Post by nobu on Feb 6, 2013 22:42:55 GMT -5
Name: Noc Teron
Player: Nobu
Classes: Monk 2/Druid 1
Level: 3
Species: Anthromorphic Bat (-4Str, +6Wis, -2Cha, Savage Species)
Size: Small
Alignment: True Neutral
Appearance: Antromorphic bat is effectively a were-bat, id prefer a more imp like appearance with a bat like face and wings coming as additions on the back rather then being part of my arms. most of the body is covered in a dark fur, with the face mostly just showing features and being a pale white.
Strength 10 (+0)
Dexterity 10 (+0)
Constitution 10 (+0)
Intelligence 12 (+1)
Wisdom 24 (+7)
Charisma 8 (-1)
Hit Points: 17
AC: 19 (10+ Dex0+ Wis7+ Size1+ ench 1)
Fort: 5 (monk 3) +(dru 2) +(con 0)
Ref: 3 (monk 3) +(dru 0) +(dex 0)
Will: 12 (monk 3) +(dru 2) +(wis 7)
Movement: 5 Land, 20 Fly (average)
BAB =1 (Monk 1) +(Str 0) +(Dru 0)
Flurry of Blows -1/-1 1d4 unarmed
Skill
17 Listen 6 +(Wis7) +4
17 Spot 6 +(Wis7) +4
12 Sense Motive 5 +(Wis7)
6 Concentration 6 +(Con0)
5 Tumble 5 +(Dex0)
13 Survival 4 +(Wis7) +2
5 Know (Nature) 4 +(Int1) +2
5 Spellcraft 4 +(Int1)
11 Heal 4 +(Wis7)
1 Swim 1 +(Str0)
Feat
L1: Eschew Materials
M1: Improved Unarmed Strike
M1: Stunning Fist
M2: Deflect Arrow
L3: Practiced Spellcaster (cd,82) caster level consider 4 higher but maxed at HD.
Features
Languages: Common, Sylvan, Druidic
(Bat)Blindsense 20 ft
(Bat)Low-Light 60 ft
(Bat)+4 Racial Bonus to Spot and Listen checks unless Blindsense is negated.
(Monk) AC Bonus: Wisdom into AC while unarmored.
(Monk) Flurry of Blows: multi-attack
(Monk) Unarmed Strike: Free Improved Unarmed Strike.
(Monk) level 1 Bonus Feet: Free Stunning Fist (2 uses)
(Monk) Evasion: On a Successful Reflex you don’t take half damage.
(Monk) level 2 Bonus Feet: Deflect Arrows
(Druid) Spontaneous Rejuvenation: Transform a stored spell to grant you and allies Fast healing # for 3 rounds. The # is equal to the sacrificed spell level.
(Druid) Shapeshift: Predator Form; Bite 1d6(1d4small), Reach 5 feet, +4 enhance to Str, and Natural Armor improves by 4. Base land speed becomes 50 feet. (Further effects will be added as I level)
(Druid) Nature Sense: +2 bonus to Knowledge (Nature) and Survival checks.
(Druid) Wild Empathy: Diplomacy like check against animals.
Spell List
Level 0
Naturewatch; As deathwatch but applies to Plants and Animals.
Detect Magic: Detect spells and magic items within 60 ft.
Create Water: Creates 2 gallon/level of pure water.
Level 1
Faerie Fire (ph1,229)
Obscuring Mist (ph1,258)
Produce Flame (ph1, 265)
Backpack
Grappling Hook
Rope, Silk
Signal Whistle
Waterskin
Traveler’s outfit
Weeks worth of food
Bracers of Armor +1 AC
Player: Nobu
Classes: Monk 2/Druid 1
Level: 3
Species: Anthromorphic Bat (-4Str, +6Wis, -2Cha, Savage Species)
Size: Small
Alignment: True Neutral
Appearance: Antromorphic bat is effectively a were-bat, id prefer a more imp like appearance with a bat like face and wings coming as additions on the back rather then being part of my arms. most of the body is covered in a dark fur, with the face mostly just showing features and being a pale white.
Strength 10 (+0)
Dexterity 10 (+0)
Constitution 10 (+0)
Intelligence 12 (+1)
Wisdom 24 (+7)
Charisma 8 (-1)
Hit Points: 17
AC: 19 (10+ Dex0+ Wis7+ Size1+ ench 1)
Fort: 5 (monk 3) +(dru 2) +(con 0)
Ref: 3 (monk 3) +(dru 0) +(dex 0)
Will: 12 (monk 3) +(dru 2) +(wis 7)
Movement: 5 Land, 20 Fly (average)
BAB =1 (Monk 1) +(Str 0) +(Dru 0)
Flurry of Blows -1/-1 1d4 unarmed
Skill
17 Listen 6 +(Wis7) +4
17 Spot 6 +(Wis7) +4
12 Sense Motive 5 +(Wis7)
6 Concentration 6 +(Con0)
5 Tumble 5 +(Dex0)
13 Survival 4 +(Wis7) +2
5 Know (Nature) 4 +(Int1) +2
5 Spellcraft 4 +(Int1)
11 Heal 4 +(Wis7)
1 Swim 1 +(Str0)
Feat
L1: Eschew Materials
M1: Improved Unarmed Strike
M1: Stunning Fist
M2: Deflect Arrow
L3: Practiced Spellcaster (cd,82) caster level consider 4 higher but maxed at HD.
Features
Languages: Common, Sylvan, Druidic
(Bat)Blindsense 20 ft
(Bat)Low-Light 60 ft
(Bat)+4 Racial Bonus to Spot and Listen checks unless Blindsense is negated.
(Monk) AC Bonus: Wisdom into AC while unarmored.
(Monk) Flurry of Blows: multi-attack
(Monk) Unarmed Strike: Free Improved Unarmed Strike.
(Monk) level 1 Bonus Feet: Free Stunning Fist (2 uses)
(Monk) Evasion: On a Successful Reflex you don’t take half damage.
(Monk) level 2 Bonus Feet: Deflect Arrows
(Druid) Spontaneous Rejuvenation: Transform a stored spell to grant you and allies Fast healing # for 3 rounds. The # is equal to the sacrificed spell level.
(Druid) Shapeshift: Predator Form; Bite 1d6(1d4small), Reach 5 feet, +4 enhance to Str, and Natural Armor improves by 4. Base land speed becomes 50 feet. (Further effects will be added as I level)
(Druid) Nature Sense: +2 bonus to Knowledge (Nature) and Survival checks.
(Druid) Wild Empathy: Diplomacy like check against animals.
Spell List
Level 0
Naturewatch; As deathwatch but applies to Plants and Animals.
Detect Magic: Detect spells and magic items within 60 ft.
Create Water: Creates 2 gallon/level of pure water.
Level 1
Faerie Fire (ph1,229)
Obscuring Mist (ph1,258)
Produce Flame (ph1, 265)
Backpack
Grappling Hook
Rope, Silk
Signal Whistle
Waterskin
Traveler’s outfit
Weeks worth of food
Bracers of Armor +1 AC