Post by at on Oct 26, 2012 7:21:08 GMT -5
Putting Callo's past/common forms here for future reference and to clean up the character sheet.
Half the trouble with being a shapeshifter is remembering who you are at any given time, the other half is remembering who you've been...
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Lady Callo Xhalax
Lady Callo Xhalax
One of Callos more publicly know forms, and one of many to bear her chosen name, Lady Xhalax - of no particular nobility - is a trader and collector of curiosities and can typically be found frequenting art galleries, performances, and tea houses around the city.
It is said she can find almost anything for the right price, though exactly how is a question best left unasked.
------
Focus 1 : Rogue (+cha)
Focus 2 : Arcane (+int)
Vestige : Andromalius
Pact Augmentations: DR 1/-, Resist Fire 5
Chosen Weapon : Dagger
Bonus Feat : Combat Panache
Modified Ability Scores
STR: 10 (+0)
DEX: 16 (+3)
CON: 14 (+2)
INT: 22 (+6)
WIS: 12 (+1)
CHA: 18 (+4) (+2 circumstance bonus on all Charisma-related checks)
Totals
Hit Points: 92 / 92
AC: 21 (10, +3 Dex, +5 Armour, +2 Shield, +1 Luck, +1 Insight, -1 Flaw)
Touch: 16 (19 with mage armour)
Flatfooted: 18
Initiative: +3
BAB: +8
- Melee: +8 (8 BA + 0 Str)
- Ranged: +9 (8 BA + 3 Dex - 2 Flaw)
Attacks
+1 Adamantine dagger; +11/+6 to hit, 1d4+3, 19-20/x2
Modified Saves
Fort: +10 (6 Base, +2 Con, +1 Resistance, +1 Luck)
Ref: +12 (3 Base, +3 Dex, +1 Resistance, +1 Luck, +4 focus)
Will: +13 (6 Base, +1 Wis, +1 Resistance, +1 Luck +4 focus)
(+1 untyped (feat) bonus vs spells and spell-like effects)
(+2 Racial bonus vs Sleep and Charm effects)
Skill Boosts: -
+4 competence bonus on Knowledge (arcana) checks and Spellcraft checks
+4 competence bonus on Disable Device, Hide, Move Silently, Open Lock, and Search
+4 sense motive, +4 appraise, +4 spot vs disguise
Automatically spot anyone using sleight of hand to steal something.
Special Abilities: -
Trapfinding, Uncanny dodge
Jester’s Mirth, Locate Item, See Invisible, Sense Trickery
Sneak Attack 2D6
Memorised spells - Arcane :
0th : Mage Hand, Mending, Detect Magic, Ghost Sound
1st : Charm Person, Sleep, Endure Elements, Mage Armour, Protection From Evil, Cure Light
2nd : Alter Self, Rope Trick, Hydrate, Resist Energy, Misdirection, Blinding Colour Surge
3rd : Phantom Steed, Gaseous Form, Ring of Blades, Wind Wall, Sleet Storm
4th : Baleful Polymorph, Polymorph, Dimension door, Freedom of Movement
5th : Freezing Fog
Spell DC = 16+Spell level
Daily powers :
Detect Magic, Nystul's Magic Aura, Nystul's Undetectable Aura, Read Magic
Half the trouble with being a shapeshifter is remembering who you are at any given time, the other half is remembering who you've been...
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Disguise & form information
Focus 1 : -
Focus 2 : -
Vestige : -
Pact Augmentations: -
Chosen Weapon : -
Bonus Feat : -
Modified Ability Scores
STR: 10 (+0)
DEX: 16 (+3)
CON: 14 (+2)
INT: 18 (+4)
WIS: 12 (+1)
CHA: 14 (+2) (+2 circumstance bonus on all Charisma-related checks)
Totals
Hit Points: 92 / 92
AC: 21 (10, +3 Dex, +5 Armour, +2 Shield, +1 Luck, +1 Insight, -1 Flaw)
Touch: 16 (19 with mage armour)
Flatfooted: 18
Initiative: +3
BAB: +8
- Melee: +8 (8 BA + 0 Str)
- Ranged: +9 (8 BA + 3 Dex - 2 Flaw)
Attacks
+1 Adamantine weapon; +9 to hit, 1d?+1, ?-20/x?
Modified Saves
Fort: +10 (6 Base, +2 Con, +1 Resistance, +1 Luck)
Ref: +8 (3 Base, +3 Dex, +1 Resistance, +1 Luck)
Will: +9 (6 Base, +1 Wis, +1 Resistance, +1 Luck)
(+1 untyped (feat) bonus vs spells and spell-like effects)
(+2 Racial bonus vs Sleep and Charm effects)
Skill Boosts: -
Special Abilities: -
Memorised spells - Arcane :
0th : ...
1st : ..., ..., ...
2nd : ...
3rd : ...
4th : ...
5th : ...
Spell DC = 14+Spell level
Memorised spells - Divine :
0th : ...
1st : ..., ..., ...
2nd : ...
3rd : ...
4th : ...
5th : ...
Spell DC = 11+Spell level
Focus 1 : -
Focus 2 : -
Vestige : -
Pact Augmentations: -
Chosen Weapon : -
Bonus Feat : -
Modified Ability Scores
STR: 10 (+0)
DEX: 16 (+3)
CON: 14 (+2)
INT: 18 (+4)
WIS: 12 (+1)
CHA: 14 (+2) (+2 circumstance bonus on all Charisma-related checks)
Totals
Hit Points: 92 / 92
AC: 21 (10, +3 Dex, +5 Armour, +2 Shield, +1 Luck, +1 Insight, -1 Flaw)
Touch: 16 (19 with mage armour)
Flatfooted: 18
Initiative: +3
BAB: +8
- Melee: +8 (8 BA + 0 Str)
- Ranged: +9 (8 BA + 3 Dex - 2 Flaw)
Attacks
+1 Adamantine weapon; +9 to hit, 1d?+1, ?-20/x?
Modified Saves
Fort: +10 (6 Base, +2 Con, +1 Resistance, +1 Luck)
Ref: +8 (3 Base, +3 Dex, +1 Resistance, +1 Luck)
Will: +9 (6 Base, +1 Wis, +1 Resistance, +1 Luck)
(+1 untyped (feat) bonus vs spells and spell-like effects)
(+2 Racial bonus vs Sleep and Charm effects)
Skill Boosts: -
Special Abilities: -
Memorised spells - Arcane :
0th : ...
1st : ..., ..., ...
2nd : ...
3rd : ...
4th : ...
5th : ...
Spell DC = 14+Spell level
Memorised spells - Divine :
0th : ...
1st : ..., ..., ...
2nd : ...
3rd : ...
4th : ...
5th : ...
Spell DC = 11+Spell level
Lady Callo Xhalax
Lady Callo Xhalax
One of Callos more publicly know forms, and one of many to bear her chosen name, Lady Xhalax - of no particular nobility - is a trader and collector of curiosities and can typically be found frequenting art galleries, performances, and tea houses around the city.
It is said she can find almost anything for the right price, though exactly how is a question best left unasked.
------
Focus 1 : Rogue (+cha)
Focus 2 : Arcane (+int)
Vestige : Andromalius
Pact Augmentations: DR 1/-, Resist Fire 5
Chosen Weapon : Dagger
Bonus Feat : Combat Panache
Modified Ability Scores
STR: 10 (+0)
DEX: 16 (+3)
CON: 14 (+2)
INT: 22 (+6)
WIS: 12 (+1)
CHA: 18 (+4) (+2 circumstance bonus on all Charisma-related checks)
Totals
Hit Points: 92 / 92
AC: 21 (10, +3 Dex, +5 Armour, +2 Shield, +1 Luck, +1 Insight, -1 Flaw)
Touch: 16 (19 with mage armour)
Flatfooted: 18
Initiative: +3
BAB: +8
- Melee: +8 (8 BA + 0 Str)
- Ranged: +9 (8 BA + 3 Dex - 2 Flaw)
Attacks
+1 Adamantine dagger; +11/+6 to hit, 1d4+3, 19-20/x2
Modified Saves
Fort: +10 (6 Base, +2 Con, +1 Resistance, +1 Luck)
Ref: +12 (3 Base, +3 Dex, +1 Resistance, +1 Luck, +4 focus)
Will: +13 (6 Base, +1 Wis, +1 Resistance, +1 Luck +4 focus)
(+1 untyped (feat) bonus vs spells and spell-like effects)
(+2 Racial bonus vs Sleep and Charm effects)
Skill Boosts: -
+4 competence bonus on Knowledge (arcana) checks and Spellcraft checks
+4 competence bonus on Disable Device, Hide, Move Silently, Open Lock, and Search
+4 sense motive, +4 appraise, +4 spot vs disguise
Automatically spot anyone using sleight of hand to steal something.
Special Abilities: -
Trapfinding, Uncanny dodge
Jester’s Mirth, Locate Item, See Invisible, Sense Trickery
Sneak Attack 2D6
Memorised spells - Arcane :
0th : Mage Hand, Mending, Detect Magic, Ghost Sound
1st : Charm Person, Sleep, Endure Elements, Mage Armour, Protection From Evil, Cure Light
2nd : Alter Self, Rope Trick, Hydrate, Resist Energy, Misdirection, Blinding Colour Surge
3rd : Phantom Steed, Gaseous Form, Ring of Blades, Wind Wall, Sleet Storm
4th : Baleful Polymorph, Polymorph, Dimension door, Freedom of Movement
5th : Freezing Fog
Spell DC = 16+Spell level
Daily powers :
Detect Magic, Nystul's Magic Aura, Nystul's Undetectable Aura, Read Magic