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Post by harknail on Dec 16, 2012 2:39:19 GMT -5
"Now that I have Gosendor, I have not objection to magical travel," replied Nokomis.
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Post by (George) 3.5./ ZEM ( 4.0) on Dec 17, 2012 2:20:41 GMT -5
ok so right now you have a tiny size, and 7 medium sized that need teleportation.
you and bring one person per 3 caster lvs. since you are lv 12 you can bring 4 at a time. large sizes in the party would count as two. that being said did the Chimera come with with you or did it say? i was unclear with that.
Also i am using the cart in the book and rolling on studied carefully for you do have a map, but teleportations are always dangerous regardless. and that is per try. I would study the area your in, that is a straight up intelligence roll to recall this area, for i know u can't take everyone in one go.
I wish you luck.
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Post by at on Dec 17, 2012 6:26:33 GMT -5
(How far away is the destination in miles? Callo has a pretty fierce overland speed and can take passengers herself)
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Post by glassofsand on Dec 17, 2012 18:06:40 GMT -5
If I can go straight to Soleb? I was assuming I wouldn't be able to and would have to go to Denda. (AKA where Glass lived for 100 years. I have to assume Denda is counted as Very familiar for Glass, right?)
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Post by (George) 3.5./ ZEM ( 4.0) on Dec 17, 2012 18:12:36 GMT -5
you do have to go through it yes, and denda is very well known to you.
but u said you wanted to go to soleb and that is not as well known and it would be studied carefully .
it is the exact destination you want is the chart not what u have to go through. the exact location is Soleb,
you looking at 1,500 miles to Soleb on foot. so ya vary far on foot. so on foot would take you a long time: weeks if not months of a travel.
fly spells would work to get you there faster, the dragon could fly on its own, as well and take the pixy on it.
your teleport is straight line shot so it can go over mts rivers and the like. you get only 100 per caster lv. so 1,200 miles: you would be able to get there in one go as long as it is on target.
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Post by at on Dec 17, 2012 18:43:25 GMT -5
To teleport so many so far would certainly be impressive, Callo had never mastered the trick herself and could not cross the distance in less than two days.
Still the elf looked a little uncertain.
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Post by (George) 3.5./ ZEM ( 4.0) on Dec 19, 2012 1:06:08 GMT -5
k so i need a call to be made are you teleporting or not
and i need to know who is going on what trip first
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Post by at on Dec 19, 2012 12:42:17 GMT -5
Turning to Glass, "I am unfamiliar with the magic involved, but if you are unable to take us all you might provide me with the means to follow - I can scry on your location once I have learnt the spell, and both myself and the dragon can make our way overland should that not be possible"
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Post by flyingmouse on Dec 19, 2012 21:27:30 GMT -5
"I don't really mind - I mean, I could do whatever we, err...I am accomoda - mm, we can go however we - we want. But I would rather - I mean, I shouldn't be separate from...from Ambassador Brienne."
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Post by (George) 3.5./ ZEM ( 4.0) on Dec 19, 2012 22:59:18 GMT -5
"we will brake off into teams then: Skywatcher and Brienne may want to go first for ambassador would be handy if dragons are there yet from the things i was told diplomatic solution is long been thosed out so up to them if first or second.
If i understand the sand dragons may not like the two blues being there or any of us for that matter. this is what im thinking is land and hide is best.
Nokomis and her brother, skar, callo in one party.
me, Skywatcher, Brienne in the other.
Also glass no craziness on this one, u get in, drop them off and come back, if your attacked get them out for im not there to pull your ass out on this one." giving him a sharp look : "got it"
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grim
Adventurer
Posts: 42
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Post by grim on Dec 20, 2012 15:24:37 GMT -5
"Any trouble I think the 5 of us could handle it." Turning to Glass "lets do this I grow tired of waiting!"
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Post by glassofsand on Dec 20, 2012 19:37:06 GMT -5
[dice=20] + 8 to recall the area.
Returning the sharp gaze, "Remember your place. I am a liaison from my land to your collective but you cannot issue me orders. My compliance depends completely on my will." Glass' features soften and he continues, "but don't worry. I wont over complicate this Cruge. This magic is complex enough on it's own."
To the group: "Alright, this spell can get dicey. We could end up in the wrong spot and there may be bumps along the way. It is possible that only one group will get there today. If that happens, lay low and come back to the same spot tomorrow at the same time."
Turning to Callo Glass adds, "I would enjoy showing you the spell sometime but I wouldn't expect you to be able to cast it without studying. I have prepared my mind for this the casting of this spell in expectation. I can do two groups but if one ends up in the wrong place, it will take another day."
"I share your impatience Scar, I will send us now." Getting the first group together he has everyone hold hands and then casts Teleport. [dice=100][rand=34476003982126713802207695785909997667754092253742458397690206766]
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Post by glassofsand on Dec 20, 2012 19:39:06 GMT -5
I'm going in succession here since the first roll was good.
Glass teleports back.
[dice=100][rand=284101133700460254670147597789763740461745765061539154341444373]
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Post by glassofsand on Dec 20, 2012 19:41:15 GMT -5
Making sure Callo is one of the ones holding his hand in the next group Glass cast teleport again.
[dice=100][rand=6991248098202055570884535554796996172668645158444470752961933613]
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Post by (George) 3.5./ ZEM ( 4.0) on Dec 20, 2012 20:36:23 GMT -5
One step at a time. 16 is ok to recall the area but not that great for pinpointing the exact area. u get general. so the chart rolls stay the same: nat one or under 10 would not be good, over 20, you get a way better idea. so no + or - in your direction on the roll back to this place, but good enough to know it ok. we need to take the rolls one at a time, and they are dm rolls. first roll [dice=100] also for me [dice=100] to see if anything is in the area ( there may or may not be ). who are ones going first? that still has not be made clear, and it is important. may each make a spot or hide, or listen but you only get a chance in time given to use one,[rand=6329396935179836842101258225739371278808452188976554306449834257]
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Post by glassofsand on Dec 20, 2012 20:50:22 GMT -5
Cruge, Skywatcher, Brienne first.
[dice=20] +10 spot
If Glass sees nothing he's going back for the others.[rand=58791204821318390704773117322474793605279643088587430199717637151]
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Post by (George) 3.5./ ZEM ( 4.0) on Dec 20, 2012 21:04:36 GMT -5
Crudge has a Listen:+ 5
listen [dice=20]+5= 15
He does not hear anything,
and neither does glass see anything that may have been out there to " welcome" them.
[rand=466381696518510614844812476076186901133689796552123402125854045153]
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Post by (George) 3.5./ ZEM ( 4.0) on Dec 20, 2012 21:43:23 GMT -5
i am changing this post,
the three left behind see their friends disappear, yet all is quiet here.
[rand=22919287881813943291813904652372065383869223296644233386528212577]
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Post by (George) 3.5./ ZEM ( 4.0) on Dec 20, 2012 22:15:59 GMT -5
then a few seconds later glass reappears,
Making sure Callo is one of the ones holding his hand in the next group Glass cast teleport again.[dice=100] and they all disappear and land next to their friends, Soleb is not like Abes. there were no dunes or cannons. there were no river or lake to be seen, just lots of flat sand. Life it seamed was gone from this land. the heat is much hotter in these parts of Sira, and no shade insight. you are now only a days walk from the capital of Soleb.[rand=072335849981755021131769744679331877785553899593658851077214349061]
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Post by glassofsand on Dec 20, 2012 22:28:31 GMT -5
"That went rather well." Turning to Callo, and, realizing he is still holding her hand, he lets go and says, "I should really teach you. It is the only way to move about a desert like this. Um. I've never actually asked your name yet."
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