant (PFtF - throwing and returning melee weapon)
Bands of Blood Rage
Belt of Strength +4
Amulet of Health +2
Heatsuit outfit, Backpack, Belt pouch
3 waterskins, 5 filter masks
Dagger, Club, Sledge, Spade
Trail rations - 10 days
Tent, bedroll, hammer and 4 pitons
Flint and steel, whetstone, crowbar, 3 torches
2 potions of cure light wounds, 1 potion of enlarge person
45gp in various coinage
Background
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